mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-23 04:34:58 -04:00
commit
b7346799d3
3
Makefile
3
Makefile
@ -88,8 +88,9 @@ endif
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ifeq ($(PLAT),hp-ux)
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CC = gcc
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CFLAGS += -std=c99 -D_POSIX_C_SOURCE=200112L -D_XOPEN_SOURCE=600 -D_DEFAULT_SOURCE -D_BSD_SOURCE
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LDFLAGS =
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LIBS = -lm -lX11 -lXi -lXext -L/opt/graphics/OpenGL/lib -lGL -lpthread
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LIBS = -lm -lX11 -lXi -lXext -L/opt/graphics/OpenGL/lib/hpux32 -lGL -lpthread
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BUILD_DIR = build/hpux
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endif
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@ -74,6 +74,7 @@ And also runs on:
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* Haiku - needs <code>openal</code> package (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_haiku.yml))
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* BeOS - untested on actual hardware
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* IRIX - needs <code>openal</code> packages
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* HPUX - tested on 11v3 IA64
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* SerenityOS - needs <code>SDL2</code>
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* Classic Mac OS (System 7 and later)
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* Dreamcast - unfinished, but usable (can [download from here](https://www.classicube.net/download/dreamcast))
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@ -362,6 +362,7 @@ typedef cc_uint8 cc_bool;
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#define CC_BIG_ENDIAN
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#define CC_BUILD_NOMUSIC
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#define CC_BUILD_NOSOUNDS
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#define CC_BUILD_GL11_FALLBACK
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#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
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#define DEFAULT_AUD_BACKEND CC_AUD_BACKEND_NULL
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#define DEFAULT_GFX_BACKEND CC_GFX_BACKEND_GL1
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@ -207,27 +207,27 @@ void Gfx_SetDynamicVbData(GfxResourceID vb, void* vertices, int vCount) {
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#define IB_PTR NULL
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static void GL_SetupVbColoured(void) {
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, VB_PTR + 0);
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, VB_PTR + 12);
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + 0));
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + 12));
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}
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static void GL_SetupVbTextured(void) {
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + 0);
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, VB_PTR + 12);
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_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + 16);
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + 0));
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + 12));
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_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + 16));
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}
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static void GL_SetupVbColoured_Range(int startVertex) {
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cc_uint32 offset = startVertex * SIZEOF_VERTEX_COLOURED;
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, VB_PTR + offset + 0);
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, VB_PTR + offset + 12);
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + offset + 0));
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + offset + 12));
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}
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static void GL_SetupVbTextured_Range(int startVertex) {
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cc_uint32 offset = startVertex * SIZEOF_VERTEX_TEXTURED;
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 0);
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 12);
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_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 16);
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 0));
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 12));
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_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 16));
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}
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void Gfx_SetVertexFormat(VertexFormat fmt) {
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@ -267,9 +267,9 @@ void Gfx_DrawVb_IndexedTris(int verticesCount) {
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void Gfx_DrawIndexedTris_T2fC4b(int verticesCount, int startVertex) {
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cc_uint32 offset = startVertex * SIZEOF_VERTEX_TEXTURED;
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 0);
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 12);
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_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 16);
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_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 0));
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_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 12));
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_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 16));
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_glDrawElements(GL_TRIANGLES, ICOUNT(verticesCount), GL_UNSIGNED_SHORT, IB_PTR);
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}
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@ -585,7 +585,7 @@ static void APIENTRY gl10_colorPointer(GLint size, GLenum type, GLsizei stride,
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static void APIENTRY gl10_texCoordPointer(GLint size, GLenum type, GLsizei stride, GLpointer offset) {
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}
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static void APIENTRY gl10_vertexPointer(GLint size, GLenum type, GLsizei stride, GLpointer offset) {
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gl10_vb = cur_vb->data + offset;
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gl10_vb = cur_vb->data + (cc_uintptr)offset;
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}
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11
src/Logger.c
11
src/Logger.c
@ -280,6 +280,12 @@ static void DumpFrame(cc_string* trace, void* addr) {
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cc_uintptr addr_ = (cc_uintptr)addr;
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String_Format1(trace, "%x", &addr_);
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}
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#elif defined CC_BUILD_HPUX
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/* HP-UX doesn't expose a nice interface for dladdr */
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static void DumpFrame(cc_string* trace, void* addr) {
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cc_uintptr addr_ = (cc_uintptr)addr;
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String_Format1(trace, "%x", &addr_);
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}
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#elif defined CC_BUILD_POSIX && !defined CC_BUILD_OS2
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/* need to define __USE_GNU for dladdr */
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#ifndef __USE_GNU
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@ -455,6 +461,11 @@ void Logger_Backtrace(cc_string* trace, void* ctx) {
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String_AppendConst(trace, "-- backtrace unimplemented --");
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/* There is no dladdr on Symbian */
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}
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#elif defined CC_BUILD_HPUX
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/* HP-UX doesn't have unwind support */
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void Logger_Backtrace(cc_string* trace, void* ctx) {
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String_AppendConst(trace, "-- backtrace unimplemented --");
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}
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#elif defined CC_BUILD_POSIX
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/* musl etc - rely on unwind from GCC instead */
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#define CC_BACKTRACE_UNWIND
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@ -800,9 +800,16 @@ cc_result Socket_Create(cc_socket* s, cc_sockaddr* addr, cc_bool nonblocking) {
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if (*s == -1) return errno;
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if (nonblocking) {
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#ifdef CC_BUILD_HPUX
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int flags = fcntl(*s, F_GETFL, 0);
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if (flags == -1) return errno;
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int err = fcntl(*s, F_SETFL, flags | O_NONBLOCK);
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if (err == -1) return errno;
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#else
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int blocking_raw = -1; /* non-blocking mode */
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int err = ioctl(*s, FIONBIO, &blocking_raw);
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if (err == -1) return errno;
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#endif
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}
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return 0;
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}
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@ -80,6 +80,12 @@ static void ConvertRGBA(void* dst, const void* src, int numPixels) {
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d[1] = s[2];
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d[2] = s[3];
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d[3] = s[0];
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#elif defined CC_BUILD_HPUX
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/* HP-UX specific color channel mapping - try IRIX style G,B,A,R */
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d[0] = s[1]; /* R = G */
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d[1] = s[2]; /* G = B */
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d[2] = s[3]; /* B = A */
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d[3] = s[0]; /* A = R */
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#else
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d[0] = s[2];
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d[1] = s[1];
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