mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 02:25:32 -04:00
Give some better variable names in HotbarWidget
This commit is contained in:
parent
f156580b01
commit
c10b2bb87b
@ -387,11 +387,11 @@ static void HotbarWidget_RenderHotbarOutline(struct HotbarWidget* w) {
|
||||
Texture_Render(&w->backTex);
|
||||
|
||||
i = Inventory.SelectedIndex;
|
||||
width = w->elemSize + w->borderSize;
|
||||
width = w->elemSize + w->borderWidth;
|
||||
x = (int)(w->x + w->barXOffset + width * i + w->elemSize / 2);
|
||||
|
||||
w->selTex.ID = tex;
|
||||
w->selTex.X = (int)(x - w->selBlockSize / 2);
|
||||
w->selTex.X = (int)(x - w->selBlockWidth / 2);
|
||||
Gfx_Draw2DTexture(&w->selTex, white);
|
||||
}
|
||||
|
||||
@ -402,7 +402,7 @@ static void HotbarWidget_RenderHotbarBlocks(struct HotbarWidget* w) {
|
||||
int i, x, y;
|
||||
|
||||
IsometricDrawer_BeginBatch(vertices, Models.Vb);
|
||||
width = w->elemSize + w->borderSize;
|
||||
width = w->elemSize + w->borderWidth;
|
||||
scale = (w->elemSize * 13.5f/16.0f) / 2.0f;
|
||||
|
||||
for (i = 0; i < INVENTORY_BLOCKS_PER_HOTBAR; i++) {
|
||||
@ -420,7 +420,7 @@ static void HotbarWidget_RepositonBackgroundTexture(struct HotbarWidget* w) {
|
||||
|
||||
static void HotbarWidget_RepositionSelectionTexture(struct HotbarWidget* w) {
|
||||
float scale = Game_GetHotbarScale();
|
||||
int hSize = (int)w->selBlockSize;
|
||||
int hSize = (int)w->selBlockWidth;
|
||||
int vSize = (int)(22.0f * scale);
|
||||
int y = w->y + (w->height - (int)(23.0f * scale));
|
||||
|
||||
@ -447,10 +447,10 @@ static void HotbarWidget_Reposition(void* widget) {
|
||||
w->width = (int)(182 * scale);
|
||||
w->height = (int)w->barHeight;
|
||||
|
||||
w->selBlockSize = (float)Math_Ceil(24.0f * scale);
|
||||
w->elemSize = 16.0f * scale;
|
||||
w->barXOffset = 3.1f * scale;
|
||||
w->borderSize = 4.0f * scale;
|
||||
w->selBlockWidth = (float)Math_Ceil(24.0f * scale);
|
||||
w->elemSize = 16.0f * scale;
|
||||
w->barXOffset = 3.1f * scale;
|
||||
w->borderWidth = 4.0f * scale;
|
||||
|
||||
Widget_CalcPosition(w);
|
||||
HotbarWidget_RepositonBackgroundTexture(w);
|
||||
@ -506,7 +506,7 @@ static int HotbarWidget_PointerDown(void* widget, int id, int x, int y) {
|
||||
|
||||
if (!Widget_Contains(w, x, y)) return false;
|
||||
|
||||
width = (int)(w->elemSize + w->borderSize);
|
||||
width = (int)(w->elemSize + w->borderWidth);
|
||||
height = Math_Ceil(w->barHeight);
|
||||
|
||||
for (i = 0; i < INVENTORY_BLOCKS_PER_HOTBAR; i++) {
|
||||
|
@ -62,8 +62,8 @@ CC_NOINLINE void ScrollbarWidget_Create(struct ScrollbarWidget* w);
|
||||
struct HotbarWidget {
|
||||
Widget_Body
|
||||
struct Texture selTex, backTex;
|
||||
float barHeight, selBlockSize, elemSize;
|
||||
float barXOffset, borderSize;
|
||||
float barHeight, selBlockWidth, elemSize;
|
||||
float barXOffset, borderWidth;
|
||||
float scrollAcc;
|
||||
cc_bool altHandled;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user