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https://github.com/ClassiCube/ClassiCube.git
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fix music
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parent
413fa5e8de
commit
c590975cdf
24
src/Audio.c
24
src/Audio.c
@ -941,6 +941,7 @@ static int channelIDs;
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static struct AudioMemPools audioPools[64];
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AudioDriver drv;
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bool switchAudio = false;
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extern void* audrv_mutex;
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static cc_bool AudioBackend_Init(void) {
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if (switchAudio) return true;
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@ -1046,18 +1047,23 @@ cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 data
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for (int i = 0; i < ctx->count; i++)
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{
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buf = &ctx->bufs[i];
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//Platform_Log2("QUEUE_CHUNK: %i = %i", &ctx->chanID, &buf->status);
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int state = buf->state;
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cc_uint32 size = dataSize;
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cc_uint32 endOffset = dataSize / (sizeof(cc_int16) * ((ctx->channels == 2) ? 2 : 1));
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//Platform_Log3("QUEUE_CHUNK %i: %i = %i", &ctx->chanID, &i, &state);
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if (buf->state == AudioDriverWaveBufState_Queued || buf->state == AudioDriverWaveBufState_Playing || buf->state == AudioDriverWaveBufState_Waiting)
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continue;
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buf->data_pcm16 = chunk;
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buf->size = dataSize;
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buf->size = size;
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buf->start_sample_offset = 0;
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buf->end_sample_offset = dataSize / (sizeof(cc_int16) * ((ctx->channels == 2) ? 2 : 1));;
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//Platform_Log1("PLAYING ON: %i", &ctx->chanID);
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buf->end_sample_offset = endOffset;
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//Platform_Log3("PLAY %i: %i = %i", &ctx->chanID, &i, &state);
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Mutex_Lock(audrv_mutex);
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audrvVoiceAddWaveBuf(&drv, ctx->chanID, buf);
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audrvVoiceStart(&drv, ctx->chanID);
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Mutex_Unlock(audrv_mutex);
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return 0;
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}
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@ -1075,9 +1081,11 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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AudioDriverWaveBuf* buf;
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int count = 0;
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//int states[4];
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for (int i = 0; i < ctx->count; i++)
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{
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buf = &ctx->bufs[i];
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//states[i] = buf->state;
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//Platform_Log2("CHECK_CHUNK: %i = %i", &ctx->chanID, &buf->status);
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if (buf->state == AudioDriverWaveBufState_Queued || buf->state == AudioDriverWaveBufState_Playing || buf->state == AudioDriverWaveBufState_Waiting) {
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count++; continue;
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@ -1085,6 +1093,12 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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}
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*inUse = count;
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/*
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char abuf[64];
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sprintf(abuf, "%d %d %d %d", states[0], states[1], states[2], states[3]);
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Platform_Log2("%i inUse, %c", inUse, abuf);
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*/
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return 0;
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}
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@ -37,6 +37,8 @@ const cc_result ReturnCode_SocketWouldBlock = EWOULDBLOCK;
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const cc_result ReturnCode_DirectoryExists = EEXIST;
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const char* Platform_AppNameSuffix = " Switch";
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void* audrv_mutex;
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alignas(16) u8 __nx_exception_stack[0x1000];
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u64 __nx_exception_stack_size = sizeof(__nx_exception_stack);
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@ -519,9 +521,12 @@ void Platform_Init(void) {
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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hidInitializeTouchScreen();
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audrv_mutex = Mutex_Create();
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}
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void Platform_Free(void) {
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socketExit();
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Mutex_Free(audrv_mutex);
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}
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cc_bool Platform_DescribeError(cc_result res, cc_string* dst) {
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@ -22,8 +22,9 @@
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static EGLDisplay s_display;
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static EGLContext s_context;
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static EGLSurface s_surface;
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extern AudioDriver drv; // temporary
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extern bool switchAudio; // temporary
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extern AudioDriver drv;
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extern bool switchAudio;
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extern void* audrv_mutex;
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static cc_bool launcherMode;
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static Framebuffer fb;
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@ -138,8 +139,10 @@ void Window_ProcessEvents(double delta) {
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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Mutex_Lock(audrv_mutex);
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if (switchAudio)
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audrvUpdate(&drv);
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Mutex_Unlock(audrv_mutex);
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if (!appletMainLoop()) {
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Window_Main.Exists = false;
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