diff --git a/src/MapRenderer.c b/src/MapRenderer.c index ac03df0dc..07e01e1e9 100644 --- a/src/MapRenderer.c +++ b/src/MapRenderer.c @@ -81,7 +81,7 @@ CC_NOINLINE static int MapRenderer_UsedAtlases(void) { /*########################################################################################################################* *-------------------------------------------------------Map rendering-----------------------------------------------------* *#########################################################################################################################*/ -static void MapRenderer_CheckWeather(double delta) { +static void CheckWeather(double delta) { IVec3 pos; BlockID block; cc_bool outside; @@ -99,24 +99,24 @@ static void MapRenderer_CheckWeather(double delta) { } #ifdef CC_BUILD_GL11 -#define MapRenderer_DrawFace(face, ign) Gfx_DrawIndexedVb_TrisT2fC4b(part.Vbs[face], 0); -#define MapRenderer_DrawFaces(f1, f2, ign) MapRenderer_DrawFace(f1, ign); MapRenderer_DrawFace(f2, ign); +#define DrawFace(face, ign) Gfx_DrawIndexedVb_TrisT2fC4b(part.Vbs[face], 0); +#define DrawFaces(f1, f2, ign) MapRenderer_DrawFace(f1, ign); MapRenderer_DrawFace(f2, ign); #else -#define MapRenderer_DrawFace(face, offset) Gfx_DrawIndexedVb_TrisT2fC4b(part.Counts[face], offset); -#define MapRenderer_DrawFaces(f1, f2, offset) Gfx_DrawIndexedVb_TrisT2fC4b(part.Counts[f1] + part.Counts[f2], offset); +#define DrawFace(face, offset) Gfx_DrawIndexedVb_TrisT2fC4b(part.Counts[face], offset); +#define DrawFaces(f1, f2, offset) Gfx_DrawIndexedVb_TrisT2fC4b(part.Counts[f1] + part.Counts[f2], offset); #endif -#define MapRenderer_DrawNormalFaces(minFace, maxFace) \ +#define DrawNormalFaces(minFace, maxFace) \ if (drawMin && drawMax) { \ Gfx_SetFaceCulling(true); \ - MapRenderer_DrawFaces(minFace, maxFace, offset); \ + DrawFaces(minFace, maxFace, offset); \ Gfx_SetFaceCulling(false); \ Game_Vertices += (part.Counts[minFace] + part.Counts[maxFace]); \ } else if (drawMin) { \ - MapRenderer_DrawFace(minFace, offset); \ + DrawFace(minFace, offset); \ Game_Vertices += part.Counts[minFace]; \ } else if (drawMax) { \ - MapRenderer_DrawFace(maxFace, offset + part.Counts[minFace]); \ + DrawFace(maxFace, offset + part.Counts[minFace]); \ Game_Vertices += part.Counts[maxFace]; \ } @@ -142,17 +142,17 @@ static void RenderNormalBatch(int batch) { offset = part.Offset + part.SpriteCount; drawMin = info->DrawXMin && part.Counts[FACE_XMIN]; drawMax = info->DrawXMax && part.Counts[FACE_XMAX]; - MapRenderer_DrawNormalFaces(FACE_XMIN, FACE_XMAX); + DrawNormalFaces(FACE_XMIN, FACE_XMAX); offset += part.Counts[FACE_XMIN] + part.Counts[FACE_XMAX]; drawMin = info->DrawZMin && part.Counts[FACE_ZMIN]; drawMax = info->DrawZMax && part.Counts[FACE_ZMAX]; - MapRenderer_DrawNormalFaces(FACE_ZMIN, FACE_ZMAX); + DrawNormalFaces(FACE_ZMIN, FACE_ZMAX); offset += part.Counts[FACE_ZMIN] + part.Counts[FACE_ZMAX]; drawMin = info->DrawYMin && part.Counts[FACE_YMIN]; drawMax = info->DrawYMax && part.Counts[FACE_YMAX]; - MapRenderer_DrawNormalFaces(FACE_YMIN, FACE_YMAX); + DrawNormalFaces(FACE_YMIN, FACE_YMAX); if (!part.SpriteCount) continue; offset = part.Offset; @@ -204,7 +204,7 @@ void MapRenderer_RenderNormal(double delta) { } Gfx_DisableMipmaps(); - MapRenderer_CheckWeather(delta); + CheckWeather(delta); Gfx_SetAlphaTest(false); Gfx_SetTexturing(false); #if DEBUG_OCCLUSION @@ -212,15 +212,15 @@ void MapRenderer_RenderNormal(double delta) { #endif } -#define MapRenderer_DrawTranslucentFaces(minFace, maxFace) \ +#define DrawTranslucentFaces(minFace, maxFace) \ if (drawMin && drawMax) { \ - MapRenderer_DrawFaces(minFace, maxFace, offset); \ + DrawFaces(minFace, maxFace, offset); \ Game_Vertices += (part.Counts[minFace] + part.Counts[maxFace]); \ } else if (drawMin) { \ - MapRenderer_DrawFace(minFace, offset); \ + DrawFace(minFace, offset); \ Game_Vertices += part.Counts[minFace]; \ } else if (drawMax) { \ - MapRenderer_DrawFace(maxFace, offset + part.Counts[minFace]); \ + DrawFace(maxFace, offset + part.Counts[minFace]); \ Game_Vertices += part.Counts[maxFace]; \ } @@ -246,17 +246,17 @@ static void RenderTranslucentBatch(int batch) { offset = part.Offset; drawMin = (inTranslucent || info->DrawXMin) && part.Counts[FACE_XMIN]; drawMax = (inTranslucent || info->DrawXMax) && part.Counts[FACE_XMAX]; - MapRenderer_DrawTranslucentFaces(FACE_XMIN, FACE_XMAX); + DrawTranslucentFaces(FACE_XMIN, FACE_XMAX); offset += part.Counts[FACE_XMIN] + part.Counts[FACE_XMAX]; drawMin = (inTranslucent || info->DrawZMin) && part.Counts[FACE_ZMIN]; drawMax = (inTranslucent || info->DrawZMax) && part.Counts[FACE_ZMAX]; - MapRenderer_DrawTranslucentFaces(FACE_ZMIN, FACE_ZMAX); + DrawTranslucentFaces(FACE_ZMIN, FACE_ZMAX); offset += part.Counts[FACE_ZMIN] + part.Counts[FACE_ZMAX]; drawMin = (inTranslucent || info->DrawYMin) && part.Counts[FACE_YMIN]; drawMax = (inTranslucent || info->DrawYMax) && part.Counts[FACE_YMAX]; - MapRenderer_DrawTranslucentFaces(FACE_YMIN, FACE_YMAX); + DrawTranslucentFaces(FACE_YMIN, FACE_YMAX); } } diff --git a/src/Particle.c b/src/Particle.c index bb7b47a1c..160c551ac 100644 --- a/src/Particle.c +++ b/src/Particle.c @@ -171,14 +171,10 @@ static void Rain_Render(float t) { Gfx_DrawVb_IndexedTris(rain_count * 4); } -static void Rain_RemoveAt(int index) { - struct Particle removed = rain_Particles[index]; - int i; - - for (i = index; i < rain_count - 1; i++) { +static void Rain_RemoveAt(int i) { + for (; i < rain_count - 1; i++) { rain_Particles[i] = rain_Particles[i + 1]; } - rain_Particles[rain_count - 1] = removed; rain_count--; } @@ -273,14 +269,10 @@ static void Terrain_Render(float t) { } } -static void Terrain_RemoveAt(int index) { - struct TerrainParticle removed = terrain_particles[index]; - int i; - - for (i = index; i < terrain_count - 1; i++) { +static void Terrain_RemoveAt(int i) { + for (; i < terrain_count - 1; i++) { terrain_particles[i] = terrain_particles[i + 1]; } - terrain_particles[terrain_count - 1] = removed; terrain_count--; }