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mac: Fix when compiled with recent SDK and when running on high DPI display, that the game would only render in 1/4 of the window. Fixes #888
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@ -287,9 +287,16 @@ void Gfx_EndFrame(void) {
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}
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void Gfx_OnWindowResize(void) {
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void Gfx_OnWindowResize(void) {
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GLContext_Update();
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/* In case GLContext_Update changes window bounds */
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/* TODO: Eliminate this nasty hack.. */
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/* TODO: Eliminate this nasty hack.. */
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Game_UpdateDimensions();
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Game_UpdateDimensions();
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glViewport(0, 0, Game.Width, Game.Height);
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glViewport(0, 0, Game.Width, Game.Height);
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/* With cocoa backend, in some cases [NSOpenGLContext update] will actually */
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/* call glViewport with the size of the window framebuffer */
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/* https://github.com/glfw/glfw/issues/80 */
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/* Normally this doesn't matter, but it does when game is compiled against recent */
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/* macOS SDK *and* the display is a high DPI display - where glViewport(width, height) */
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/* above would otherwise result in game rendering to only 1/4 of the screen */
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/* https://github.com/UnknownShadow200/ClassiCube/issues/888 */
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GLContext_Update();
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}
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}
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