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Do not recreate block info texture when selected index hasn't changed.
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@ -120,7 +120,11 @@ namespace ClassicalSharp {
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}
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}
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int lastCreatedIndex = -1000;
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void RecreateBlockInfoTexture() {
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void RecreateBlockInfoTexture() {
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if( selectedIndex == lastCreatedIndex ) return;
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lastCreatedIndex = selectedIndex;
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GraphicsApi.DeleteTexture( ref blockInfoTexture );
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GraphicsApi.DeleteTexture( ref blockInfoTexture );
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if( selectedIndex == -1 ) return;
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if( selectedIndex == -1 ) return;
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