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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-18 03:55:19 -04:00
minor tidy up
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parent
bbf6972162
commit
c30753e9a1
@ -43,6 +43,7 @@ typedef signed __int64 int64_t;
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typedef uint16_t Codepoint;
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typedef uint8_t bool;
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typedef uint8_t bool;
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#define true 1
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#define false 0
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#ifndef NULL
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12
src/Entity.c
12
src/Entity.c
@ -409,14 +409,18 @@ static void TabList_RemoveAt(int index) {
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}
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}
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bool TabList_Remove(EntityID id) {
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if (!TabList_Valid(id)) return false;
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static void TabList_Delete(EntityID id) {
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if (!TabList_Valid(id)) return;
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TabList_RemoveAt(TabList_PlayerNames[id]);
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TabList_RemoveAt(TabList_ListNames[id]);
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TabList_RemoveAt(TabList_GroupNames[id]);
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TabList_GroupRanks[id] = 0;
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return true;
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}
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void TabList_Remove(EntityID id) {
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TabList_Delete(id);
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Event_RaiseInt(&TabListEvents.Removed, id);
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}
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void TabList_Set(EntityID id, const String* player, const String* list, const String* group, uint8_t rank) {
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@ -424,7 +428,7 @@ void TabList_Set(EntityID id, const String* player, const String* list, const St
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String_InitArray(colorlessName, colorlessBuffer);
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String_AppendColorless(&colorlessName, player);
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TabList_Remove(id);
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TabList_Delete(id);
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TabList_PlayerNames[id] = TabList_Buffer.Count; StringsBuffer_Add(&TabList_Buffer, &colorlessName);
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TabList_ListNames[id] = TabList_Buffer.Count; StringsBuffer_Add(&TabList_Buffer, list);
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11
src/Entity.h
11
src/Entity.h
@ -16,9 +16,6 @@ extern struct IGameComponent Entities_Component;
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/* Offset used to avoid floating point roundoff errors. */
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#define ENTITY_ADJUSTMENT 0.001f
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/* Maxmimum number of characters in a model name. */
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#define ENTITY_MAX_MODEL_LENGTH 11
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#define ENTITIES_MAX_COUNT 256
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#define ENTITIES_SELF_ID 255
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@ -34,8 +31,7 @@ typedef enum ShadowMode_ {
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extern ShadowMode Entities_ShadowMode;
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extern const char* ShadowMode_Names[SHADOW_MODE_COUNT];
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#define ENTITY_TYPE_NONE 0
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#define ENTITY_TYPE_PLAYER 1
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enum EntityType { ENTITY_TYPE_NONE, ENTITY_TYPE_PLAYER };
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#define LOCATIONUPDATE_FLAG_POS 0x01
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#define LOCATIONUPDATE_FLAG_HEADX 0x02
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@ -120,8 +116,11 @@ extern uint16_t TabList_PlayerNames[TABLIST_MAX_NAMES];
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extern uint16_t TabList_ListNames[TABLIST_MAX_NAMES];
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extern uint16_t TabList_GroupNames[TABLIST_MAX_NAMES];
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extern uint8_t TabList_GroupRanks[TABLIST_MAX_NAMES];
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/* Returns whether the given tab list entry is used at all. */
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bool TabList_Valid(EntityID id);
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bool TabList_Remove(EntityID id);
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/* Removes the tab list entry with the given ID, raising TabListEvents.Removed event. */
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void TabList_Remove(EntityID id);
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void TabList_Set(EntityID id, const String* player, const String* list, const String* group, uint8_t rank);
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#define TabList_UNSAFE_GetPlayer(id) StringsBuffer_UNSAFE_Get(&TabList_Buffer, TabList_PlayerNames[id]);
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@ -700,7 +700,7 @@ void Game_Free(void* obj) {
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Logger_Warn2 = Logger_DialogWarn2;
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Gfx_Free();
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if (!Options_HasAnyChanged()) return;
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if (!Options_ChangedCount()) return;
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Options_Load();
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Options_Save();
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}
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@ -497,7 +497,6 @@ static struct HttpRequestList http_processed;
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const static String http_skinServer = String_FromConst("http://static.classicube.net/skins/");
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static struct HttpRequest http_curRequest;
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static volatile int http_curProgress = ASYNC_PROGRESS_NOTHING;
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bool Http_UseCookies;
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/* Adds a req to the list of pending requests, waking up worker thread if needed. */
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static void Http_Add(const String* url, bool priority, const String* id, uint8_t type, TimeMS* lastModified, const String* etag, const void* data, uint32_t size) {
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@ -11,9 +11,6 @@ struct ScheduledTask;
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#define URL_MAX_SIZE (STRING_SIZE * 2)
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extern struct IGameComponent Http_Component;
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/* TODO: Implement these */
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extern bool Http_UseCookies;
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/* TODO: Connection pooling */
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enum HttpRequestType { REQUEST_TYPE_GET, REQUEST_TYPE_HEAD, REQUEST_TYPE_POST };
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enum HttpProgress {
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@ -230,9 +230,7 @@ void Launcher_Run(void) {
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Launcher_Framebuffer.Height = Game_Height;
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Window_InitRaw(&Launcher_Framebuffer);
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Http_UseCookies = true;
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Http_Component.Init();
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Resources_CheckExistence();
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CheckUpdateTask_Run();
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@ -251,7 +249,7 @@ void Launcher_Run(void) {
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Thread_Sleep(10);
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}
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if (Options_HasAnyChanged()) {
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if (Options_ChangedCount()) {
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Options_Load();
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Options_Save();
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}
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@ -14,7 +14,7 @@ const char* FpsLimit_Names[FPS_LIMIT_COUNT] = {
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struct EntryList Options;
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static StringsBuffer Options_Changed;
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bool Options_HasAnyChanged(void) { return Options_Changed.Count > 0; }
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int Options_ChangedCount(void) { return Options_Changed.Count; }
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void Options_Free(void) {
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StringsBuffer_Clear(&Options.Entries);
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@ -64,7 +64,7 @@ void Options_Get(const char* key, String* value, const char* defValue) {
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int Options_GetInt(const char* key, int min, int max, int defValue) {
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String str;
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int value;
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if (!Options_UNSAFE_Get(key, &str)) return defValue;
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if (!Options_UNSAFE_Get(key, &str)) return defValue;
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if (!Convert_ParseInt(&str, &value)) return defValue;
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Math_Clamp(value, min, max);
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@ -74,7 +74,7 @@ int Options_GetInt(const char* key, int min, int max, int defValue) {
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bool Options_GetBool(const char* key, bool defValue) {
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String str;
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bool value;
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if (!Options_UNSAFE_Get(key, &str)) return defValue;
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if (!Options_UNSAFE_Get(key, &str)) return defValue;
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if (!Convert_ParseBool(&str, &value)) return defValue;
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return value;
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@ -83,7 +83,7 @@ bool Options_GetBool(const char* key, bool defValue) {
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float Options_GetFloat(const char* key, float min, float max, float defValue) {
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String str;
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float value;
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if (!Options_UNSAFE_Get(key, &str)) return defValue;
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if (!Options_UNSAFE_Get(key, &str)) return defValue;
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if (!Convert_ParseFloat(&str, &value)) return defValue;
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Math_Clamp(value, min, max);
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@ -72,8 +72,8 @@ extern const char* FpsLimit_Names[FPS_LIMIT_COUNT];
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#define OPT_MAX_CHUNK_UPDATES "gfx-maxchunkupdates"
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extern struct EntryList Options;
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/* Returns whether user has changed any options this session. */
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bool Options_HasAnyChanged(void);
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/* Returns the number of options changed via Options_SetXYZ since last save. */
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int Options_ChangedCount(void);
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/* Frees any memory allocated in storing options. */
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void Options_Free(void);
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@ -133,11 +133,6 @@ static void Handlers_AddTablistEntry(EntityID id, const String* playerName, cons
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}
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}
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static void Handlers_RemoveTablistEntry(EntityID id) {
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Event_RaiseInt(&TabListEvents.Removed, id);
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TabList_Remove(id);
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}
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static void Handlers_CheckName(EntityID id, String* name, String* skin) {
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String colorlessName; char colorlessBuffer[STRING_SIZE];
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@ -194,7 +189,7 @@ void Handlers_RemoveEntity(EntityID id) {
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/* See comment about some servers in Classic_AddEntity */
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if (!Classic_TabList_Get(id)) return;
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Handlers_RemoveTablistEntry(id);
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TabList_Remove(id);
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Classic_TabList_Reset(id);
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}
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@ -1040,7 +1035,7 @@ static void CPE_ExtAddEntity(uint8_t* data) {
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static void CPE_ExtRemovePlayerName(uint8_t* data) {
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EntityID id = data[1];
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Handlers_RemoveTablistEntry(id);
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TabList_Remove(id);
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}
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static void CPE_MakeSelection(uint8_t* data) {
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@ -114,10 +114,6 @@ int Utils_ParseEnum(const String* text, int defValue, const char** names, int na
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return defValue;
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}
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bool Utils_IsValidInputChar(char c, bool supportsCP437) {
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return supportsCP437 || (Convert_CP437ToUnicode(c) == c);
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}
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bool Utils_IsUrlPrefix(const String* value, int index) {
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const static String http = String_FromConst("http://");
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const static String https = String_FromConst("https://");
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@ -32,7 +32,6 @@ void DateTime_FromTotalMs(struct DateTime* time, TimeMS ms);
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void DateTime_HttpDate(TimeMS ms, String* str);
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CC_NOINLINE int Utils_ParseEnum(const String* text, int defValue, const char** names, int namesCount);
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bool Utils_IsValidInputChar(char c, bool supportsCP437);
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bool Utils_IsUrlPrefix(const String* value, int index);
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/* Creates the directory if it doesn't exist. (logs failure in chat) */
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@ -1008,7 +1008,7 @@ void InputWidget_Clear(struct InputWidget* w) {
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}
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static bool InputWidget_AllowedChar(void* widget, char c) {
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return Utils_IsValidInputChar(c, ServerConnection_SupportsFullCP437);
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return ServerConnection_SupportsFullCP437 || (Convert_CP437ToUnicode(c) == c);
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}
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static void InputWidget_AppendChar(struct InputWidget* w, char c) {
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@ -1440,7 +1440,7 @@ static void String_Range(struct MenuInputValidator* v, String* range) {
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}
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static bool String_ValidChar(struct MenuInputValidator* v, char c) {
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return c != '&' && Utils_IsValidInputChar(c, true);
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return c != '&';
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}
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static bool String_ValidString(struct MenuInputValidator* v, const String* s) {
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