mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 09:35:23 -04:00
Try to minimise api overhead with MapRenderer.
This commit is contained in:
parent
dfac67c652
commit
bea5c34691
@ -193,7 +193,4 @@
|
||||
<Name>OpenTK</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="ProfilingSessions\Session20150818_190424.sdps" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -282,9 +282,14 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
indicesCount / 6 * 4, startIndex, NumPrimitives( indicesCount, mode ) );
|
||||
}
|
||||
|
||||
public override void DrawIndexedVb_T2fC4b( DrawMode mode, int indicesCount, int startVertex, int startIndex ) {
|
||||
device.DrawIndexedPrimitives( modeMappings[(int)mode], startVertex, 0,
|
||||
indicesCount / 6 * 4, startIndex, NumPrimitives( indicesCount, mode ) );
|
||||
internal override void DrawIndexedVb_TrisT2fC4b( DrawMode mode, int indicesCount, int startIndex ) {
|
||||
device.DrawIndexedPrimitives( PrimitiveType.TriangleList, 0, 0,
|
||||
indicesCount / 6 * 4, startIndex, indicesCount / 3 );
|
||||
}
|
||||
|
||||
internal override void DrawIndexedVb_TrisT2fC4b( DrawMode mode, int indicesCount, int startVertex, int startIndex ) {
|
||||
device.DrawIndexedPrimitives( PrimitiveType.TriangleList, startVertex, 0,
|
||||
indicesCount / 6 * 4, startIndex, indicesCount / 3 );
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -129,7 +129,9 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
public abstract void DrawIndexedVb( DrawMode mode, int indicesCount, int startIndex );
|
||||
|
||||
/// <summary> Optimised version of DrawIndexedVb for VertexFormat.Pos3fTex2fCol4b </summary>
|
||||
public abstract void DrawIndexedVb_T2fC4b( DrawMode mode, int indicesCount, int offsetVertex, int startIndex );
|
||||
internal abstract void DrawIndexedVb_TrisT2fC4b( int indicesCount, int offsetVertex, int startIndex );
|
||||
|
||||
internal abstract void DrawIndexedVb_TrisT2fC4b( int indicesCount, int startIndex );
|
||||
|
||||
protected static int[] strideSizes = { 20, 16, 24 };
|
||||
|
||||
|
@ -285,12 +285,19 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
GL.DrawElements( modeMappings[(int)mode], indicesCount, indexType, new IntPtr( startIndex * 2 ) );
|
||||
}
|
||||
|
||||
public override void DrawIndexedVb_T2fC4b( DrawMode mode, int indicesCount, int startVertex, int startIndex ) {
|
||||
internal override void DrawIndexedVb_TrisT2fC4b( int indicesCount, int startIndex ) {
|
||||
GL.VertexPointer( 3, PointerType.Float, 24, zero );
|
||||
GL.ColorPointer( 4, PointerType.UnsignedByte, 24, twelve );
|
||||
GL.TexCoordPointer( 2, PointerType.Float, 24, sixteen );
|
||||
GL.DrawElements( BeginMode.Triangles, indicesCount, indexType, new IntPtr( startIndex * 2 ) );
|
||||
}
|
||||
|
||||
internal override void DrawIndexedVb_TrisT2fC4b( int indicesCount, int startVertex, int startIndex ) {
|
||||
int offset = startVertex * VertexPos3fTex2fCol4b.Size;
|
||||
GL.VertexPointer( 3, PointerType.Float, 24, new IntPtr( offset ) );
|
||||
GL.ColorPointer( 4, PointerType.UnsignedByte, 24, new IntPtr( offset + 12 ) );
|
||||
GL.TexCoordPointer( 2, PointerType.Float, 24, new IntPtr( offset + 16 ) );
|
||||
GL.DrawElements( modeMappings[(int)mode], indicesCount, indexType, new IntPtr( startIndex * 2 ) );
|
||||
GL.DrawElements( BeginMode.Triangles, indicesCount, indexType, new IntPtr( startIndex * 2 ) );
|
||||
}
|
||||
|
||||
IntPtr zero = new IntPtr( 0 ), twelve = new IntPtr( 12 ), sixteen = new IntPtr( 16 );
|
||||
|
@ -13,7 +13,7 @@ namespace ClassicalSharp {
|
||||
}
|
||||
|
||||
public void Render( IGraphicsApi api ) {
|
||||
api.DrawIndexedVb_T2fC4b( DrawMode.Triangles, Count, 0, Offset );
|
||||
api.DrawIndexedVb_TrisT2fC4b( Count, Offset );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,7 +46,7 @@ namespace ClassicalSharp {
|
||||
Graphics.BindTexture( sideTexId );
|
||||
Graphics.BeginVbBatch( VertexFormat.Pos3fTex2fCol4b );
|
||||
Graphics.BindVb( sidesVb );
|
||||
Graphics.DrawIndexedVb_T2fC4b( DrawMode.Triangles, sidesIndices, 0, 0 );
|
||||
Graphics.DrawIndexedVb_TrisT2fC4b( sidesIndices, 0 );
|
||||
|
||||
// Do not draw water when we cannot see it.
|
||||
// Fixes 'depth bleeding through' issues with 16 bit depth buffers on large maps.
|
||||
@ -54,7 +54,7 @@ namespace ClassicalSharp {
|
||||
Graphics.AlphaBlending = true;
|
||||
Graphics.BindTexture( edgeTexId );
|
||||
Graphics.BindVb( edgesVb );
|
||||
Graphics.DrawIndexedVb_T2fC4b( DrawMode.Triangles, edgesIndices, 0, 0 );
|
||||
Graphics.DrawIndexedVb_TrisT2fC4b( edgesIndices, 0 );
|
||||
Graphics.AlphaBlending = false;
|
||||
}
|
||||
Graphics.Texturing = false;
|
||||
|
@ -18,10 +18,14 @@ namespace ClassicalSharp {
|
||||
|
||||
ChunkPartInfo part = info.NormalParts[batch];
|
||||
if( part.IndicesCount == 0 ) continue;
|
||||
if( part.IndicesCount > maxIndices ) {
|
||||
DrawBigPart( info, ref part );
|
||||
} else {
|
||||
DrawPart( info, ref part );
|
||||
}
|
||||
|
||||
if( part.spriteCount > 0 )
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.spriteCount, 0, 0 );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.spriteCount, 0, 0 );
|
||||
game.Vertices += part.IndicesCount;
|
||||
}
|
||||
}
|
||||
@ -60,66 +64,94 @@ namespace ClassicalSharp {
|
||||
|
||||
if( drawLeft && drawRight ) {
|
||||
api.FaceCulling = true;
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.leftCount + part.rightCount, 0, part.leftIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.leftCount + part.rightCount, part.leftIndex );
|
||||
api.FaceCulling = false;
|
||||
} else if( drawLeft ) {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.leftCount, 0, part.leftIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.leftCount, part.leftIndex );
|
||||
} else if( drawRight ) {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.rightCount, 0, part.rightIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.rightCount, part.rightIndex );
|
||||
}
|
||||
|
||||
if( drawFront && drawBack ) {
|
||||
api.FaceCulling = true;
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.frontCount + part.backCount, 0, part.frontIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.frontCount + part.backCount, part.frontIndex );
|
||||
api.FaceCulling = false;
|
||||
} else if( drawFront ) {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.frontCount, 0, part.frontIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.frontCount, part.frontIndex );
|
||||
} else if( drawBack ) {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.backCount, 0, part.backIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.backCount, part.backIndex );
|
||||
}
|
||||
|
||||
if( drawBottom && drawTop ) {
|
||||
api.FaceCulling = true;
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.bottomCount + part.topCount, part.bottomIndex );
|
||||
api.FaceCulling = false;
|
||||
} else if( drawBottom ) {
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.bottomCount, part.bottomIndex );
|
||||
} else if( drawTop ) {
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.topCount, part.topIndex );
|
||||
}
|
||||
}
|
||||
|
||||
void DrawBigPart( ChunkInfo info, ref ChunkPartInfo part ) {
|
||||
api.BindVb( part.VbId );
|
||||
bool drawLeft = info.DrawLeft && part.leftCount > 0;
|
||||
bool drawRight = info.DrawRight && part.rightCount > 0;
|
||||
bool drawBottom = info.DrawBottom && part.bottomCount > 0;
|
||||
bool drawTop = info.DrawTop && part.topCount > 0;
|
||||
bool drawFront = info.DrawFront && part.frontCount > 0;
|
||||
bool drawBack = info.DrawBack && part.backCount > 0;
|
||||
|
||||
if( drawLeft && drawRight ) {
|
||||
api.FaceCulling = true;
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.leftCount + part.rightCount, part.leftIndex );
|
||||
api.FaceCulling = false;
|
||||
} else if( drawLeft ) {
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.leftCount, part.leftIndex );
|
||||
} else if( drawRight ) {
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.rightCount, part.rightIndex );
|
||||
}
|
||||
|
||||
if( drawFront && drawBack ) {
|
||||
api.FaceCulling = true;
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.frontCount + part.backCount, part.frontIndex );
|
||||
api.FaceCulling = false;
|
||||
} else if( drawFront ) {
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.frontCount, part.frontIndex );
|
||||
} else if( drawBack ) {
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.backCount, part.backIndex );
|
||||
}
|
||||
|
||||
// Special handling for top and bottom as these can go over 65536 vertices and we need to adjust the indices in this case.
|
||||
if( drawBottom && drawTop ) {
|
||||
api.FaceCulling = true;
|
||||
if( part.IndicesCount > maxIndices ) {
|
||||
int part1Count = maxIndices - part.bottomIndex;
|
||||
api.DrawIndexedVb_T2fC4b( mode, part1Count, 0, part.bottomIndex );
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.bottomCount + part.topCount - part1Count, maxVertex, 0 );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part1Count, part.bottomIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.bottomCount + part.topCount - part1Count, maxVertex, 0 );
|
||||
} else {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.bottomCount + part.topCount, 0, part.bottomIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.bottomCount + part.topCount, part.bottomIndex );
|
||||
}
|
||||
api.FaceCulling = false;
|
||||
} else if( drawBottom ) {
|
||||
int part1Count;
|
||||
if( part.IndicesCount > maxIndices &&
|
||||
( part1Count = maxIndices - part.bottomIndex ) < part.bottomCount ) {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part1Count, 0, part.bottomIndex );
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.bottomCount - part1Count, maxVertex, 0 );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part1Count, part.bottomIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.bottomCount - part1Count, maxVertex, 0 );
|
||||
} else {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.bottomCount, 0, part.bottomIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.bottomCount, part.bottomIndex );
|
||||
}
|
||||
} else if( drawTop ) {
|
||||
int part1Count;
|
||||
if( part.IndicesCount > maxIndices &&
|
||||
( part1Count = maxIndices - part.topIndex ) < part.topCount ) {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part1Count, 0, part.topIndex );
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.topCount - part1Count, maxVertex, 0 );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part1Count, part.topIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.topCount - part1Count, maxVertex, 0 );
|
||||
} else {
|
||||
api.DrawIndexedVb_T2fC4b( mode, part.topCount, 0, part.topIndex );
|
||||
api.DrawIndexedVb_TrisT2fC4b( part.topCount, part.topIndex );
|
||||
}
|
||||
|
||||
}
|
||||
/*if( info.DrawLeft && part.leftCount > 0 )
|
||||
api.DrawIndexedVb( mode, part.leftCount, 0, part.leftIndex );
|
||||
if( info.DrawRight && part.rightCount > 0 )
|
||||
api.DrawIndexedVb( mode, part.rightCount, 0, part.rightIndex );
|
||||
if( info.DrawBottom && part.bottomCount > 0 )
|
||||
api.DrawIndexedVb( mode, part.bottomCount, 0, part.bottomIndex );
|
||||
if( info.DrawTop && part.topCount > 0 )
|
||||
api.DrawIndexedVb( mode, part.topCount, 0, part.topIndex );
|
||||
if( info.DrawFront && part.frontCount > 0 )
|
||||
api.DrawIndexedVb( mode, part.frontCount, 0, part.frontIndex );
|
||||
if( info.DrawBack && part.backCount > 0 )
|
||||
api.DrawIndexedVb( mode, part.backCount, 0, part.backIndex );*/
|
||||
}
|
||||
}
|
||||
}
|
@ -100,7 +100,7 @@ namespace ClassicalSharp.Renderers {
|
||||
Graphics.BindTexture( cloudTexture );
|
||||
Graphics.BeginVbBatch( VertexFormat.Pos3fTex2fCol4b );
|
||||
Graphics.BindVb( cloudsVb );
|
||||
Graphics.DrawIndexedVb_T2fC4b( DrawMode.Triangles, cloudsIndices, 0, 0 );
|
||||
Graphics.DrawIndexedVb_TrisT2fC4b( cloudsIndices, 0 );
|
||||
Graphics.AlphaTest = false;
|
||||
Graphics.Texturing = false;
|
||||
|
||||
|
24
license.txt
24
license.txt
@ -1,15 +1,29 @@
|
||||
Copyright (c) 2014 - 2015, UnknownShadow200
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice, this
|
||||
list of conditions and the following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without specific prior
|
||||
written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
|
||||
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Other function licenses
|
||||
|
Loading…
x
Reference in New Issue
Block a user