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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 10:35:11 -04:00
Give some better variable names in HotbarWidget
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@ -387,11 +387,11 @@ static void HotbarWidget_RenderHotbarOutline(struct HotbarWidget* w) {
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Texture_Render(&w->backTex);
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Texture_Render(&w->backTex);
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i = Inventory.SelectedIndex;
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i = Inventory.SelectedIndex;
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width = w->elemSize + w->borderSize;
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width = w->elemSize + w->borderWidth;
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x = (int)(w->x + w->barXOffset + width * i + w->elemSize / 2);
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x = (int)(w->x + w->barXOffset + width * i + w->elemSize / 2);
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w->selTex.ID = tex;
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w->selTex.ID = tex;
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w->selTex.X = (int)(x - w->selBlockSize / 2);
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w->selTex.X = (int)(x - w->selBlockWidth / 2);
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Gfx_Draw2DTexture(&w->selTex, white);
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Gfx_Draw2DTexture(&w->selTex, white);
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}
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}
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@ -402,7 +402,7 @@ static void HotbarWidget_RenderHotbarBlocks(struct HotbarWidget* w) {
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int i, x, y;
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int i, x, y;
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IsometricDrawer_BeginBatch(vertices, Models.Vb);
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IsometricDrawer_BeginBatch(vertices, Models.Vb);
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width = w->elemSize + w->borderSize;
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width = w->elemSize + w->borderWidth;
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scale = (w->elemSize * 13.5f/16.0f) / 2.0f;
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scale = (w->elemSize * 13.5f/16.0f) / 2.0f;
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for (i = 0; i < INVENTORY_BLOCKS_PER_HOTBAR; i++) {
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for (i = 0; i < INVENTORY_BLOCKS_PER_HOTBAR; i++) {
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@ -420,7 +420,7 @@ static void HotbarWidget_RepositonBackgroundTexture(struct HotbarWidget* w) {
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static void HotbarWidget_RepositionSelectionTexture(struct HotbarWidget* w) {
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static void HotbarWidget_RepositionSelectionTexture(struct HotbarWidget* w) {
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float scale = Game_GetHotbarScale();
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float scale = Game_GetHotbarScale();
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int hSize = (int)w->selBlockSize;
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int hSize = (int)w->selBlockWidth;
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int vSize = (int)(22.0f * scale);
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int vSize = (int)(22.0f * scale);
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int y = w->y + (w->height - (int)(23.0f * scale));
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int y = w->y + (w->height - (int)(23.0f * scale));
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@ -447,10 +447,10 @@ static void HotbarWidget_Reposition(void* widget) {
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w->width = (int)(182 * scale);
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w->width = (int)(182 * scale);
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w->height = (int)w->barHeight;
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w->height = (int)w->barHeight;
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w->selBlockSize = (float)Math_Ceil(24.0f * scale);
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w->selBlockWidth = (float)Math_Ceil(24.0f * scale);
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w->elemSize = 16.0f * scale;
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w->elemSize = 16.0f * scale;
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w->barXOffset = 3.1f * scale;
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w->barXOffset = 3.1f * scale;
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w->borderSize = 4.0f * scale;
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w->borderWidth = 4.0f * scale;
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Widget_CalcPosition(w);
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Widget_CalcPosition(w);
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HotbarWidget_RepositonBackgroundTexture(w);
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HotbarWidget_RepositonBackgroundTexture(w);
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@ -506,7 +506,7 @@ static int HotbarWidget_PointerDown(void* widget, int id, int x, int y) {
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if (!Widget_Contains(w, x, y)) return false;
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if (!Widget_Contains(w, x, y)) return false;
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width = (int)(w->elemSize + w->borderSize);
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width = (int)(w->elemSize + w->borderWidth);
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height = Math_Ceil(w->barHeight);
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height = Math_Ceil(w->barHeight);
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for (i = 0; i < INVENTORY_BLOCKS_PER_HOTBAR; i++) {
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for (i = 0; i < INVENTORY_BLOCKS_PER_HOTBAR; i++) {
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@ -62,8 +62,8 @@ CC_NOINLINE void ScrollbarWidget_Create(struct ScrollbarWidget* w);
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struct HotbarWidget {
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struct HotbarWidget {
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Widget_Body
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Widget_Body
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struct Texture selTex, backTex;
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struct Texture selTex, backTex;
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float barHeight, selBlockSize, elemSize;
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float barHeight, selBlockWidth, elemSize;
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float barXOffset, borderSize;
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float barXOffset, borderWidth;
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float scrollAcc;
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float scrollAcc;
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cc_bool altHandled;
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cc_bool altHandled;
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};
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};
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