minor tidy up

This commit is contained in:
UnknownShadow200 2019-01-02 08:47:45 +11:00
parent bbf6972162
commit c30753e9a1
13 changed files with 26 additions and 38 deletions

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@ -43,6 +43,7 @@ typedef signed __int64 int64_t;
typedef uint16_t Codepoint;
typedef uint8_t bool;
typedef uint8_t bool;
#define true 1
#define false 0
#ifndef NULL

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@ -409,14 +409,18 @@ static void TabList_RemoveAt(int index) {
}
}
bool TabList_Remove(EntityID id) {
if (!TabList_Valid(id)) return false;
static void TabList_Delete(EntityID id) {
if (!TabList_Valid(id)) return;
TabList_RemoveAt(TabList_PlayerNames[id]);
TabList_RemoveAt(TabList_ListNames[id]);
TabList_RemoveAt(TabList_GroupNames[id]);
TabList_GroupRanks[id] = 0;
return true;
}
void TabList_Remove(EntityID id) {
TabList_Delete(id);
Event_RaiseInt(&TabListEvents.Removed, id);
}
void TabList_Set(EntityID id, const String* player, const String* list, const String* group, uint8_t rank) {
@ -424,7 +428,7 @@ void TabList_Set(EntityID id, const String* player, const String* list, const St
String_InitArray(colorlessName, colorlessBuffer);
String_AppendColorless(&colorlessName, player);
TabList_Remove(id);
TabList_Delete(id);
TabList_PlayerNames[id] = TabList_Buffer.Count; StringsBuffer_Add(&TabList_Buffer, &colorlessName);
TabList_ListNames[id] = TabList_Buffer.Count; StringsBuffer_Add(&TabList_Buffer, list);

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@ -16,9 +16,6 @@ extern struct IGameComponent Entities_Component;
/* Offset used to avoid floating point roundoff errors. */
#define ENTITY_ADJUSTMENT 0.001f
/* Maxmimum number of characters in a model name. */
#define ENTITY_MAX_MODEL_LENGTH 11
#define ENTITIES_MAX_COUNT 256
#define ENTITIES_SELF_ID 255
@ -34,8 +31,7 @@ typedef enum ShadowMode_ {
extern ShadowMode Entities_ShadowMode;
extern const char* ShadowMode_Names[SHADOW_MODE_COUNT];
#define ENTITY_TYPE_NONE 0
#define ENTITY_TYPE_PLAYER 1
enum EntityType { ENTITY_TYPE_NONE, ENTITY_TYPE_PLAYER };
#define LOCATIONUPDATE_FLAG_POS 0x01
#define LOCATIONUPDATE_FLAG_HEADX 0x02
@ -120,8 +116,11 @@ extern uint16_t TabList_PlayerNames[TABLIST_MAX_NAMES];
extern uint16_t TabList_ListNames[TABLIST_MAX_NAMES];
extern uint16_t TabList_GroupNames[TABLIST_MAX_NAMES];
extern uint8_t TabList_GroupRanks[TABLIST_MAX_NAMES];
/* Returns whether the given tab list entry is used at all. */
bool TabList_Valid(EntityID id);
bool TabList_Remove(EntityID id);
/* Removes the tab list entry with the given ID, raising TabListEvents.Removed event. */
void TabList_Remove(EntityID id);
void TabList_Set(EntityID id, const String* player, const String* list, const String* group, uint8_t rank);
#define TabList_UNSAFE_GetPlayer(id) StringsBuffer_UNSAFE_Get(&TabList_Buffer, TabList_PlayerNames[id]);

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@ -700,7 +700,7 @@ void Game_Free(void* obj) {
Logger_Warn2 = Logger_DialogWarn2;
Gfx_Free();
if (!Options_HasAnyChanged()) return;
if (!Options_ChangedCount()) return;
Options_Load();
Options_Save();
}

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@ -497,7 +497,6 @@ static struct HttpRequestList http_processed;
const static String http_skinServer = String_FromConst("http://static.classicube.net/skins/");
static struct HttpRequest http_curRequest;
static volatile int http_curProgress = ASYNC_PROGRESS_NOTHING;
bool Http_UseCookies;
/* Adds a req to the list of pending requests, waking up worker thread if needed. */
static void Http_Add(const String* url, bool priority, const String* id, uint8_t type, TimeMS* lastModified, const String* etag, const void* data, uint32_t size) {

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@ -11,9 +11,6 @@ struct ScheduledTask;
#define URL_MAX_SIZE (STRING_SIZE * 2)
extern struct IGameComponent Http_Component;
/* TODO: Implement these */
extern bool Http_UseCookies;
/* TODO: Connection pooling */
enum HttpRequestType { REQUEST_TYPE_GET, REQUEST_TYPE_HEAD, REQUEST_TYPE_POST };
enum HttpProgress {

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@ -230,9 +230,7 @@ void Launcher_Run(void) {
Launcher_Framebuffer.Height = Game_Height;
Window_InitRaw(&Launcher_Framebuffer);
Http_UseCookies = true;
Http_Component.Init();
Resources_CheckExistence();
CheckUpdateTask_Run();
@ -251,7 +249,7 @@ void Launcher_Run(void) {
Thread_Sleep(10);
}
if (Options_HasAnyChanged()) {
if (Options_ChangedCount()) {
Options_Load();
Options_Save();
}

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@ -14,7 +14,7 @@ const char* FpsLimit_Names[FPS_LIMIT_COUNT] = {
struct EntryList Options;
static StringsBuffer Options_Changed;
bool Options_HasAnyChanged(void) { return Options_Changed.Count > 0; }
int Options_ChangedCount(void) { return Options_Changed.Count; }
void Options_Free(void) {
StringsBuffer_Clear(&Options.Entries);
@ -64,7 +64,7 @@ void Options_Get(const char* key, String* value, const char* defValue) {
int Options_GetInt(const char* key, int min, int max, int defValue) {
String str;
int value;
if (!Options_UNSAFE_Get(key, &str)) return defValue;
if (!Options_UNSAFE_Get(key, &str)) return defValue;
if (!Convert_ParseInt(&str, &value)) return defValue;
Math_Clamp(value, min, max);
@ -74,7 +74,7 @@ int Options_GetInt(const char* key, int min, int max, int defValue) {
bool Options_GetBool(const char* key, bool defValue) {
String str;
bool value;
if (!Options_UNSAFE_Get(key, &str)) return defValue;
if (!Options_UNSAFE_Get(key, &str)) return defValue;
if (!Convert_ParseBool(&str, &value)) return defValue;
return value;
@ -83,7 +83,7 @@ bool Options_GetBool(const char* key, bool defValue) {
float Options_GetFloat(const char* key, float min, float max, float defValue) {
String str;
float value;
if (!Options_UNSAFE_Get(key, &str)) return defValue;
if (!Options_UNSAFE_Get(key, &str)) return defValue;
if (!Convert_ParseFloat(&str, &value)) return defValue;
Math_Clamp(value, min, max);

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@ -72,8 +72,8 @@ extern const char* FpsLimit_Names[FPS_LIMIT_COUNT];
#define OPT_MAX_CHUNK_UPDATES "gfx-maxchunkupdates"
extern struct EntryList Options;
/* Returns whether user has changed any options this session. */
bool Options_HasAnyChanged(void);
/* Returns the number of options changed via Options_SetXYZ since last save. */
int Options_ChangedCount(void);
/* Frees any memory allocated in storing options. */
void Options_Free(void);

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@ -133,11 +133,6 @@ static void Handlers_AddTablistEntry(EntityID id, const String* playerName, cons
}
}
static void Handlers_RemoveTablistEntry(EntityID id) {
Event_RaiseInt(&TabListEvents.Removed, id);
TabList_Remove(id);
}
static void Handlers_CheckName(EntityID id, String* name, String* skin) {
String colorlessName; char colorlessBuffer[STRING_SIZE];
@ -194,7 +189,7 @@ void Handlers_RemoveEntity(EntityID id) {
/* See comment about some servers in Classic_AddEntity */
if (!Classic_TabList_Get(id)) return;
Handlers_RemoveTablistEntry(id);
TabList_Remove(id);
Classic_TabList_Reset(id);
}
@ -1040,7 +1035,7 @@ static void CPE_ExtAddEntity(uint8_t* data) {
static void CPE_ExtRemovePlayerName(uint8_t* data) {
EntityID id = data[1];
Handlers_RemoveTablistEntry(id);
TabList_Remove(id);
}
static void CPE_MakeSelection(uint8_t* data) {

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@ -114,10 +114,6 @@ int Utils_ParseEnum(const String* text, int defValue, const char** names, int na
return defValue;
}
bool Utils_IsValidInputChar(char c, bool supportsCP437) {
return supportsCP437 || (Convert_CP437ToUnicode(c) == c);
}
bool Utils_IsUrlPrefix(const String* value, int index) {
const static String http = String_FromConst("http://");
const static String https = String_FromConst("https://");

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@ -32,7 +32,6 @@ void DateTime_FromTotalMs(struct DateTime* time, TimeMS ms);
void DateTime_HttpDate(TimeMS ms, String* str);
CC_NOINLINE int Utils_ParseEnum(const String* text, int defValue, const char** names, int namesCount);
bool Utils_IsValidInputChar(char c, bool supportsCP437);
bool Utils_IsUrlPrefix(const String* value, int index);
/* Creates the directory if it doesn't exist. (logs failure in chat) */

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@ -1008,7 +1008,7 @@ void InputWidget_Clear(struct InputWidget* w) {
}
static bool InputWidget_AllowedChar(void* widget, char c) {
return Utils_IsValidInputChar(c, ServerConnection_SupportsFullCP437);
return ServerConnection_SupportsFullCP437 || (Convert_CP437ToUnicode(c) == c);
}
static void InputWidget_AppendChar(struct InputWidget* w, char c) {
@ -1440,7 +1440,7 @@ static void String_Range(struct MenuInputValidator* v, String* range) {
}
static bool String_ValidChar(struct MenuInputValidator* v, char c) {
return c != '&' && Utils_IsValidInputChar(c, true);
return c != '&';
}
static bool String_ValidString(struct MenuInputValidator* v, const String* s) {