diff --git a/license.txt b/license.txt index d426ab12a..8811a7018 100644 --- a/license.txt +++ b/license.txt @@ -261,480 +261,3 @@ Legal Terms --- end of FTL.TXT --- - - -SharpWave license -================= -Although SharpWave itself is licensed under BSD-3, it includes a modified version of csvorbis, -which is licensed under LGPL. Thus, this means that as long as csvorbis is included with the source code of SharpWave, -the entirety of SharpWave must also be treated as if it was licensed under LGPL. -If you wish to use SharpWave under a different license, you must remove csvorbis from the project. - -Copyright (c) 2013-2015, UnknownShadow200 -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, this - list of conditions and the following disclaimer. - -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - -* Neither the name of SharpWave nor the names of its - contributors may be used to endorse or promote products derived from - this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -DISCLAIMED. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN -WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY -AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU -FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR -CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE -LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING -RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A -FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF -SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH -DAMAGES. diff --git a/src/Formats.c b/src/Formats.c index 6dee928b1..b06052874 100644 --- a/src/Formats.c +++ b/src/Formats.c @@ -723,7 +723,7 @@ ReturnCode Cw_Load(struct Stream* stream) { /*########################################################################################################################* *-------------------------------------------------Minecraft .dat format---------------------------------------------------* *#########################################################################################################################*/ -/* ClassicWorld is a NBT tag based map format. Tags not listed below are discarded. +/* .dat is a java serialised map format. Rather than bothering following this, I skip a lot of it. Stream BlockData BlockDataTiny BlockDataLong |--------------| |---------------| |---------------| |---------------| | U16 Magic | |>BlockDataTiny | | TC_BLOCKDATA | | TC_BLOCKLONG | diff --git a/src/Launcher.c b/src/Launcher.c index b9e546409..ac578141a 100644 --- a/src/Launcher.c +++ b/src/Launcher.c @@ -90,7 +90,7 @@ bool Launcher_ConnectToServer(const String* hash) { *#########################################################################################################################*/ static void Launcher_MaybeRedraw(void* obj) { /* Only redraw when launcher has been initialised */ - if (Launcher_Screen) Launcher_Redraw(); + if (Launcher_Screen && Window_Exists) Launcher_Redraw(); } static void Launcher_ReqeustRedraw(void* obj) { diff --git a/src/Window.c b/src/Window.c index 650550b51..90561743e 100644 --- a/src/Window.c +++ b/src/Window.c @@ -1935,9 +1935,7 @@ static OSStatus Window_ProcessMouseEvent(EventRef inEvent) { case kEventMouseMoved: case kEventMouseDragged: - if (mousePos.X != Mouse_X || mousePos.Y != Mouse_Y) { - Mouse_SetPosition(mousePos.X, mousePos.Y); - } + Mouse_SetPosition(mousePos.X, mousePos.Y); return eventNotHandledErr; } return eventNotHandledErr; @@ -2503,3 +2501,360 @@ void GLContext_SetVSync(bool enabled) { aglSetInteger(ctx_handle, AGL_SWAP_INTERVAL, &value); } #endif + + +/*########################################################################################################################* +*-------------------------------------------------------SDL window--------------------------------------------------------* +*#########################################################################################################################*/ +#ifdef CC_BUILD_SDL +#include +static SDL_Window* win_handle; + +static void Window_RefreshBounds(void) { + Rect2D r; + SDL_GetWindowPosition(win_handle, &r.X, &r.Y); + SDL_GetWindowSize(win_handle, &r.Width, &r.Height); + + Window_ClientBounds = r; + /* TODO: get border size somehow */ + Window_Bounds = r; +} + +static void Window_SDLFail(const char* place) { + char strBuffer[256]; + String str; + String_InitArray_NT(str, strBuffer); + + String_Format2(&str, "Error when %c: %c", place, SDL_GetError()); + str.buffer[str.length] = '\0'; + Logger_Abort(str.buffer); +} + +void Window_Create(int x, int y, int width, int height, struct GraphicsMode* mode) { + /* TODO: Don't set this flag for launcher window */ + win_handle = SDL_CreateWindow(NULL, x, y, width, height, SDL_WINDOW_OPENGL); + if (!win_handle) Window_SDLFail("creating window"); + + Window_Exists = true; + Window_RefreshBounds(); +} + +void Window_SetTitle(const String* title) { + char str[600]; + Platform_ConvertString(str, title); + SDL_SetWindowTitle(win_handle, str); +} + +void Window_GetClipboardText(String* value) { + char* ptr = SDL_GetClipboardText(); + if (!ptr) return; + + int len = String_CalcLen(ptr, UInt16_MaxValue); + Convert_DecodeUtf8(value, ptr, len); + SDL_free(ptr); +} + +void Window_SetClipboardText(const String* value) { + char str[600]; + Platform_ConvertString(str, value); + SDL_SetClipboardText(str); +} + +bool Window_GetVisible(void) { + return (SDL_GetWindowFlags(win_handle) & SDL_WINDOW_SHOWN) != 0; +} + +void Window_SetVisible(bool visible) { + if (visible) { + SDL_ShowWindow(win_handle); + } else { + SDL_HideWindow(win_handle); + } +} + +void* Window_GetWindowHandle(void) { return win_handle; } + +int Window_GetWindowState(void) { + Uint32 flags = SDL_GetWindowFlags(win_handle); + if (flags & SDL_WINDOW_MINIMIZED) return WINDOW_STATE_MINIMISED; + if (flags & SDL_WINDOW_MAXIMIZED) return WINDOW_STATE_MAXIMISED; + + if (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) return WINDOW_STATE_FULLSCREEN; + return WINDOW_STATE_NORMAL; +} + +void Window_SetWindowState(int state) { + switch (state) { + case WINDOW_STATE_NORMAL: + SDL_RestoreWindow(win_handle); + break; + case WINDOW_STATE_FULLSCREEN: + SDL_SetWindowFullscreen(win_handle, SDL_WINDOW_FULLSCREEN_DESKTOP); + break; + case WINDOW_STATE_MAXIMISED: + SDL_MaximizeWindow(win_handle); + break; + case WINDOW_STATE_MINIMISED: + SDL_MinimizeWindow(win_handle); + break; + } +} + +void Window_SetLocation(int x, int y) { + SDL_SetWindowPosition(win_handle, x, y); +} + +void Window_SetSize(int width, int height) { + SDL_SetWindowSize(win_handle, width, height); +} + +void Window_Close(void) { + SDL_Event e; + e.type = SDL_QUIT; + SDL_PushEvent(&e); +} + +static Key Window_MapKey(SDL_Keycode k) { + if (k >= SDLK_0 && k <= SDLK_9) { return '0' + (k - SDLK_0); } + if (k >= SDLK_a && k <= SDLK_z) { return 'A' + (k - SDLK_a); } + if (k >= SDLK_F1 && k <= SDLK_F12) { return KEY_F1 + (k - SDLK_F1); } + if (k >= SDLK_F13 && k <= SDLK_F24) { return KEY_F13 + (k - SDLK_F13); } + /* SDLK_KP_0 isn't before SDLK_KP_1 */ + if (k >= SDLK_KP_1 && k <= SDLK_KP_9) { return KEY_KP1 + (k - SDLK_KP_1); } + + switch (k) { + case SDLK_RETURN: return KEY_ENTER; + case SDLK_ESCAPE: return KEY_ESCAPE; + case SDLK_BACKSPACE: return KEY_BACKSPACE; + case SDLK_TAB: return KEY_TAB; + case SDLK_SPACE: return KEY_SPACE; + case SDLK_QUOTE: return KEY_QUOTE; + case SDLK_PLUS: return KEY_PLUS; + case SDLK_COMMA: return KEY_COMMA; + case SDLK_MINUS: return KEY_MINUS; + case SDLK_PERIOD: return KEY_PERIOD; + case SDLK_SLASH: return KEY_SLASH; + case SDLK_SEMICOLON: return KEY_SEMICOLON; + case SDLK_LEFTBRACKET: return KEY_LBRACKET; + case SDLK_BACKSLASH: return KEY_BACKSLASH; + case SDLK_RIGHTBRACKET: return KEY_RBRACKET; + case SDLK_BACKQUOTE: return KEY_TILDE; + case SDLK_CAPSLOCK: return KEY_CAPSLOCK; + case SDLK_PRINTSCREEN: return KEY_PRINTSCREEN; + case SDLK_SCROLLLOCK: return KEY_SCROLLLOCK; + case SDLK_PAUSE: return KEY_PAUSE; + case SDLK_INSERT: return KEY_INSERT; + case SDLK_HOME: return KEY_HOME; + case SDLK_PAGEUP: return KEY_PAGEUP; + case SDLK_DELETE: return KEY_DELETE; + case SDLK_END: return KEY_END; + case SDLK_PAGEDOWN: return KEY_PAGEDOWN; + case SDLK_RIGHT: return KEY_RIGHT; + case SDLK_LEFT: return KEY_LEFT; + case SDLK_DOWN: return KEY_DOWN; + case SDLK_UP: return KEY_UP; + + case SDLK_NUMLOCKCLEAR: return KEY_NUMLOCK; + case SDLK_KP_DIVIDE: return KEY_KP_DIVIDE; + case SDLK_KP_MULTIPLY: return KEY_KP_MULTIPLY; + case SDLK_KP_MINUS: return KEY_KP_MINUS; + case SDLK_KP_PLUS: return KEY_KP_PLUS; + case SDLK_KP_ENTER: return KEY_KP_ENTER; + case SDLK_KP_0: return KEY_KP0; + case SDLK_KP_PERIOD: return KEY_KP_DECIMAL; + + case SDLK_LCTRL: return KEY_LCTRL; + case SDLK_LSHIFT: return KEY_LSHIFT; + case SDLK_LALT: return KEY_LALT; + case SDLK_LGUI: return KEY_LWIN; + case SDLK_RCTRL: return KEY_RCTRL; + case SDLK_RSHIFT: return KEY_RSHIFT; + case SDLK_RALT: return KEY_RALT; + case SDLK_RGUI: return KEY_RWIN; + } + return KEY_NONE; +} + +static void Window_HandleKeyEvent(const SDL_Event* e) { + bool pressed = e->key.state == SDL_PRESSED; + Key key = Window_MapKey(e->key.keysym.sym); + if (key) Key_SetPressed(key, pressed); +} + +static void Window_HandleMouseEvent(const SDL_Event* e) { + bool pressed = e->button.state == SDL_PRESSED; + switch (e->button.button) { + case SDL_BUTTON_LEFT: + Mouse_SetPressed(MOUSE_LEFT, pressed); break; + case SDL_BUTTON_MIDDLE: + Mouse_SetPressed(MOUSE_MIDDLE, pressed); break; + case SDL_BUTTON_RIGHT: + Mouse_SetPressed(MOUSE_RIGHT, pressed); break; + case SDL_BUTTON_X1: + Key_SetPressed(KEY_XBUTTON1, pressed); break; + case SDL_BUTTON_X2: + Key_SetPressed(KEY_XBUTTON2, pressed); break; + } +} + +static void Window_HandleTextEvent(const SDL_Event* e) { + char buffer[SDL_TEXTINPUTEVENT_TEXT_SIZE]; + String str; + int i, len; + + String_InitArray(str, buffer); + len = String_CalcLen(e->text.text, SDL_TEXTINPUTEVENT_TEXT_SIZE); + Convert_DecodeUtf8(&str, e->text.text, len); + + for (i = 0; i < str.length; i++) { + Event_RaiseInt(&KeyEvents.Press, str.buffer[i]); + } +} + +static void Window_HandleWindowEvent(const SDL_Event* e) { + switch (e->window.event) { + case SDL_WINDOWEVENT_SHOWN: + case SDL_WINDOWEVENT_HIDDEN: + Event_RaiseVoid(&WindowEvents.VisibilityChanged); + break; + case SDL_WINDOWEVENT_EXPOSED: + Event_RaiseVoid(&WindowEvents.Redraw); + break; + case SDL_WINDOWEVENT_MOVED: + Window_RefreshBounds(); + Event_RaiseVoid(&WindowEvents.Moved); + break; + case SDL_WINDOWEVENT_SIZE_CHANGED: + Window_RefreshBounds(); + Event_RaiseVoid(&WindowEvents.Resized); + break; + case SDL_WINDOWEVENT_MINIMIZED: + case SDL_WINDOWEVENT_MAXIMIZED: + case SDL_WINDOWEVENT_RESTORED: + Event_RaiseVoid(&WindowEvents.StateChanged); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + Window_Focused = true; + Event_RaiseVoid(&WindowEvents.FocusChanged); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + Window_Focused = false; + Event_RaiseVoid(&WindowEvents.FocusChanged); + break; + case SDL_WINDOWEVENT_CLOSE: + Window_Close(); + break; + } +} + +void Window_ProcessEvents(void) { + SDL_Event e; + while (SDL_PollEvent(&e)) { + switch (e.type) { + + case SDL_KEYDOWN: + case SDL_KEYUP: + Window_HandleKeyEvent(&e); break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + Window_HandleMouseEvent(&e); break; + case SDL_MOUSEWHEEL: + Mouse_SetWheel(Mouse_Wheel + e.wheel.y); + break; + case SDL_MOUSEMOTION: + Mouse_SetPosition(e.motion.x, e.motion.y); + break; + case SDL_TEXTINPUT: + Window_HandleTextEvent(&e); break; + case SDL_WINDOWEVENT: + Window_HandleWindowEvent(&e); break; + + case SDL_QUIT: + Window_Exists = false; + Event_RaiseVoid(&WindowEvents.Closing); + + SDL_DestroyWindow(win_handle); + Event_RaiseVoid(&WindowEvents.Closed); + break; + } + } +} + +Point2D Cursor_GetScreenPos(void) { + Point2D p; + SDL_GetGlobalMouseState(&p.X, &p.Y); + //SDL_GetMouseState(&p.X, &p.Y); + //p.X += Window_ClientBounds.X; + //p.Y += Window_ClientBounds.Y; + return p; +} + +void Cursor_SetScreenPos(int x, int y) { + SDL_WarpMouseGlobal(x, y); + //x -= Window_ClientBounds.X; + //y -= Window_ClientBounds.Y; + //SDL_WarpMouseInWindow(win_handle, x, y); +} + +void Cursor_SetVisible(bool visible) { + SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); +} + +void Window_ShowDialog(const char* title, const char* msg) { + SDL_ShowSimpleMessageBox(0, title, msg, win_handle); +} + +static SDL_Surface* surface; +void Window_InitRaw(Bitmap* bmp) { + surface = SDL_GetWindowSurface(win_handle); + if (!surface) Window_SDLFail("getting window surface"); + + if (SDL_MUSTLOCK(surface)) { + int ret = SDL_LockSurface(surface); + if (ret < 0) Window_SDLFail("locking window surface"); + } + bmp->Scan0 = surface->pixels; +} + +void Window_DrawRaw(Rect2D r) { + SDL_Rect rect; + rect.x = r.X; rect.w = r.Width; + rect.y = r.Y; rect.h = r.Height; + SDL_UpdateWindowSurfaceRects(win_handle, &rect, 1); +} + +#ifndef CC_BUILD_D3D9 +static SDL_GLContext win_ctx; +void GLContext_Init(struct GraphicsMode* mode) { + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, mode->R); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, mode->G); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, mode->B); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, mode->A); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, mode->DepthBits); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, mode->StencilBits); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, true); + + win_ctx = SDL_GL_CreateContext(win_handle); + if (!win_ctx) Window_SDLFail("creating OpenGL context"); +} + +void GLContext_Update(void) { } +void GLContext_Free(void) { + SDL_GL_DeleteContext(win_ctx); + win_ctx = NULL; +} + +void* GLContext_GetAddress(const char* function) { + return SDL_GL_GetProcAddress(function); +} + +void GLContext_SwapBuffers(void) { + SDL_GL_SwapWindow(win_handle); +} + +void GLContext_SetVSync(bool enabled) { + SDL_GL_SetSwapInterval(enabled); +} +#endif +#endif