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Fix lava offset (oops)
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@ -69,8 +69,9 @@ namespace ClassicalSharp {
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public static bool IsLiquid(BlockID block) {
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byte collide = ExtendedCollide[block];
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return Draw[block] == DrawType.Translucent &&
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(collide == CollideType.LiquidWater || collide == CollideType.LiquidLava);
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return
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(collide == CollideType.LiquidWater && Draw[block] == DrawType.Translucent) ||
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(collide == CollideType.LiquidLava && Draw[block] == DrawType.Transparent);
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}
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public static bool[] BlocksLight = new bool[Block.Count];
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@ -174,8 +174,9 @@ Int32 Block_FindID(STRING_PURE String* name) {
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bool Block_IsLiquid(BlockID b) {
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CollideType collide = Block_ExtendedCollide[b];
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return Block_Draw[b] == DrawType_Translucent &&
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(collide == CollideType_LiquidWater || collide == CollideType_LiquidLava);
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return
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(collide == CollideType_LiquidWater && Block_Draw[b] == DrawType_Translucent) ||
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(collide == CollideType_LiquidLava && Block_Draw[b] == DrawType_Transparent);
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}
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