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Fix loading singleplayer map with custom blocks when 'use custom blocks' is off causing air to get turned into a sprite (thanks fam0r)
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@ -581,7 +581,7 @@ static void Cw_Callback_4(struct NbtTag* tag) {
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}
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}
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if (IsTag(tag->Parent, "BlockDefinitions")) {
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if (IsTag(tag->Parent, "BlockDefinitions") && Game_AllowCustomBlocks) {
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const static String blockStr = String_FromConst("Block");
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if (!String_CaselessStarts(&tag->Name, &blockStr)) return;
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