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Fix for last fix.
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@ -217,7 +217,8 @@ namespace ClassicalSharp {
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const float liquidGrav = 0.02f, ropeGrav = 0.034f, normalGrav = 0.08f;
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void PhysicsTick( float xMoving, float zMoving ) {
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onGround = false;
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if( noClip )
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onGround = false;
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float multiply = (flying || noClip) ?
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(speeding ? SpeedMultiplier * 9 : SpeedMultiplier * 1.5f) :
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(speeding ? SpeedMultiplier : 1);
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