diff --git a/ClassicalSharp/Entities/Components/AnimatedComponent.cs b/ClassicalSharp/Entities/Components/AnimatedComponent.cs index b40a199a1..021796f05 100644 --- a/ClassicalSharp/Entities/Components/AnimatedComponent.cs +++ b/ClassicalSharp/Entities/Components/AnimatedComponent.cs @@ -20,7 +20,7 @@ namespace ClassicalSharp.Entities { public float walkTime, swing, bobStrength = 1, velTiltStrength = 1; internal float walkTimeO, walkTimeN, swingO, swingN; - internal float leftXRot, leftZRot, rightXRot, rightZRot; + public float leftXRot, leftZRot, rightXRot, rightZRot; /// Calculates the next animation state based on old and new position. public void UpdateAnimState(Vector3 oldPos, Vector3 newPos, double delta) {