PSP: Switching from launcher to game now kinda works

This commit is contained in:
UnknownShadow200 2023-06-30 21:34:28 +10:00
parent eb164f588a
commit bb55a87bdb
4 changed files with 57 additions and 28 deletions

View File

@ -426,26 +426,31 @@ cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
static char gameArgs[GAME_MAX_CMDARGS][STRING_SIZE];
static int gameNumArgs;
static cc_bool gameHasArgs;
cc_result Process_StartGame2(const cc_string* args, int numArgs) {
for (int i = 0; i < numArgs; i++)
{
String_CopyToRawArray(gameArgs[i], &args[i]);
}
Platform_LogConst("START GAME");
gameHasArgs = true;
gameNumArgs = numArgs;
return 0;
}
static int GetGameArgs(cc_string* args) {
int count = gameNumArgs;
for (int i = 0; i < count; i++)
{
args[i] = String_FromRawArray(gameArgs[i]);
}
// clear arguments so after game is closed, launcher is started
gameNumArgs = 0;
return count;
gameNumArgs = 0;
return count;
}
int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
if (gameHasArgs) return GetGameArgs(args);
@ -559,4 +564,4 @@ cc_result Platform_Encrypt(const void* data, int len, cc_string* dst) {
cc_result Platform_Decrypt(const void* data, int len, cc_string* dst) {
return ERR_NOT_SUPPORTED;
}
#endif
#endif

View File

@ -422,7 +422,7 @@ cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
if (res || *writable) return res;
/* https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation */
// https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation
sceNetInetGetsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize);
return res;
}
@ -431,8 +431,51 @@ cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
/*########################################################################################################################*
*-----------------------------------------------------Process/Module------------------------------------------------------*
*#########################################################################################################################*/
static char gameArgs[GAME_MAX_CMDARGS][STRING_SIZE];
static int gameNumArgs;
static cc_bool gameHasArgs;
cc_result Process_StartGame2(const cc_string* args, int numArgs) {
return ERR_NOT_SUPPORTED;
for (int i = 0; i < numArgs; i++)
{
String_CopyToRawArray(gameArgs[i], &args[i]);
}
Platform_LogConst("START GAME");
gameHasArgs = true;
gameNumArgs = numArgs;
return 0;
}
static int GetGameArgs(cc_string* args) {
int count = gameNumArgs;
for (int i = 0; i < count; i++)
{
args[i] = String_FromRawArray(gameArgs[i]);
}
// clear arguments so after game is closed, launcher is started
gameNumArgs = 0;
return count;
}
int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
if (gameHasArgs) return GetGameArgs(args);
argc--; argv++; // skip executable path argument
int count = min(argc, GAME_MAX_CMDARGS);
Platform_Log1("ARGS: %i", &count);
for (int i = 0; i < count; i++)
{
args[i] = String_FromReadonly(argv[i]);
Platform_Log2(" ARG %i = %c", &i, argv[i]);
}
return count;
}
cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) {
return 0; // TODO switch to RomFS ??
}
void Process_Exit(cc_result code) { exit(code); }
@ -519,23 +562,4 @@ cc_result Platform_Encrypt(const void* data, int len, cc_string* dst) {
cc_result Platform_Decrypt(const void* data, int len, cc_string* dst) {
return ERR_NOT_SUPPORTED;
}
/*########################################################################################################################*
*-----------------------------------------------------Configuration-------------------------------------------------------*
*#########################################################################################################################*/
int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
int i, count;
argc--; argv++; /* skip executable path argument */
count = min(argc, GAME_MAX_CMDARGS);
for (i = 0; i < count; i++) {
args[i] = String_FromReadonly(argv[i]);
}
return count;
}
cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) {
return 0; /* TODO switch to RomFS ?? */
}
#endif
#endif

View File

@ -138,7 +138,7 @@ void android_main(void) {
SetupProgram(0, NULL);
for (;;) { RunProgram(0, NULL); }
}
#elif defined CC_BUILD_3DS
#elif defined CC_BUILD_3DS || defined CC_BUILD_PSP
int main(int argc, char** argv) {
SetupProgram(argc, argc);
for (;;) { RunProgram(argc, argv); }

View File

@ -76,8 +76,8 @@ void Window_ProcessEvents(void) {
Input_SetNonRepeatable(IPT_ENTER, mods & PSP_CTRL_START);
Input_SetNonRepeatable(IPT_ESCAPE, mods & PSP_CTRL_SELECT);
// fake tab with down for Launcher
Input_SetNonRepeatable(IPT_TAB, mods & PSP_CTRL_DOWN);
// fake tab with PSP_CTRL_SQUARE for Launcher too
Input_SetNonRepeatable(IPT_TAB, mods & PSP_CTRL_SQUARE);
Input_SetNonRepeatable(KeyBinds[KEYBIND_LEFT], mods & PSP_CTRL_LEFT);
Input_SetNonRepeatable(IPT_LEFT, mods & PSP_CTRL_LEFT);