From bd82a60d51b26c52ae83576d46af8c81ae478970 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Wed, 16 Dec 2015 22:35:04 +1100 Subject: [PATCH] Fix sky being rendered green rarely in OpenGL build, under some circumstances. --- ClassicalSharp/Entities/EntityList.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/ClassicalSharp/Entities/EntityList.cs b/ClassicalSharp/Entities/EntityList.cs index 7ef488d9d..73162ae2d 100644 --- a/ClassicalSharp/Entities/EntityList.cs +++ b/ClassicalSharp/Entities/EntityList.cs @@ -63,8 +63,11 @@ namespace ClassicalSharp { if( NamesMode != NameMode.AllNames ) closestId = GetClosetPlayer( game.LocalPlayer ); - if( NamesMode == NameMode.HoveredOnly || !game.LocalPlayer.CanSeeAllNames ) + if( NamesMode == NameMode.HoveredOnly || !game.LocalPlayer.CanSeeAllNames ) { + api.Texturing = false; + api.AlphaTest = false; return; + } for( int i = 0; i < Players.Length; i++ ) { if( Players[i] == null ) continue;