mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-17 11:35:08 -04:00
Try again
This commit is contained in:
parent
2ddd848728
commit
b022d12e10
17
ClassicalSharp/credits.txt
Normal file
17
ClassicalSharp/credits.txt
Normal file
@ -0,0 +1,17 @@
|
||||
* Goodlyay - many suggestions, and being a great second pairs of eyes for issues and
|
||||
improvements with character modelling, animating, and view bobbing. Also designed the icons.
|
||||
* AndrewPH - Advice on how to improve ui of both client and launcher, multiple
|
||||
suggestions, and hosting the automatic build bot for ClassicalSharp.
|
||||
* 123DMWM - many suggestions, and assistance in identifying bugs and their causes.
|
||||
* video_error - Allowing remote use of an OSX machine, pointing out many flaws in the plugin API.
|
||||
The OSX port would not have been possible without you, thanks!
|
||||
* Jerralish - reverse engineering and documenting the original classic map generation algorithm.
|
||||
* Cybertoon - Adding water animation, better metal step/dig sounds, identifying multiple flaws
|
||||
* FabTheZen - suggestions about how to improve user experience, testing.
|
||||
* Cheesse - multiple suggestions, testing ClassicalSharp on AMD graphics cards.
|
||||
* Hemsindor - testing ClassicalSharp on OSX.
|
||||
|
||||
And a big thanks to everyone else in the ClassiCube community (who I didn't mention here),
|
||||
who in the past have provided many suggestions and assisted in identifying bugs.
|
||||
|
||||
* Portions of the FreeType project (https://www.freetype.org/) are used for text rendering
|
53
ClassicalSharp/readme.md
Normal file
53
ClassicalSharp/readme.md
Normal file
@ -0,0 +1,53 @@
|
||||
ClassicalSharp is a custom Minecraft Classic client written in C# that works on Windows, Linux and OSX.
|
||||
**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
|
||||
|
||||

|
||||
|
||||
|
||||
You can grab the latest stable binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
|
||||
|
||||
You can grab the very latest OpenGL build [here](http://cs.classicube.net/latest.zip) and the latest Direct3D 9 build [here](http://cs.classicube.net/latest.DirectX.zip).
|
||||
|
||||
#### What ClassicalSharp is
|
||||
* Works with both ~~minecraft.net~~(classic has been removed by Mojang) and classicube.net accounts.
|
||||
* Lightweight, minimal memory usage compared to the standard client.
|
||||
* Works with effectively all graphics cards that support OpenGL or Direct3D 9.
|
||||
* Provides single-player support, and both a flatgrass and vanilla-type map generator.
|
||||
|
||||
It **does not** work with 'modern/premium' Minecraft servers.
|
||||
|
||||
#### Requirements
|
||||
* Windows: .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in)
|
||||
ClassicalSharp has been verified to work on Windows 2000 and later. The OpenGL 1.1 build has been verified to work in a Windows 98 virtual machine, however has not been tested on real hardware running Windows 98.
|
||||
* Linux and Mac OSX: Either Wine or Mono.
|
||||
|
||||
#### Instructions
|
||||
Initially, you will need to run launcher.exe to download the required assets from minecraft.net.
|
||||
Just click 'OK' to the dialog menu that appears when you start the launcher.
|
||||
|
||||
**Singleplayer**
|
||||
Run ClassicalSharp.exe.
|
||||
|
||||
**Multiplayer**
|
||||
Run Launcher.exe. You can connect to LAN/locally hosted servers, ~~minecraft.net servers,~~ and classicube.net servers through the launcher.
|
||||
|
||||
###### *Mono specific*
|
||||
*If you are using Wine, you need to mark both ClassicalSharp.exe and Launcher.exe as executable, then type this into the terminal: `./Launcher.exe`
|
||||
If you are using Mono, you just need to type `mono Launcher.exe` into the terminal.*
|
||||
|
||||
*You may get TrustFailure/SendFailure errors trying to download https:// texture packs, [see here](https://github.com/duplicati/duplicati/wiki/SSL-TLS-support-in-Mono) for how to fix.*
|
||||
|
||||
*For wine, you'll need to navigate to the internal folder of mono (usually ~/.wine/drive_c/windows/mono/mono-2.0/lib/mono/4.5/), and use say 'wine mozroots.exe' instead.*
|
||||
|
||||
###### *Windows specific*
|
||||
*If you are stuck using the built-in OpenGL 1.1 software renderer, you can use the MESA software renderer from either [here](http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/) or [here](https://wiki.qt.io/Cross_compiling_Mesa_for_Windows) for slightly better performance. Typically though, this occurs because you have not installed GPU drivers.*
|
||||
|
||||
#### Tips
|
||||
* Press escape (after joining a world) or pause to switch to the pause menu.
|
||||
* Pause menu -> Options -> Controls lists all of the key combinations used by the client.
|
||||
* Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed.
|
||||
* Press F to cycle view distance. A smaller number of visible chunks can improve performance.
|
||||
|
||||
* If the server has disabled hacks, key combinations such as fly and speed will not do anything.
|
||||
* To see the list of built in commands, type `/client`.
|
||||
* To see help for a given built in command, type `/client help <command name>`.
|
Loading…
x
Reference in New Issue
Block a user