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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-26 06:35:13 -04:00
fix it
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ef20661429
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@ -185,8 +185,9 @@ namespace Launcher.Gui.Screens {
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void CheckFetchStatus() {
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if (!game.Session.Done) return;
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fetchingList = false;
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view.RefreshText = "Refresh";
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view.RefreshText = game.Session.Exception == null ? "Refresh" : "&cFailed";
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Resize();
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}
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@ -6,7 +6,7 @@ using Launcher.Drawing;
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using Launcher.Gui.Widgets;
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using OpenTK.Input;
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namespace Launcher.Gui.Views {
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namespace Launcher.Gui.Views {
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public sealed class ServersView : IView {
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internal int searchIndex = 0, hashIndex = 1, refreshIndex = 5;
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@ -40,7 +40,7 @@ namespace Launcher.Gui.Views {
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.SetLocation(Anchor.LeftOrTop, Anchor.LeftOrTop, 10, 10);
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MakeInput(Get(1), 475, false, 32, "&gclassicube.net/server/play/...")
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.SetLocation(Anchor.LeftOrTop, Anchor.BottomOrRight, 10, -10);
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Makers.Button(this, "Back", 110, 30, titleFont)
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.SetLocation(Anchor.BottomOrRight, Anchor.LeftOrTop, -10, 10);
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Makers.Button(this, "Connect", 110, 30, titleFont)
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@ -48,7 +48,7 @@ namespace Launcher.Gui.Views {
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MakeTableWidget();
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Makers.Button(this, RefreshText, 110, 30, titleFont)
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.SetLocation(Anchor.BottomOrRight, Anchor.LeftOrTop, -135, 10);
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.SetLocation(Anchor.BottomOrRight, Anchor.LeftOrTop, -135, 10);
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}
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string Get(int index) {
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@ -80,12 +80,10 @@ namespace Launcher.Gui.Views {
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TableWidget widget;
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if (widgets[tableIndex] != null) {
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widget = (TableWidget)widgets[tableIndex];
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if (widget.servers != game.Session.Servers) ResetTable(widget);
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} else {
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widget = new TableWidget(game);
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widget.SetEntries(game.Session.Servers);
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widget.SetDrawData(drawer, tableFont, textFont,
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Anchor.LeftOrTop, Anchor.LeftOrTop, tableX, tableY);
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widget.SortDefault();
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ResetTable(widget);
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widgets[widgetIndex] = widget;
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}
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@ -93,6 +91,13 @@ namespace Launcher.Gui.Views {
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widgetIndex++;
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}
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void ResetTable(TableWidget widget) {
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widget.SetEntries(game.Session.Servers);
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widget.SetDrawData(drawer, tableFont, textFont,
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Anchor.LeftOrTop, Anchor.LeftOrTop, tableX, tableY);
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widget.SortDefault();
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}
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public override void Dispose() {
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base.Dispose();
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tableFont.Dispose();
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