mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-18 03:55:19 -04:00
Wii/Gamecube: Support being able to go in-game from the launcher
Also fix being unable to start singleplayer/multiplayer. Also work more on BeOS support
This commit is contained in:
parent
2caa47452e
commit
bfc5fd4be8
8
Makefile
8
Makefile
@ -53,7 +53,7 @@ LDFLAGS=-rdynamic -framework Carbon -framework AGL -framework OpenGL -framework
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endif
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ifeq ($(PLAT),mac_x64)
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OBJECTS+=interop_cocoa.o
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OBJECTS+=src/interop_cocoa.o
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CFLAGS=-g -m64 -pipe -fno-math-errno
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LIBS=
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LDFLAGS=-rdynamic -framework Cocoa -framework OpenGL -framework IOKit -lobjc
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@ -84,14 +84,14 @@ LIBS=-lexecinfo -lGL -lX11 -lXi -lm -lpthread
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endif
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ifeq ($(PLAT),haiku)
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OBJECTS+=Window_Haiku.o
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OBJECTS+=src/interop_BeOS.o
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CFLAGS=-g -pipe -fno-math-errno
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LDFLAGS=-g
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LIBS=-lm -lexecinfo -lGL -lnetwork -lstdc++ -lbe -lgame -ltracker
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endif
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ifeq ($(PLAT),beos)
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OBJECTS+=Window_Haiku.o
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OBJECTS+=src/interop_BeOS.o
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CFLAGS=-g -pipe
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LDFLAGS=-g
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LIBS=-lm -lexecinfo -lGL -lnetwork -lstdc++ -lbe -lgame -ltracker
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@ -166,7 +166,7 @@ $(C_OBJECTS): %.o : %.c
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src/interop_cocoa.o: src/interop_cocoa.m
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$(CC) $(CFLAGS) -c $< -o $@
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src/Window_Haiku.o: src/Window_Haiku.cpp
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src/interop_BeOS.o: src/interop_BeOS.cpp
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$(CC) $(CFLAGS) -c $< -o $@
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# PSP requires fixups
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@ -220,7 +220,7 @@ typedef cc_uint8 cc_bool;
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#define CC_BUILD_CURL
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#define CC_BUILD_OPENAL
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#elif defined __BEOS__
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#define CC_BUILD_HAIKU
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#define CC_BUILD_BEOS
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#define CC_BUILD_POSIX
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#define CC_BUILD_GL
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#define CC_BUILD_CURL
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@ -524,8 +524,48 @@ static void InitSockets(void) {
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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*#########################################################################################################################*/
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static char gameArgs[GAME_MAX_CMDARGS][STRING_SIZE];
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static int gameNumArgs;
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static cc_bool gameHasArgs;
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cc_result Process_StartGame2(const cc_string* args, int numArgs) {
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return ERR_NOT_SUPPORTED;
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for (int i = 0; i < numArgs; i++)
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{
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String_CopyToRawArray(gameArgs[i], &args[i]);
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}
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Platform_LogConst("START GAME");
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gameHasArgs = true;
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gameNumArgs = numArgs;
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return 0;
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}
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static int GetGameArgs(cc_string* args) {
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int count = gameNumArgs;
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for (int i = 0; i < count; i++)
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{
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args[i] = String_FromRawArray(gameArgs[i]);
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}
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// clear arguments so after game is closed, launcher is started
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gameNumArgs = 0;
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return count;
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}
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int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
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if (gameHasArgs) return GetGameArgs(args);
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// GC/WII *sometimes* doesn't use argv[0] for program name and so argc will be 0
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if (!argc) return 0;
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int count = min(argc, GAME_MAX_CMDARGS);
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for (int i = 0; i < count; i++)
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{
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args[i] = String_FromReadonly(argv[i]);
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}
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return count;
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}
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cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) {
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return 0;
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}
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void Process_Exit(cc_result code) { exit(code); }
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@ -617,24 +657,4 @@ cc_result Platform_Encrypt(const void* data, int len, cc_string* dst) {
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cc_result Platform_Decrypt(const void* data, int len, cc_string* dst) {
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return ERR_NOT_SUPPORTED;
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Configuration-------------------------------------------------------*
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*#########################################################################################################################*/
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int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
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// GC/WII *sometimes* doesn't use argv[0] for program name and so argc will be 0
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if (!argc) return 0;
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int count = min(argc, GAME_MAX_CMDARGS);
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for (int i = 0; i < count; i++) {
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args[i] = String_FromReadonly(argv[i]);
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}
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return count;
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}
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cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) {
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return 0;
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}
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#endif
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@ -83,13 +83,6 @@ void Mem_Free(void* mem) {
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/*########################################################################################################################*
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*------------------------------------------------------Logging/Time-------------------------------------------------------*
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*#########################################################################################################################*/
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/* TODO: check this is actually accurate */
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static cc_uint64 sw_freqMul = 1, sw_freqDiv = 1;
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cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
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if (end < beg) return 0;
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return ((end - beg) * sw_freqMul) / sw_freqDiv;
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}
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#if defined CC_BUILD_ANDROID
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/* implemented in Platform_Android.c */
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#elif defined CC_BUILD_IOS
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@ -122,14 +115,44 @@ void DateTime_CurrentLocal(struct DateTime* t) {
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t->second = loc_time.tm_sec;
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}
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/*########################################################################################################################*
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*--------------------------------------------------------Stopwatch--------------------------------------------------------*
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*#########################################################################################################################*/
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#define NS_PER_SEC 1000000000ULL
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#if defined CC_BUILD_HAIKU || defined CC_BUILD_BEOS
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/* Implemented in interop_BeOS.cpp */
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#elif defined CC_BUILD_DARWIN
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static cc_uint64 sw_freqMul, sw_freqDiv;
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static void Stopwatch_Init(void) {
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mach_timebase_info_data_t tb = { 0 };
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mach_timebase_info(&tb);
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sw_freqMul = tb.numer;
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/* tb.denom may be large, so multiplying by 1000 overflows 32 bits */
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/* (one powerpc system had tb.denom of 33329426) */
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sw_freqDiv = (cc_uint64)tb.denom * 1000;
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}
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cc_uint64 Stopwatch_Measure(void) { return mach_absolute_time(); }
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cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
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if (end < beg) return 0;
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return ((end - beg) * sw_freqMul) / sw_freqDiv;
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}
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#elif defined CC_BUILD_SOLARIS
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/* https://docs.oracle.com/cd/E86824_01/html/E54766/gethrtime-3c.html */
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/* The gethrtime() function returns the current high-resolution real time. Time is expressed as nanoseconds since some arbitrary time in the past */
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cc_uint64 Stopwatch_Measure(void) { return gethrtime(); }
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cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
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if (end < beg) return 0;
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return (end - beg) / 1000;
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}
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#else
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/* clock_gettime is optional, see http://pubs.opengroup.org/onlinepubs/009696899/functions/clock_getres.html */
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/* "... These functions are part of the Timers option and need not be available on all implementations..." */
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#if defined CC_BUILD_DARWIN
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cc_uint64 Stopwatch_Measure(void) { return mach_absolute_time(); }
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#elif defined CC_BUILD_SOLARIS
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cc_uint64 Stopwatch_Measure(void) { return gethrtime(); }
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#else
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cc_uint64 Stopwatch_Measure(void) {
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struct timespec t;
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#ifdef CC_BUILD_IRIX
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@ -140,6 +163,11 @@ cc_uint64 Stopwatch_Measure(void) {
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#endif
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return (cc_uint64)t.tv_sec * NS_PER_SEC + t.tv_nsec;
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}
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cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
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if (end < beg) return 0;
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return (end - beg) / 1000;
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}
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#endif
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@ -580,8 +608,9 @@ void Socket_Close(cc_socket s) {
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close(s);
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}
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#if defined CC_BUILD_DARWIN
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#if defined CC_BUILD_DARWIN || defined CC_BUILD_BEOS
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/* poll is broken on old OSX apparently https://daniel.haxx.se/docs/poll-vs-select.html */
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/* BeOS lacks support for poll */
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static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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fd_set set;
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struct timeval time = { 0 };
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@ -695,16 +724,8 @@ cc_result Process_StartOpen(const cc_string* args) {
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CFRelease(urlCF);
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return 0;
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}
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#elif defined CC_BUILD_HAIKU
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cc_result Process_StartOpen(const cc_string* args) {
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char str[NATIVE_STR_LEN];
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char* cmd[3];
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String_EncodeUtf8(str, args);
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cmd[0] = "open"; cmd[1] = str; cmd[2] = NULL;
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Process_RawStart("open", cmd);
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return 0;
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}
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#elif defined CC_BUILD_HAIKU || defined CC_BUILD_BEOS
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/* Implemented in interop_BeOS.cpp */
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#else
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cc_result Process_StartOpen(const cc_string* args) {
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char str[NATIVE_STR_LEN];
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@ -995,9 +1016,6 @@ static void Platform_InitPosix(void) {
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signal(SIGCHLD, SIG_IGN);
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/* So writing to closed socket doesn't raise SIGPIPE */
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signal(SIGPIPE, SIG_IGN);
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/* Assume stopwatch is in nanoseconds */
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/* Some platforms (e.g. macOS) override this */
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sw_freqDiv = 1000;
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}
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void Platform_Free(void) { }
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@ -1029,15 +1047,6 @@ cc_bool Platform_DescribeError(cc_result res, cc_string* dst) {
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#endif
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#if defined CC_BUILD_DARWIN
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static void Platform_InitStopwatch(void) {
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mach_timebase_info_data_t tb = { 0 };
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mach_timebase_info(&tb);
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sw_freqMul = tb.numer;
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/* tb.denom may be large, so multiplying by 1000 overflows 32 bits */
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/* (one powerpc system had tb.denom of 33329426) */
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sw_freqDiv = (cc_uint64)tb.denom * 1000;
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}
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#if defined CC_BUILD_MACOS
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static void Platform_InitSpecific(void) {
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@ -1052,21 +1061,25 @@ static void Platform_InitSpecific(void) {
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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}
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#else
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static void Platform_InitSpecific(void) {
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Platform_SingleProcess = true;
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/* Always foreground process on iOS */
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static void Platform_InitSpecific(void) { }
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}
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#endif
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void Platform_Init(void) {
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Stopwatch_Init();
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Platform_InitPosix();
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Platform_InitSpecific();
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}
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#else
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void Platform_Init(void) {
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#ifdef CC_BUILD_MOBILE
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Platform_SingleProcess = true;
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#endif
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Platform_InitPosix();
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Platform_InitStopwatch();
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Platform_InitSpecific();
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}
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#else
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void Platform_Init(void) { Platform_InitPosix(); }
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#endif
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SetupProgram(0, NULL);
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for (;;) { RunProgram(0, NULL); }
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}
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#elif defined CC_BUILD_3DS || defined CC_BUILD_PSP
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#elif defined CC_BUILD_3DS || defined CC_BUILD_PSP || defined CC_BUILD_GCWII
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int main(int argc, char** argv) {
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SetupProgram(argc, argc);
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for (;;) { RunProgram(argc, argv); }
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@ -1,5 +1,5 @@
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#include "Core.h"
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#if defined CC_BUILD_HAIKU && !defined CC_BUILD_SDL
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#if defined CC_BUILD_HAIKU || defined CC_BUILD_BEOS
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extern "C" {
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#include "_WindowBase.h"
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#include "Graphics.h"
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@ -10,6 +10,9 @@ extern "C" {
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#include "Utils.h"
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}
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// Other
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#include <errno.h>
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#include <Url.h>
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// AppKit
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#include <Application.h>
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#include <Clipboard.h>
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@ -25,6 +28,35 @@ extern "C" {
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#include <FilePanel.h>
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#include <Path.h>
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/*########################################################################################################################*
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*--------------------------------------------------------Platform---------------------------------------------------------*
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*#########################################################################################################################*/
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cc_uint64 Stopwatch_Measure(void) {
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return system_time();
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}
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cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
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if (end < beg) return 0;
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return end - beg;
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}
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cc_result Process_StartOpen(const cc_string* args) {
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static const cc_string https_protocol = String_FromConst("https://");
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char str[NATIVE_STR_LEN];
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String_EncodeUtf8(str, args);
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cc_bool https = String_CaselessStarts(args, &https_protocol);
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const char* mime = https ? "application/x-vnd.Be.URL.https" : "application/x-vnd.Be.URL.http";
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const char* argv[] = { str, NULL };
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return be_roster->Launch(mime, 1, argv);
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}
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/*########################################################################################################################*
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*---------------------------------------------------------Window----------------------------------------------------------*
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*#########################################################################################################################*/
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#if !defined CC_BUILD_SDL
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static BApplication* app_handle;
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static BWindow* win_handle;
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static BView* view_handle;
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@ -635,7 +667,11 @@ void GLContext_Free(void) {
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}
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void* GLContext_GetAddress(const char* function) {
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#if defined CC_BUILD_BEOS
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return NULL;
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#else
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return view_3D->GetGLProcAddress(function);
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#endif
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}
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cc_bool GLContext_SwapBuffers(void) {
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@ -647,5 +683,6 @@ void GLContext_SetFpsLimit(cc_bool vsync, float minFrameMs) {
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win_vsync = vsync;
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}
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void GLContext_GetApiInfo(cc_string* info) { }
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#endif
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#endif // CC_BUILD_GL && !CC_BUILD_EGL
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#endif // !CC_BUILD_SDL
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#endif
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