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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 17:47:12 -04:00
Add audio backend function for allocating audio chunks
Also try to fix stick drift on 3DS (Thanks camthesaxman)
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parent
3945e4e938
commit
c156484de2
64
src/Audio.c
64
src/Audio.c
@ -248,14 +248,14 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
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return 0;
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}
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cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 size) {
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cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 size) {
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ALuint buffer;
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ALenum err;
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if (!ctx->free) return ERR_INVALID_ARGUMENT;
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buffer = ctx->freeIDs[--ctx->free];
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_alBufferData(buffer, ctx->channels, data, size, ctx->sampleRate);
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_alBufferData(buffer, ctx->channels, chunk, size, ctx->sampleRate);
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if ((err = _alGetError())) return err;
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_alSourceQueueBuffers(ctx->source, 1, &buffer);
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if ((err = _alGetError())) return err;
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@ -299,7 +299,7 @@ cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
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data->sampleRate = Audio_AdjustSampleRate(data);
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if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate))) return res;
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if ((res = Audio_QueueData(ctx, data->data, data->size))) return res;
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if ((res = Audio_QueueChunk(ctx, data->data, data->size))) return res;
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if ((res = Audio_Play(ctx))) return res;
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return 0;
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}
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@ -322,6 +322,14 @@ cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
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if (err) String_AppendConst(dst, err);
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return err != NULL;
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}
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void* Audio_AllocChunk(cc_uint32 size) {
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return Mem_TryAlloc(size, 1);
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}
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void Audio_FreeChunk(void* data) {
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Mem_Free(data);
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}
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#elif defined CC_BUILD_WINMM
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/*########################################################################################################################*
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*------------------------------------------------------WinMM backend------------------------------------------------------*
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@ -448,7 +456,7 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
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return res;
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}
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cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 dataSize) {
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cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 dataSize) {
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cc_result res = 0;
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WAVEHDR* hdr;
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int i;
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@ -458,7 +466,7 @@ cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 dataSi
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if (!(hdr->dwFlags & WHDR_DONE)) continue;
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Mem_Set(hdr, 0, sizeof(WAVEHDR));
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hdr->lpData = (LPSTR)data;
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hdr->lpData = (LPSTR)chunk;
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hdr->dwBufferLength = dataSize;
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hdr->dwLoops = 1;
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@ -504,7 +512,7 @@ cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
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data->sampleRate = Audio_AdjustSampleRate(data);
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if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate))) return res;
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if ((res = Audio_QueueData(ctx, data->data, data->size))) return res;
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if ((res = Audio_QueueChunk(ctx, data->data, data->size))) return res;
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return 0;
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}
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@ -516,6 +524,14 @@ cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
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String_AppendConst(dst, buffer);
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return true;
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}
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void* Audio_AllocChunk(cc_uint32 size) {
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return Mem_TryAlloc(size, 1);
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}
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void Audio_FreeChunk(void* data) {
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Mem_Free(data);
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}
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#elif defined CC_BUILD_OPENSLES
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/*########################################################################################################################*
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*----------------------------------------------------OpenSL ES backend----------------------------------------------------*
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@ -676,8 +692,8 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
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return 0;
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}
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cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 size) {
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return (*ctx->playerQueue)->Enqueue(ctx->playerQueue, data, size);
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cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 size) {
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return (*ctx->playerQueue)->Enqueue(ctx->playerQueue, chunk, size);
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}
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static cc_result Audio_Pause(struct AudioContext* ctx) {
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@ -712,7 +728,7 @@ cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
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/* rate is in milli, so 1000 = normal rate */
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if ((res = (*ctx->playerRate)->SetRate(ctx->playerRate, data->rate * 10))) return res;
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if ((res = Audio_QueueData(ctx, data->data, data->size))) return res;
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if ((res = Audio_QueueChunk(ctx, data->data, data->size))) return res;
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if ((res = Audio_Play(ctx))) return res;
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return 0;
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}
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@ -744,6 +760,14 @@ cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
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if (err) String_AppendConst(dst, err);
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return err != NULL;
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}
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void* Audio_AllocChunk(cc_uint32 size) {
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return Mem_TryAlloc(size, 1);
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}
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void Audio_FreeChunk(void* data) {
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Mem_Free(data);
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}
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#elif defined CC_BUILD_3DS
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/*########################################################################################################################*
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*-------------------------------------------------------3DS backend-------------------------------------------------------*
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@ -804,7 +828,7 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
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return 0;
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}
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cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 dataSize) {
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cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 dataSize) {
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ndspWaveBuf* buf;
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for (int i = 0; i < ctx->count; i++)
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@ -814,7 +838,7 @@ cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 dataSi
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if (buf->status == NDSP_WBUF_QUEUED || buf->status == NDSP_WBUF_PLAYING)
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continue;
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buf->data_pcm16 = data;
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buf->data_pcm16 = chunk;
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buf->nsamples = dataSize / 2; // 16 bit samples
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//Platform_Log1("PLAYING ON: %i", &ctx->chanID);
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ndspChnWaveBufAdd(ctx->chanID, buf);
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@ -858,7 +882,7 @@ cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
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cc_result res;
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if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate))) return res;
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if ((res = Audio_QueueData(ctx, data->data, data->size))) return res;
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if ((res = Audio_QueueChunk(ctx, data->data, data->size))) return res;
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return 0;
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}
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@ -892,7 +916,7 @@ void Audio_Close(struct AudioContext* ctx) {
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cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate) {
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return ERR_NOT_SUPPORTED;
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}
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cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 size) {
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cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 size) {
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return ERR_NOT_SUPPORTED;
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}
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cc_result Audio_Play(struct AudioContext* ctx) { return ERR_NOT_SUPPORTED; }
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@ -922,6 +946,14 @@ cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
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String_AppendUtf8(dst, buffer, len);
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return len > 0;
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}
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void* Audio_AllocChunk(cc_uint32 size) {
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return Mem_TryAlloc(size, 1);
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}
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void Audio_FreeChunk(void* data) {
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Mem_Free(data);
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}
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#endif
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/*########################################################################################################################*
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@ -1032,7 +1064,7 @@ static cc_result Sound_ReadWaveData(struct Stream* stream, struct Sound* snd) {
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if (bitsPerSample != 16) return WAV_ERR_SAMPLE_BITS;
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size -= WAV_FMT_SIZE;
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} else if (fourCC == WAV_FourCC('d','a','t','a')) {
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snd->data = Mem_TryAlloc(size, 1);
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snd->data = Audio_AllocChunk(size);
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snd->size = size;
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if (!snd->data) return ERR_OUT_OF_MEMORY;
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@ -1310,7 +1342,7 @@ static cc_result Music_Buffer(cc_int16* data, int maxSamples, struct VorbisState
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}
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if (Audio_MusicVolume < 100) { ApplyVolume(data, samples, Audio_MusicVolume); }
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res2 = Audio_QueueData(&music_ctx, data, samples * 2);
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res2 = Audio_QueueChunk(&music_ctx, data, samples * 2);
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if (res2) { music_stopping = true; return res2; }
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return res;
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}
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@ -1339,7 +1371,7 @@ static cc_result Music_PlayOgg(struct Stream* source) {
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samplesPerSecond = channels * sampleRate;
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cur = 0;
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data = (cc_int16*)Mem_TryAlloc(chunkSize * AUDIO_MAX_BUFFERS, 2);
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data = (cc_int16*)Audio_AllocChunk(chunkSize * AUDIO_MAX_BUFFERS * 2);
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if (!data) { res = ERR_OUT_OF_MEMORY; goto cleanup; }
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/* fill up with some samples before playing */
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11
src/Audio.h
11
src/Audio.h
@ -48,11 +48,11 @@ void Audio_Close(struct AudioContext* ctx);
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/* Sets the format of the audio data to be played. */
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/* NOTE: Changing the format can be expensive, depending on the backend. */
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cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate);
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/* Queues the given audio data for playing. */
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/* Queues the given audio chunk for playing. */
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/* NOTE: You MUST ensure Audio_Poll indicates a buffer is free before calling this. */
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/* NOTE: Some backends directly read from the data - therefore you MUST NOT modify it */
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cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 size);
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/* Begins playing audio. Audio_QueueData must have been used before this. */
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cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 size);
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/* Begins playing audio. Audio_QueueChunk must have been used before this. */
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cc_result Audio_Play(struct AudioContext* ctx);
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/* Polls the audio context and then potentially unqueues buffer */
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/* Returns the number of buffers being played or queued */
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@ -65,4 +65,9 @@ cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data);
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data);
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/* Outputs more detailed information about errors with audio. */
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cc_bool Audio_DescribeError(cc_result res, cc_string* dst);
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/* Allocates a chunk of data to store audio samples */
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void* Audio_AllocChunk(cc_uint32 size);
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/* Frees a previously allocated chunk of data */
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void Audio_FreeChunk(void* chunk);
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#endif
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@ -708,7 +708,7 @@ static cc_result HttpClient_SendRequest(struct HttpClientState* state) {
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HttpClient_Serialise(state);
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/* TODO check that wrote is >= inputMsg.length */
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return HttpConnection_Write(state->conn, inputBuffer, inputMsg.length, &wrote);
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return HttpConnection_Write(state->conn, (cc_uint8*)inputBuffer, inputMsg.length, &wrote);
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}
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@ -763,7 +763,8 @@ static int HttpClient_BeginBody(struct HttpRequest* req, struct HttpClientState*
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static int HttpClient_GetChunkLength(const cc_string* line) {
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int length = 0, i, part;
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for (i = 0; i < line->length; i++) {
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for (i = 0; i < line->length; i++)
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{
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char c = line->buffer[i];
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/* RFC 7230, section 4.1.1 - Chunk Extensions */
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if (c == ';') break;
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@ -786,7 +787,8 @@ static cc_result HttpClient_Process(struct HttpClientState* state, char* buffer,
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case HTTP_RESPONSE_STATE_HEADER:
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{
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for (; offset < total;) {
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for (; offset < total;)
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{
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char c = buffer[offset++];
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if (c == '\r') continue;
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if (c != '\n') {
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@ -837,7 +839,8 @@ static cc_result HttpClient_Process(struct HttpClientState* state, char* buffer,
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/* RFC 7230, section 4.1 - Chunked Transfer Coding */
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case HTTP_RESPONSE_STATE_CHUNK_HEADER:
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{
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for (; offset < total;) {
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for (; offset < total;)
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{
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char c = buffer[offset++];
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if (c == '\r') continue;
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if (c != '\n') { String_Append(&state->header, c); continue; }
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@ -874,7 +877,8 @@ static cc_result HttpClient_Process(struct HttpClientState* state, char* buffer,
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/* RFC 7230, section 4.1.2 - Chunked Trailer Part */
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case HTTP_RESPONSE_STATE_CHUNK_TRAILERS:
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{
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for (; offset < total;) {
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for (; offset < total;)
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{
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char c = buffer[offset++];
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if (c == '\r') continue;
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if (c != '\n') { String_Append(&state->header, c); continue; }
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@ -904,7 +908,8 @@ static cc_result HttpClient_ParseResponse(struct HttpClientState* state) {
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cc_uint32 total;
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cc_result res;
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for (;;) {
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for (;;)
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{
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dst = state->dataLeft > INPUT_BUFFER_LEN ? (req->data + req->size) : buffer;
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res = HttpConnection_Read(state->conn, dst, INPUT_BUFFER_LEN, &total);
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@ -19,11 +19,12 @@ struct Vec4 { float x, y, z, w; };
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/* 4x4 matrix. (for vertex transformations) */
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struct Matrix { struct Vec4 row1, row2, row3, row4; };
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#define Matrix_IdentityValue { \
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1.0f, 0.0f, 0.0f, 0.0f, \
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0.0f, 1.0f, 0.0f, 0.0f, \
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0.0f, 0.0f, 1.0f, 0.0f, \
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0.0f, 0.0f, 0.0f, 1.0f \
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#define Matrix_IdentityValue \
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{ \
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{ 1.0f, 0.0f, 0.0f, 0.0f }, \
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{ 0.0f, 1.0f, 0.0f, 0.0f }, \
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{ 0.0f, 0.0f, 1.0f, 0.0f }, \
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{ 0.0f, 0.0f, 0.0f, 1.0f } \
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}
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/* Identity matrix. (A * Identity = A) */
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@ -103,8 +103,8 @@ static void ProcessJoystickInput(circlePosition* pos, double delta) {
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float scale = (delta * 60.0) / 8.0f;
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// May not be exactly 0 on actual hardware
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if (Math_AbsI(pos->dx) <= 8) pos->dx = 0;
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if (Math_AbsI(pos->dy) <= 8) pos->dy = 0;
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if (Math_AbsI(pos->dx) <= 16) pos->dx = 0;
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if (Math_AbsI(pos->dy) <= 16) pos->dy = 0;
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Event_RaiseRawMove(&PointerEvents.RawMoved, pos->dx * scale, -pos->dy * scale);
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}
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@ -272,7 +272,7 @@ static void AppendVRAMStats(cc_string* info) {
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}
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void Gfx_GetApiInfo(cc_string* info) {
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GLint depthBits;
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GLint depthBits = 0;
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int pointerSize = sizeof(void*) * 8;
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glGetIntegerv(GL_DEPTH_BITS, &depthBits);
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