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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-18 12:05:14 -04:00
use const in a few more places, reduce some compiler warnings
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ef21348fff
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@ -11,6 +11,7 @@ struct LScreen;
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typedef void (*LScreen_Func)(struct LScreen* s);
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typedef void(*LWidget_Func)(struct LScreen* s, struct LWidget* w);
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#ifndef CC_BUILD_WEB
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#define LScreen_Layout \
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LScreen_Func Init; /* Initialises widgets and other data. */ \
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@ -45,3 +46,4 @@ struct LScreen* ServersScreen_MakeInstance(void);
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struct LScreen* SettingsScreen_MakeInstance(void);
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struct LScreen* UpdatesScreen_MakeInstance(void);
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#endif
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#endif
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@ -9,6 +9,7 @@
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struct JsonContext;
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typedef void (*JsonOnValue)(struct JsonContext* ctx, const String* v);
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typedef void (*JsonOnNew)(struct JsonContext* ctx);
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#ifndef CC_BUILD_WEB
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/* State for parsing JSON text */
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struct JsonContext {
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@ -118,3 +119,4 @@ Bitmap* Flags_Get(const String* name);
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/* Frees all flag bitmaps. */
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void Flags_Free(void);
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#endif
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#endif
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@ -7,6 +7,7 @@
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Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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*/
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#ifndef CC_BUILD_WEB
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struct LWidgetVTABLE {
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/* Called to draw contents of this widget */
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void (*Draw)(void* widget);
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@ -193,3 +194,4 @@ void LTable_Sort(struct LTable* table);
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/* If selected row is not visible, adjusts top row so it does show. */
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void LTable_ShowSelected(struct LTable* table);
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#endif
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#endif
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@ -7,6 +7,7 @@
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*/
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struct LScreen;
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#ifndef CC_BUILD_WEB
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/* Currently active screen/menu. */
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extern struct LScreen* Launcher_Screen;
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/* The area/region of the window that needs to be redrawn and presented to the screen. */
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@ -70,3 +71,4 @@ void Launcher_Run(void);
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/* Starts the game from the given arguments. */
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bool Launcher_StartGame(const String* user, const String* mppass, const String* ip, const String* port, const String* server);
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#endif
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#endif
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@ -1236,25 +1236,22 @@ static void* FT_ReallocWrapper(FT_Memory memory, long cur_size, long new_size, v
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#define FONT_CACHE_FILE "fontscache.txt"
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static void Font_Init(void) {
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#ifdef CC_BUILD_WIN
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#if defined CC_BUILD_WIN
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const static String dirs[2] = {
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String_FromConst("C:/Windows/Fonts"),
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String_FromConst("C:/WINNT/Fonts")
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};
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#endif
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#ifdef CC_BUILD_UNIX
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#elif defined CC_BUILD_UNIX
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const static String dirs[2] = {
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String_FromConst("/usr/share/fonts"),
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String_FromConst("/usr/local/share/fonts")
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};
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#endif
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#ifdef CC_BUILD_OSX
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#elif defined CC_BUILD_OSX
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const static String dirs[2] = {
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String_FromConst("/System/Library/Fonts"),
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String_FromConst("/Library/Fonts")
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};
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#endif
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#ifdef CC_BUILD_WEB
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#elif defined CC_BUILD_WEB
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/* TODO: Implement fonts */
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const static String dirs[1] = { String_FromConst("Fonts") };
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#endif
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@ -1304,10 +1301,15 @@ ReturnCode Socket_Available(SocketHandle socket, uint32_t* available) {
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return Socket_ioctl(socket, FIONREAD, available);
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}
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ReturnCode Socket_SetBlocking(SocketHandle socket, bool blocking) {
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#ifdef CC_BUILD_WEB
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return ReturnCode_NotSupported; /* sockets always async */
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#else
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int blocking_raw = blocking ? 0 : -1;
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return Socket_ioctl(socket, FIONBIO, &blocking_raw);
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#endif
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}
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ReturnCode Socket_GetError(SocketHandle socket, ReturnCode* result) {
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int resultSize = sizeof(ReturnCode);
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return getsockopt(socket, SOL_SOCKET, SO_ERROR, result, &resultSize);
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@ -1341,7 +1343,9 @@ ReturnCode Socket_Close(SocketHandle socket) {
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ReturnCode res = 0;
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ReturnCode res1, res2;
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#ifdef CC_BUILD_WIN
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#if defined CC_BUILD_WEB
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res1 = 0;
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#elif defined CC_BUILD_WIN
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res1 = shutdown(socket, SD_BOTH);
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#else
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res1 = shutdown(socket, SHUT_RDWR);
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@ -65,6 +65,7 @@ static void Program_RunGame(void) {
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/* Attempts to set current/working directory to the directory exe file is in */
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static void Program_SetCurrentDirectory(void) {
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#ifndef CC_BUILD_WEB
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String path; char pathBuffer[FILENAME_SIZE];
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int i;
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ReturnCode res;
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@ -79,6 +80,7 @@ static void Program_SetCurrentDirectory(void) {
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}
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res = Platform_SetCurrentDirectory(&path);
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if (res) { Logger_Warn(res, "setting current directory"); return; }
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#endif
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}
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/* Terminates the program due to an invalid command line argument */
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@ -137,7 +139,12 @@ int main(int argc, char** argv) {
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/* argsCount = String_UNSAFE_Split(&rawArgs, ' ', args, 4); */
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if (argsCount == 0) {
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#ifdef CC_BUILD_WEB
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String_AppendConst(&Game_Username, "WebTest!");
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Program_RunGame();
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#else
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Launcher_Run();
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#endif
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} else if (argsCount == 1) {
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String_Copy(&Game_Username, &args[0]);
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Program_RunGame();
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@ -10,6 +10,7 @@
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#define FLAG_GUI 0x04 /* file depends on patched gui.png */
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#define FLAG_TERRAIN 0x08 /* file depends on patched terrain.png */
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#ifndef CC_BUILD_WEB
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extern struct ResourceFile {
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const char* Name;
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const char* Url;
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@ -64,5 +65,5 @@ void Fetcher_Run(void);
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/* Checks if any resources have finished downloading. */
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/* If any have, performs required patching and saving. */
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void Fetcher_Update(void);
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#endif
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#endif
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@ -561,7 +561,7 @@ int Convert_UnicodeToUtf8(Codepoint cp, uint8_t* data) {
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}
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}
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void Convert_DecodeUtf16(String* value, Codepoint* chars, int numBytes) {
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void Convert_DecodeUtf16(String* value, const Codepoint* chars, int numBytes) {
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int i; char c;
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for (i = 0; i < (numBytes >> 1); i++) {
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@ -569,7 +569,7 @@ void Convert_DecodeUtf16(String* value, Codepoint* chars, int numBytes) {
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}
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}
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void Convert_DecodeUtf8(String* value, uint8_t* chars, int numBytes) {
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void Convert_DecodeUtf8(String* value, const uint8_t* chars, int numBytes) {
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int len; Codepoint cp; char c;
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for (; numBytes > 0; numBytes -= len) {
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@ -581,7 +581,7 @@ void Convert_DecodeUtf8(String* value, uint8_t* chars, int numBytes) {
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}
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}
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void Convert_DecodeAscii(String* value, uint8_t* chars, int numBytes) {
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void Convert_DecodeAscii(String* value, const uint8_t* chars, int numBytes) {
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int i; char c;
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for (i = 0; i < numBytes; i++) {
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@ -171,13 +171,13 @@ int Convert_UnicodeToUtf8(Codepoint cp, uint8_t* data);
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/* Attempts to append all characters from UTF16 encoded data to the given string. */
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/* Characters not in code page 437 are omitted. */
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void Convert_DecodeUtf16(String* str, Codepoint* chars, int numBytes);
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void Convert_DecodeUtf16(String* str, const Codepoint* chars, int numBytes);
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/* Attempts to append all characters from UTF8 encoded data to the given string. */
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/* Characters not in code page 437 are omitted. */
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void Convert_DecodeUtf8(String* str, uint8_t* chars, int numBytes);
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void Convert_DecodeUtf8(String* str, const uint8_t* chars, int numBytes);
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/* Attempts to append all characters from ASCII encoded data to the given string. */
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/* Characters not in code page 437 are omitted. */
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void Convert_DecodeAscii(String* str, uint8_t* chars, int numBytes);
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void Convert_DecodeAscii(String* str, const uint8_t* chars, int numBytes);
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/* Attempts to convert the given string into an unsigned 8 bit integer. */
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CC_API bool Convert_ParseUInt8(const String* str, uint8_t* value);
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