Wii: For classic controller, allow using left joystick for movement too

This commit is contained in:
UnknownShadow200 2023-08-05 13:50:28 +10:00
parent 834699a4f8
commit b996767ff6
2 changed files with 146 additions and 133 deletions

View File

@ -122,148 +122,148 @@ typedef cc_uint8 cc_bool;
/*#define CC_BUILD_GL11*/
#ifndef CC_BUILD_MANUAL
#if defined _WIN32
#define CC_BUILD_WIN
#define CC_BUILD_D3D9
#define CC_BUILD_WINGUI
#define CC_BUILD_WININET
#define CC_BUILD_WINMM
#define CC_BUILD_WIN
#define CC_BUILD_D3D9
#define CC_BUILD_WINGUI
#define CC_BUILD_WININET
#define CC_BUILD_WINMM
#elif defined __ANDROID__
#define CC_BUILD_ANDROID
#define CC_BUILD_MOBILE
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_GLMODERN
#define CC_BUILD_GLES
#define CC_BUILD_EGL
#define CC_BUILD_TOUCH
#define CC_BUILD_OPENSLES
#define CC_BUILD_ANDROID
#define CC_BUILD_MOBILE
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_GLMODERN
#define CC_BUILD_GLES
#define CC_BUILD_EGL
#define CC_BUILD_TOUCH
#define CC_BUILD_OPENSLES
#elif defined __serenity__
#define CC_BUILD_SERENITY
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_SDL
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BUILD_SERENITY
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_SDL
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#elif defined __linux__
#define CC_BUILD_LINUX
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#if defined CC_BUILD_RPI
#define CC_BUILD_GLMODERN
#define CC_BUILD_GLES
#define CC_BUILD_EGL
#endif
#define CC_BUILD_LINUX
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#if defined CC_BUILD_RPI
#define CC_BUILD_GLMODERN
#define CC_BUILD_GLES
#define CC_BUILD_EGL
#endif
#elif defined __APPLE__
#define CC_BUILD_DARWIN
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#if defined __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__
#define CC_BUILD_MOBILE
#define CC_BUILD_GLES
#define CC_BUILD_GLMODERN
#define CC_BUILD_IOS
#define CC_BUILD_TOUCH
#define CC_BUILD_CFNETWORK
#elif defined __x86_64__ || defined __arm64__
#define CC_BUILD_COCOA
#define CC_BUILD_MACOS
#define CC_BUILD_CURL
#else
#define CC_BUILD_CARBON
#define CC_BUILD_MACOS
#define CC_BUILD_CURL
#endif
#define CC_BUILD_OPENAL
#define CC_BUILD_DARWIN
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#if defined __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__
#define CC_BUILD_MOBILE
#define CC_BUILD_GLES
#define CC_BUILD_GLMODERN
#define CC_BUILD_IOS
#define CC_BUILD_TOUCH
#define CC_BUILD_CFNETWORK
#elif defined __x86_64__ || defined __arm64__
#define CC_BUILD_COCOA
#define CC_BUILD_MACOS
#define CC_BUILD_CURL
#else
#define CC_BUILD_CARBON
#define CC_BUILD_MACOS
#define CC_BUILD_CURL
#endif
#define CC_BUILD_OPENAL
#elif defined __sun__
#define CC_BUILD_SOLARIS
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BUILD_SOLARIS
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#elif defined __FreeBSD__ || defined __DragonFly__
#define CC_BUILD_FREEBSD
#define CC_BUILD_POSIX
#define CC_BUILD_BSD
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BUILD_FREEBSD
#define CC_BUILD_POSIX
#define CC_BUILD_BSD
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#elif defined __OpenBSD__
#define CC_BUILD_OPENBSD
#define CC_BUILD_POSIX
#define CC_BUILD_BSD
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BUILD_OPENBSD
#define CC_BUILD_POSIX
#define CC_BUILD_BSD
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#elif defined __NetBSD__
#define CC_BUILD_NETBSD
#define CC_BUILD_POSIX
#define CC_BUILD_BSD
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BUILD_NETBSD
#define CC_BUILD_POSIX
#define CC_BUILD_BSD
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_XINPUT2
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#elif defined __HAIKU__
#define CC_BUILD_HAIKU
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BACKTRACE_BUILTIN
#define CC_BUILD_HAIKU
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BACKTRACE_BUILTIN
#elif defined __BEOS__
#define CC_BUILD_BEOS
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_GL11
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BACKTRACE_BUILTIN
#define CC_BUILD_BEOS
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_GL11
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BACKTRACE_BUILTIN
#elif defined __sgi
#define CC_BUILD_IRIX
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BIG_ENDIAN
#define CC_BUILD_IRIX
#define CC_BUILD_POSIX
#define CC_BUILD_GL
#define CC_BUILD_X11
#define CC_BUILD_CURL
#define CC_BUILD_OPENAL
#define CC_BIG_ENDIAN
#elif defined __EMSCRIPTEN__
#define CC_BUILD_WEB
#define CC_BUILD_GL
#define CC_BUILD_GLMODERN
#define CC_BUILD_GLES
#define CC_BUILD_TOUCH
#define CC_BUILD_WEBAUDIO
#define CC_BUILD_NOMUSIC
#define CC_BUILD_MINFILES
#undef CC_BUILD_FREETYPE
#define CC_BUILD_WEB
#define CC_BUILD_GL
#define CC_BUILD_GLMODERN
#define CC_BUILD_GLES
#define CC_BUILD_TOUCH
#define CC_BUILD_WEBAUDIO
#define CC_BUILD_NOMUSIC
#define CC_BUILD_MINFILES
#undef CC_BUILD_FREETYPE
#elif defined __psp__
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BUILD_PSP
#define CC_BUILD_LOWMEM
#undef CC_BUILD_FREETYPE
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BUILD_PSP
#define CC_BUILD_LOWMEM
#undef CC_BUILD_FREETYPE
#elif defined __3DS__
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BUILD_3DS
#define CC_BUILD_LOWMEM
#undef CC_BUILD_FREETYPE
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BUILD_3DS
#define CC_BUILD_LOWMEM
#undef CC_BUILD_FREETYPE
#elif defined GEKKO
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BUILD_GCWII
#define CC_BUILD_LOWMEM
#undef CC_BUILD_FREETYPE
#define CC_BUILD_HTTPCLIENT
#define CC_BUILD_OPENAL
#define CC_BUILD_GCWII
#define CC_BUILD_LOWMEM
#undef CC_BUILD_FREETYPE
#endif
#endif

View File

@ -235,15 +235,28 @@ static void ProcessNunchuck_Game(int mods, double delta) {
Input_SetNonRepeatable(CCPAD_DOWN, nunchuckDown);
}
static void ProcessClassic_Joystick(struct joystick_t* js) {
static void ProcessClassic_LeftJoystick(struct joystick_t* js) {
// TODO: need to account for min/max??
int dx = js->pos.x - js->center.x;
int dy = js->pos.y - js->center.y;
if (Math_AbsI(dx) <= 4) dx = 0;
if (Math_AbsI(dy) <= 4) dy = 0;
if (Math_AbsI(dx) <= 8) dx = 0;
if (Math_AbsI(dy) <= 8) dy = 0;
Event_RaiseRawMove(&PointerEvents.RawMoved, dx / 8.0f, dy / 8.0f);
if (dx == 0 && dy == 0) return;
Input.JoystickMovement = true;
Input.JoystickAngle = (js->ang - 90) * MATH_DEG2RAD;
}
static void ProcessClassic_RightJoystick(struct joystick_t* js) {
// TODO: need to account for min/max??
int dx = js->pos.x - js->center.x;
int dy = js->pos.y - js->center.y;
if (Math_AbsI(dx) <= 8) dx = 0;
if (Math_AbsI(dy) <= 8) dy = 0;
Event_RaiseRawMove(&PointerEvents.RawMoved, dx / 8.0f, -dy / 8.0f);
}
static void ProcessClassic_Game(void) {
@ -268,8 +281,8 @@ static void ProcessClassic_Game(void) {
Input_SetNonRepeatable(CCPAD_DOWN, mods & CLASSIC_CTRL_BUTTON_DOWN);
if (Input.RawMode) {
ProcessClassic_Joystick(&ctrls.ljs);
ProcessClassic_Joystick(&ctrls.rjs);
ProcessClassic_LeftJoystick(&ctrls.ljs);
ProcessClassic_RightJoystick(&ctrls.rjs);
}
}