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https://github.com/ClassiCube/ClassiCube.git
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Dreamcast: Use direct rendering API to be compatible with KOS past 2.1.0 release
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5
.gitignore
vendored
5
.gitignore
vendored
@ -93,6 +93,11 @@ ClassiCube*
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screenshots
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fontscache.txt
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# DOS files
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CWSDPMI.EXE
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CWSDPMI.SWP
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OPTIONS.TXT
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# Android source files need to be included
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!android/app/src/main/java/com/classicube
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@ -321,8 +321,6 @@ static void ConvertTexture(cc_uint16* dst, struct Bitmap* bmp, int rowWidth) {
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}
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static TextureObject* FindFreeTexture(void) {
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unsigned int id;
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// ID 0 is reserved for default texture
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for (int i = 1; i < MAX_TEXTURE_COUNT; i++)
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{
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@ -650,11 +648,27 @@ void Gfx_ClearBuffers(GfxBuffers buffers) {
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// no need to use glClear
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}
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static pvr_dr_state_t dr_state;
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static void SubmitList(AlignedVector* cmds) {
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if (!cmds->size) return;
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pvr_list_begin(cmds->list_type);
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{
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pvr_dr_init(&dr_state);
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SceneListSubmit(cmds->data, cmds->size);
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sq_wait();
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}
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pvr_list_finish();
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cmds->size = 0;
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}
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void Gfx_EndFrame(void) {
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pvr_wait_ready();
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pvr_scene_begin();
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glKosSwapBuffers();
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SubmitList(&OP_LIST);
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SubmitList(&PT_LIST);
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SubmitList(&TR_LIST);
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pvr_scene_finish();
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}
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2
third_party/gldc/src/gldc.h
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2
third_party/gldc/src/gldc.h
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@ -76,6 +76,6 @@ GL_FORCE_INLINE AlignedVector* _glActivePolyList() {
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extern GLboolean STATE_DIRTY;
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void SceneListSubmit(Vertex* v2, int n, int type);
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void SceneListSubmit(Vertex* v2, int n);
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#endif // PRIVATE_H
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14
third_party/gldc/src/sh4.c
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14
third_party/gldc/src/sh4.c
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@ -46,9 +46,6 @@ static inline void _glPushHeaderOrVertex(Vertex* v) {
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extern void ClipEdge(const Vertex* const v1, const Vertex* const v2, Vertex* vout);
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#define SPAN_SORT_CFG 0x005F8030
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static volatile uint32_t* PVR_LMMODE0 = (uint32_t*) 0xA05F6884;
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static volatile uint32_t* PVR_LMMODE1 = (uint32_t*) 0xA05F6888;
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#define V0_VIS (1 << 0)
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#define V1_VIS (1 << 1)
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#define V2_VIS (1 << 2)
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@ -374,14 +371,8 @@ static void SubmitClipped(Vertex* v0, Vertex* v1, Vertex* v2, Vertex* v3, uint8_
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}
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extern void ProcessVertexList(Vertex* v3, int n, void* sq_addr);
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void SceneListSubmit(Vertex* v3, int n, int type) {
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void SceneListSubmit(Vertex* v3, int n) {
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PVR_SET(SPAN_SORT_CFG, 0x0);
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//Set PVR DMA registers
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*PVR_LMMODE0 = 0;
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*PVR_LMMODE1 = 0;
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sq_lock((void*)PVR_TA_INPUT);
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sq = (uint32_t*)MEM_AREA_SQ_BASE;
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uint8_t visible_mask = 0;
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@ -438,7 +429,4 @@ void SceneListSubmit(Vertex* v3, int n, int type) {
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break;
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}
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}
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sq_wait();
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sq_unlock();
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}
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25
third_party/gldc/src/state.c
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25
third_party/gldc/src/state.c
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@ -39,29 +39,6 @@ void glKosInit() {
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aligned_vector_reserve(&TR_LIST, 1024 * 3);
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}
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void glKosSwapBuffers() {
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if (OP_LIST.size > 2) {
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pvr_list_begin(PVR_LIST_OP_POLY);
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SceneListSubmit((Vertex*)OP_LIST.data, OP_LIST.size, 0);
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pvr_list_finish();
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OP_LIST.size = 0;
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}
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if (PT_LIST.size > 2) {
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pvr_list_begin(PVR_LIST_PT_POLY);
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SceneListSubmit((Vertex*)PT_LIST.data, PT_LIST.size, 1);
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pvr_list_finish();
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PT_LIST.size = 0;
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}
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if (TR_LIST.size > 2) {
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pvr_list_begin(PVR_LIST_TR_POLY);
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SceneListSubmit((Vertex*)TR_LIST.data, TR_LIST.size, 2);
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pvr_list_finish();
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TR_LIST.size = 0;
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}
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}
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static inline int DimensionFlag(int w) {
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switch(w) {
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case 16: return 1;
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@ -98,8 +75,6 @@ void apply_poly_header(pvr_poly_hdr_t* dst, int list_type) {
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blend_dst = PVR_BLEND_ZERO;
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} else if (list_type == PVR_LIST_PT_POLY) {
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/* Punch-through polys require fixed blending and depth modes */
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blend_src = PVR_BLEND_SRCALPHA;
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blend_dst = PVR_BLEND_INVSRCALPHA;
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depth_comp = PVR_DEPTHCMP_LEQUAL;
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} else if (list_type == PVR_LIST_TR_POLY && AUTOSORT_ENABLED) {
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/* Autosort mode requires this mode for transparent polys */
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