Merge pull request #1432 from tenox7/hpux11iv3

hpux 11iv3 fixes
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UnknownShadow200 2025-09-17 06:28:10 +10:00 committed by GitHub
commit b7346799d3
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7 changed files with 42 additions and 15 deletions

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@ -88,8 +88,9 @@ endif
ifeq ($(PLAT),hp-ux)
CC = gcc
CFLAGS += -std=c99 -D_POSIX_C_SOURCE=200112L -D_XOPEN_SOURCE=600 -D_DEFAULT_SOURCE -D_BSD_SOURCE
LDFLAGS =
LIBS = -lm -lX11 -lXi -lXext -L/opt/graphics/OpenGL/lib -lGL -lpthread
LIBS = -lm -lX11 -lXi -lXext -L/opt/graphics/OpenGL/lib/hpux32 -lGL -lpthread
BUILD_DIR = build/hpux
endif

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@ -74,6 +74,7 @@ And also runs on:
* Haiku - needs <code>openal</code> package (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_haiku.yml))
* BeOS - untested on actual hardware
* IRIX - needs <code>openal</code> packages
* HPUX - tested on 11v3 IA64
* SerenityOS - needs <code>SDL2</code>
* Classic Mac OS (System 7 and later)
* Dreamcast - unfinished, but usable (can [download from here](https://www.classicube.net/download/dreamcast))

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@ -362,6 +362,7 @@ typedef cc_uint8 cc_bool;
#define CC_BIG_ENDIAN
#define CC_BUILD_NOMUSIC
#define CC_BUILD_NOSOUNDS
#define CC_BUILD_GL11_FALLBACK
#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
#define DEFAULT_AUD_BACKEND CC_AUD_BACKEND_NULL
#define DEFAULT_GFX_BACKEND CC_GFX_BACKEND_GL1

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@ -207,27 +207,27 @@ void Gfx_SetDynamicVbData(GfxResourceID vb, void* vertices, int vCount) {
#define IB_PTR NULL
static void GL_SetupVbColoured(void) {
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, VB_PTR + 0);
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, VB_PTR + 12);
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + 0));
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + 12));
}
static void GL_SetupVbTextured(void) {
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + 0);
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, VB_PTR + 12);
_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + 16);
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + 0));
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + 12));
_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + 16));
}
static void GL_SetupVbColoured_Range(int startVertex) {
cc_uint32 offset = startVertex * SIZEOF_VERTEX_COLOURED;
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, VB_PTR + offset + 0);
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, VB_PTR + offset + 12);
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + offset + 0));
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_COLOURED, (GLpointer)(VB_PTR + offset + 12));
}
static void GL_SetupVbTextured_Range(int startVertex) {
cc_uint32 offset = startVertex * SIZEOF_VERTEX_TEXTURED;
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 0);
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 12);
_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 16);
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 0));
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 12));
_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 16));
}
void Gfx_SetVertexFormat(VertexFormat fmt) {
@ -267,9 +267,9 @@ void Gfx_DrawVb_IndexedTris(int verticesCount) {
void Gfx_DrawIndexedTris_T2fC4b(int verticesCount, int startVertex) {
cc_uint32 offset = startVertex * SIZEOF_VERTEX_TEXTURED;
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 0);
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 12);
_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, VB_PTR + offset + 16);
_glVertexPointer(3, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 0));
_glColorPointer(4, GL_UNSIGNED_BYTE, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 12));
_glTexCoordPointer(2, GL_FLOAT, SIZEOF_VERTEX_TEXTURED, (GLpointer)(VB_PTR + offset + 16));
_glDrawElements(GL_TRIANGLES, ICOUNT(verticesCount), GL_UNSIGNED_SHORT, IB_PTR);
}
@ -585,7 +585,7 @@ static void APIENTRY gl10_colorPointer(GLint size, GLenum type, GLsizei stride,
static void APIENTRY gl10_texCoordPointer(GLint size, GLenum type, GLsizei stride, GLpointer offset) {
}
static void APIENTRY gl10_vertexPointer(GLint size, GLenum type, GLsizei stride, GLpointer offset) {
gl10_vb = cur_vb->data + offset;
gl10_vb = cur_vb->data + (cc_uintptr)offset;
}

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@ -280,6 +280,12 @@ static void DumpFrame(cc_string* trace, void* addr) {
cc_uintptr addr_ = (cc_uintptr)addr;
String_Format1(trace, "%x", &addr_);
}
#elif defined CC_BUILD_HPUX
/* HP-UX doesn't expose a nice interface for dladdr */
static void DumpFrame(cc_string* trace, void* addr) {
cc_uintptr addr_ = (cc_uintptr)addr;
String_Format1(trace, "%x", &addr_);
}
#elif defined CC_BUILD_POSIX && !defined CC_BUILD_OS2
/* need to define __USE_GNU for dladdr */
#ifndef __USE_GNU
@ -455,6 +461,11 @@ void Logger_Backtrace(cc_string* trace, void* ctx) {
String_AppendConst(trace, "-- backtrace unimplemented --");
/* There is no dladdr on Symbian */
}
#elif defined CC_BUILD_HPUX
/* HP-UX doesn't have unwind support */
void Logger_Backtrace(cc_string* trace, void* ctx) {
String_AppendConst(trace, "-- backtrace unimplemented --");
}
#elif defined CC_BUILD_POSIX
/* musl etc - rely on unwind from GCC instead */
#define CC_BACKTRACE_UNWIND

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@ -800,9 +800,16 @@ cc_result Socket_Create(cc_socket* s, cc_sockaddr* addr, cc_bool nonblocking) {
if (*s == -1) return errno;
if (nonblocking) {
#ifdef CC_BUILD_HPUX
int flags = fcntl(*s, F_GETFL, 0);
if (flags == -1) return errno;
int err = fcntl(*s, F_SETFL, flags | O_NONBLOCK);
if (err == -1) return errno;
#else
int blocking_raw = -1; /* non-blocking mode */
int err = ioctl(*s, FIONBIO, &blocking_raw);
if (err == -1) return errno;
#endif
}
return 0;
}

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@ -80,6 +80,12 @@ static void ConvertRGBA(void* dst, const void* src, int numPixels) {
d[1] = s[2];
d[2] = s[3];
d[3] = s[0];
#elif defined CC_BUILD_HPUX
/* HP-UX specific color channel mapping - try IRIX style G,B,A,R */
d[0] = s[1]; /* R = G */
d[1] = s[2]; /* G = B */
d[2] = s[3]; /* B = A */
d[3] = s[0]; /* A = R */
#else
d[0] = s[2];
d[1] = s[1];