Add success notify for PS1/saturn builds

This commit is contained in:
UnknownShadow200 2024-08-17 10:26:42 +10:00
parent b3e545f202
commit b5fe2118c2
7 changed files with 80 additions and 41 deletions

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@ -59,3 +59,10 @@ jobs:
with:
SOURCE_FILE: 'misc/ps1/build/ClassiCube-PS1.cue'
DEST_NAME: 'ClassiCube-PS1.cue'
- uses: ./.github/actions/notify_success
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
DESTINATION_URL: '${{ secrets.NOTIFY_URL }}'
WORKFLOW_NAME: 'ps1'

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@ -49,3 +49,10 @@ jobs:
with:
SOURCE_FILE: 'ClassiCube-saturn.cue'
DEST_NAME: 'ClassiCube-saturn.cue'
- uses: ./.github/actions/notify_success
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
DESTINATION_URL: '${{ secrets.NOTIFY_URL }}'
WORKFLOW_NAME: 'saturn'

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@ -74,9 +74,9 @@ And also runs on:
* SerenityOS - needs <code>SDL2</code>
* Classic Mac OS (System 7 and later)
* Dreamcast - unfinished, but usable (can [download from here](https://www.classicube.net/download/dreamcast))
* Saturn - unfinished, major rendering and **stability issues** (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_saturn.yml))
* Saturn - unfinished, major rendering and **stability issues** (can [download from here](https://www.classicube.net/download/saturn))
* Switch - unfinished, but usable (can [download from here](https://www.classicube.net/download/switch))
* Wii U - unfinished, major issues (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_wiiu.yml)), **untested on real hardware**)
* Wii U - unfinished, major issues, **broken on real hardware** (can [download from here](https://www.classicube.net/download/wiiu))
* Wii - unfinished, but usable (can [download from here](https://www.classicube.net/download/wii))
* GameCube - unfinished, but usable (can [download from here](https://www.classicube.net/download/gamecube))
* Nintendo 64 - unfinished, moderate rendering issues (can [download from here](https://www.classicube.net/download/n64))
@ -86,8 +86,8 @@ And also runs on:
* PSP - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/psp))
* PS3 - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/ps3))
* PS2 - unfinished, major rendering and **stability issues** (can [download from here](https://www.classicube.net/download/ps2))
* PS1 - unfinished, major rendering and **stability issues** (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_ps1.yml))
* Xbox 360 - completely unfinished (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_xbox360.yml)), **untested on real hardware**)
* PS1 - unfinished, major rendering and **stability issues** (can [download from here](https://www.classicube.net/download/ps1))
* Xbox 360 - completely unfinished, **broken on real hardware** (can [download from here](https://www.classicube.net/download/360))
* Xbox - unfinished, major rendering issues (can [download from here](https://www.classicube.net/download/xbox))
# Compiling

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@ -6,18 +6,18 @@ CC_BEGIN_HEADER
/*
SUMMARY:
- Provides a low level abstraction a 3D graphics rendering API.
- Because of the numerous possible rendering backends, only a small number of
- Provides a low level abstraction over a 3D graphics rendering API.
- Because of the numerous possible graphics backends, only a small number of
functions are provided so that the available functionality behaves the same
regardless of the rendering backend being used. (as much as reasonably possible)
- Most code using Graphics.h therefore doesn' need to care about the rendering backend being used
regardless of the graphics backend being used. (as much as reasonably possible)
- Most code using Graphics.h therefore doesn't need to care about the graphics backend being used
IMPLEMENTATION NOTES:
- By default, a reasonable rendering backend is automatically selected in Core.h
- The selected rendering backend can be altered in two ways:
- By default, a reasonable graphics backend is automatically selected in Core.h
- The selected graphics backend can be altered in two ways:
* explicitly defining CC_GFX_BACKEND in the compilation flags (recommended)
* altering DEFAULT_GFX_BACKEND for the platform in Core.h
- Rendering backends are implemented in Graphics_GL1.c, Graphics_D3D9.c etc
- graphics backends are implemented in Graphics_GL1.c, Graphics_D3D9.c etc
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
*/
@ -56,7 +56,7 @@ CC_VAR extern struct _GfxData {
/* Maximum total size in pixels a texture can consist of */
/* NOTE: Not all graphics backends specify a value for this */
int MaxTexSize;
/* Whether context graphics has been lost (all creation/render calls fail) */
/* Whether graphics context has been lost (all creation/render calls fail) */
cc_bool LostContext;
/* Whether some textures are created with mipmaps */
cc_bool Mipmaps;
@ -305,7 +305,7 @@ void Gfx_LoadMVP(const struct Matrix* view, const struct Matrix* proj, struct Ma
void Gfx_CalcOrthoMatrix(struct Matrix* matrix, float width, float height, float zNear, float zFar);
/* Calculates a perspective projection matrix suitable with this backend. (usually for 3D) */
void Gfx_CalcPerspectiveMatrix(struct Matrix* matrix, float fov, float aspect, float zFar);
/* NOTE: Projection matrix calculation is here because it can depend the graphics backend */
/* NOTE: The projection matrix calculation can slightly vary depending on the graphics backend */
/* (e.g. OpenGL uses a Z clip space range of [-1, 1], whereas Direct3D9 uses [0, 1]) */
/* Sets the region where transformed vertices are drawn in */
@ -323,12 +323,12 @@ CC_API void Gfx_SetScissor (int x, int y, int w, int h);
*#########################################################################################################################*/
/* Outputs a .png screenshot of the backbuffer */
cc_result Gfx_TakeScreenshot(struct Stream* output);
/* Warns in chat if the backend has problems with the user's GPU */
/* Warns in chat if the graphics backend has problems with the user's GPU */
/* Returns whether legacy rendering mode for borders/sky/clouds is needed */
cc_bool Gfx_WarnIfNecessary(void);
cc_bool Gfx_GetUIOptions(struct MenuOptionsScreen* s);
/* Gets information about the user's GPU and current backend state */
/* Backend state may include depth buffer bits, free memory, etc */
/* Gets information about the user's GPU and graphics backend state */
/* Backend state may include depth buffer bits, total free memory, etc */
/* NOTE: Each line is separated by \n */
void Gfx_GetApiInfo(cc_string* info);

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@ -8,31 +8,6 @@ Abstracts interaction with a windowing system (creating window, moving cursor, e
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
*/
/*
The Open Toolkit Library License
Copyright (c) 2006 - 2009 the Open Toolkit library.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
struct Bitmap;
struct DynamicLibSym;
/* The states the window can be in. */

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@ -1,5 +1,30 @@
#include "Core.h"
#if CC_WIN_BACKEND == CC_WIN_BACKEND_WIN32
/*
The Open Toolkit Library License
Copyright (c) 2006 - 2009 the Open Toolkit library.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#include "_WindowBase.h"
#include "String.h"
#include "Funcs.h"

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@ -1,5 +1,30 @@
#include "Core.h"
#if CC_WIN_BACKEND == CC_WIN_BACKEND_X11
/*
The Open Toolkit Library License
Copyright (c) 2006 - 2009 the Open Toolkit library.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#include "_WindowBase.h"
#include "String.h"
#include "Funcs.h"