From b106fd7e959a06bbf4de06dd2a30874ff2401fc6 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Wed, 1 Jul 2015 11:27:54 +1000 Subject: [PATCH] Formatting and minor cleanup in readme. --- readme.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/readme.md b/readme.md index 5f7ac70a3..3c8491d86 100644 --- a/readme.md +++ b/readme.md @@ -1,4 +1,4 @@ -ClassicalSharp is a custom Minecraft Classic client written in C# that works on Windows and Linux. +ClassicalSharp is a custom Minecraft Classic client written in C# that works on both Windows and Linux. **It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.** You can get the latest binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases). @@ -8,17 +8,17 @@ You can get the latest binaries [here](https://github.com/UnknownShadow200/Class * Lightweight, minimal memory usage compared to the standard client. * Works with effectively all graphics cards that support OpenGL. -**It does not:** +It does not: * Work with 'modern/premium' Minecraft servers. * Provide single-player support. #### Requirements -* Windows: The .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in) +* Windows: .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in) * Linux: Mono. * Mac OS X: Mono. (Not tested at all yet - likely just crashes) -*When building from source and targeting Mono, you must either use the Mono compiler or -define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map with Mono.* +*When building from source and targeting Mono, either use the Mono compiler or +define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map on Mono.* #### Instructions The simple way to use ClassicalSharp is to use the launcher application. You can connect to LAN/locally hosted servers, minecraft.net servers, and classicube.net servers through the launcher.