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https://github.com/ClassiCube/ClassiCube.git
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Fix hotkeys past five not being added properly, and reshuffling when unncessary (Thanks MrGoober), also fix custom liquid blocks being able to 'pick up' the player when they shouldn't. (Thanks Empy)
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@ -122,14 +122,14 @@ namespace ClassicalSharp {
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}
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ButtonWidget MakeHotkey( int x, int y, int index ) {
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string text = Get( index );
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string text = Get( index + currentIndex );
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ButtonWidget button = ButtonWidget.Create(
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game, x, y, 240, 30, text, Anchor.Centre, Anchor.Centre,
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textFont, TextButtonClick );
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button.Metadata = default( Hotkey );
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if( text != "-----" )
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button.Metadata = hotkeys.Hotkeys[index];
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button.Metadata = hotkeys.Hotkeys[index + currentIndex];
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return button;
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}
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@ -146,7 +146,7 @@ namespace ClassicalSharp {
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button.SetText( text );
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button.Metadata = default( Hotkey );
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if( text != "-----" )
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button.Metadata = hotkeys.Hotkeys[index];
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button.Metadata = hotkeys.Hotkeys[index + currentIndex];
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}
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string MakeFlagsString( byte flags ) {
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@ -179,6 +179,7 @@ namespace ClassicalSharp {
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}
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#region Modifying hotkeys
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Hotkey curHotkey, origHotkey;
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MenuInputWidget currentAction;
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TextWidget currentMoreInputLabel;
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@ -231,11 +232,6 @@ namespace ClassicalSharp {
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}
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void SaveChangesClick( Game game, Widget widget ) {
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if( origHotkey.BaseKey != Key.Unknown ) {
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hotkeys.RemoveHotkey( origHotkey.BaseKey, origHotkey.Flags );
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hotkeys.UserRemovedHotkey( origHotkey.BaseKey, origHotkey.Flags );
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}
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if( curHotkey.BaseKey != Key.Unknown ) {
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hotkeys.AddHotkey( curHotkey.BaseKey, curHotkey.Flags,
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currentAction.GetText(), curHotkey.MoreInput );
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@ -210,6 +210,11 @@ namespace ClassicalSharp {
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if( type == BlockCollideType.Solid && !checkSolid )
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continue;
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Vector3 min = new Vector3( x, y, z ) + info.MinBB[block];
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Vector3 max = new Vector3( x, y, z ) + info.MaxBB[block];
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BoundingBox blockBB = new BoundingBox( min, max );
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if( !blockBB.Intersects( bounds ) ) continue;
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modifier = Math.Min( modifier, info.SpeedMultiplier[block] );
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if( block >= BlockInfo.CpeBlocksCount && type == BlockCollideType.SwimThrough )
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useLiquidGravity = true;
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