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credit where credit is due
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doc/sound-credits.md
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7
doc/sound-credits.md
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Sources
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https://old.reddit.com/r/Minecraft/comments/3zxucv/where_did_the_sound_in_minecraft_come_from/
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https://web.archive.org/web/20100830062601/http://minecraft.net/credits.jsp
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https://web.archive.org/web/20100124101348/http://www.freesound.org/usersAttribution.php?id=1045860&format=html
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https://web.archive.org/web/20100613143900/http://www.freesound.org/usersAttribution.php?id=584268
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https://freesound.org/people/C418/downloaded_sounds/?page=7#sound
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@ -183,4 +183,8 @@ Further information (e.g. style) for the game's source code can be found in the
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* [GCC](https://gcc.gnu.org/) - Compiles client for linux
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* [MinGW-w64](http://mingw-w64.org/doku.php) - Compiles client for windows
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* [Clang](https://clang.llvm.org/) - Compiles client for macOS
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* [Emscripten](https://emscripten.org/) - Compiles client for web
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* [Emscripten](https://emscripten.org/) - Compiles client for web
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## Sound Credits
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ClassiCube uses sounds from [Freesound.org](https://freesound.org)<br>
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Full credits are listed in [doc/sound-credits.md](doc/sound-credits.md)
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@ -993,6 +993,8 @@ static void Sounds_Play(cc_uint8 type, struct Soundboard* board) {
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snd = *snd_;
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volume = Audio_SoundsVolume;
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/* https://minecraft.fandom.com/wiki/Block_of_Gold#Sounds */
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/* https://minecraft.fandom.com/wiki/Grass#Sounds */
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if (board == &digBoard) {
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if (type == SOUND_METAL) snd.sampleRate = (snd.sampleRate * 6) / 5;
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else snd.sampleRate = (snd.sampleRate * 4) / 5;
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@ -1089,7 +1091,6 @@ EMSCRIPTEN_KEEPALIVE void Audio_SoundReady(const char* name, int channels, int s
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return;
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}
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}
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Platform_Log1("IDK %c", name);
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}
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static void InitWebSounds(void) {
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