From bcd9d665cd4eb84697aa297118f9b836637afe72 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Tue, 19 Jan 2016 00:13:24 +1100 Subject: [PATCH] Fix chat being moved slightly up a new texture pack is received(Thanks 123DontMessWitMe), and fix not being able to cycle fog distance forwards when view distance is past 'max fog' from EnvMapAppearance 2 packet. (Thanks again 123DontMessWitMe) --- ClassicalSharp/2D/Screens/ChatScreen.cs | 1 + ClassicalSharp/Game/InputHandler.cs | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ClassicalSharp/2D/Screens/ChatScreen.cs b/ClassicalSharp/2D/Screens/ChatScreen.cs index 44f2125f2..1464f892d 100644 --- a/ClassicalSharp/2D/Screens/ChatScreen.cs +++ b/ClassicalSharp/2D/Screens/ChatScreen.cs @@ -208,6 +208,7 @@ namespace ClassicalSharp { if( !game.Drawer2D.UseBitmappedChat ) return; Dispose(); Init(); + UpdateChatYOffset( true ); } public override void OnResize( int oldWidth, int oldHeight, int width, int height ) { diff --git a/ClassicalSharp/Game/InputHandler.cs b/ClassicalSharp/Game/InputHandler.cs index f11794f19..5ba335e80 100644 --- a/ClassicalSharp/Game/InputHandler.cs +++ b/ClassicalSharp/Game/InputHandler.cs @@ -362,7 +362,7 @@ namespace ClassicalSharp { void CycleDistanceForwards() { for( int i = 0; i < viewDistances.Length; i++ ) { int dist = viewDistances[i]; - if( dist > game.ViewDistance ) { + if( dist > game.UserViewDistance ) { game.SetViewDistance( dist, true ); return; } } @@ -372,7 +372,7 @@ namespace ClassicalSharp { void CycleDistanceBackwards() { for( int i = viewDistances.Length - 1; i >= 0; i-- ) { int dist = viewDistances[i]; - if( dist < game.ViewDistance ) { + if( dist < game.UserViewDistance ) { game.SetViewDistance( dist, true ); return; } }