From bd1f2c95978fd236e6268c6134d31b138cb7b99e Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Mon, 15 Aug 2016 13:22:55 +1000 Subject: [PATCH] Oops we need to use SocketException instead of IOException now. --- ClassicalSharp/Network/NetworkProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ClassicalSharp/Network/NetworkProcessor.cs b/ClassicalSharp/Network/NetworkProcessor.cs index 2b700fa17..93752c2fb 100644 --- a/ClassicalSharp/Network/NetworkProcessor.cs +++ b/ClassicalSharp/Network/NetworkProcessor.cs @@ -76,7 +76,7 @@ namespace ClassicalSharp.Network { try { reader.ReadPendingData(); - } catch( IOException ex ) { + } catch( SocketException ex ) { ErrorHandler.LogError( "reading packets", ex ); game.Disconnect( "&eLost connection to the server", "I/O error when reading packets" ); Dispose(); @@ -129,7 +129,7 @@ namespace ClassicalSharp.Network { } try { writer.Send(); - } catch( IOException ) { + } catch( SocketException ) { // NOTE: Not immediately disconnecting, as otherwise we sometimes miss out on kick messages writer.index = 0; }