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synced 2025-09-18 12:05:14 -04:00
Default speed modifier should be 10, to match ClassiCube.
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@ -80,7 +80,7 @@ namespace ClassicalSharp {
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SkinName = game.Username;
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SkinIdentifier = "skin_255";
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SpeedMultiplier = Options.GetFloat( OptionsKey.Speed, 0.1f, 50, 7 );
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SpeedMultiplier = Options.GetFloat( OptionsKey.Speed, 0.1f, 50, 10 );
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PushbackPlacing = Options.GetBool( OptionsKey.PushbackPlacing, false );
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NoclipSlide = Options.GetBool( OptionsKey.NoclipSlide, false );
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DoubleJump = Options.GetBool( OptionsKey.DoubleJump, false );
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@ -53,7 +53,7 @@ namespace ClassicalSharp.Model {
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 8/16f + 0.6f/16f, 28.5f/16f - 0.4f/16f, 8/16f + 0.6f/16f ); }
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get { return new Vector3( 8/16f + 0.6f/16f, 28.1f/16f, 8/16f + 0.6f/16f ); }
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}
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public override BoundingBox PickingBounds {
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@ -387,7 +387,7 @@ namespace ClassicalSharp {
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p.CheckHacksConsistency();
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float jumpHeight = reader.ReadInt16() / 32f;
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if( jumpHeight < 0 ) jumpHeight = 1.4f;
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if( jumpHeight < 0 ) jumpHeight = 39/32f;
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p.CalculateJumpVelocity( jumpHeight );
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p.serverJumpVel = p.jumpVel;
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game.Events.RaiseHackPermissionsChanged();
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@ -132,7 +132,7 @@ namespace ClassicalSharp {
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// Workaround for older D3 servers which wrote one byte too many for HackControl packets.
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if( opcode == 0xFF && lastOpcode == PacketId.CpeHackControl ) {
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reader.Remove( 1 );
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game.LocalPlayer.CalculateJumpVelocity( 1.4f ); // assume default jump height
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game.LocalPlayer.CalculateJumpVelocity( 39/32f ); // assume default jump height
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game.LocalPlayer.serverJumpVel = game.LocalPlayer.jumpVel;
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continue;
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}
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