mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 10:35:11 -04:00
move Atlas/Atlas1D vars to exported api
This commit is contained in:
parent
97a3d1bd65
commit
c706fc161e
14
src/Block.c
14
src/Block.c
@ -355,7 +355,7 @@ void Block_RecalculateAllSpriteBB(void) {
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}
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}
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static float Block_GetSpriteBB_MinX(int size, int tileX, int tileY, Bitmap* bmp) {
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static float Block_GetSpriteBB_MinX(int size, int tileX, int tileY, const Bitmap* bmp) {
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BitmapCol* row;
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int x, y;
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@ -368,7 +368,7 @@ static float Block_GetSpriteBB_MinX(int size, int tileX, int tileY, Bitmap* bmp)
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return 1.0f;
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}
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static float Block_GetSpriteBB_MinY(int size, int tileX, int tileY, Bitmap* bmp) {
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static float Block_GetSpriteBB_MinY(int size, int tileX, int tileY, const Bitmap* bmp) {
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BitmapCol* row;
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int x, y;
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@ -381,7 +381,7 @@ static float Block_GetSpriteBB_MinY(int size, int tileX, int tileY, Bitmap* bmp)
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return 1.0f;
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}
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static float Block_GetSpriteBB_MaxX(int size, int tileX, int tileY, Bitmap* bmp) {
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static float Block_GetSpriteBB_MaxX(int size, int tileX, int tileY, const Bitmap* bmp) {
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BitmapCol* row;
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int x, y;
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@ -394,7 +394,7 @@ static float Block_GetSpriteBB_MaxX(int size, int tileX, int tileY, Bitmap* bmp)
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return 0.0f;
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}
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static float Block_GetSpriteBB_MaxY(int size, int tileX, int tileY, Bitmap* bmp) {
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static float Block_GetSpriteBB_MaxY(int size, int tileX, int tileY, const Bitmap* bmp) {
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BitmapCol* row;
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int x, y;
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@ -408,8 +408,8 @@ static float Block_GetSpriteBB_MaxY(int size, int tileX, int tileY, Bitmap* bmp)
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}
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void Block_RecalculateBB(BlockID block) {
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Bitmap* bmp = &Atlas_Bitmap;
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int tileSize = Atlas_TileSize;
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Bitmap* bmp = &Atlas2D.Bitmap;
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int tileSize = Atlas2D.TileSize;
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TextureLoc texLoc = Block_Tex(block, FACE_XMAX);
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int x = Atlas2D_TileX(texLoc), y = Atlas2D_TileY(texLoc);
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@ -417,7 +417,7 @@ void Block_RecalculateBB(BlockID block) {
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float minX = 0, minY = 0, maxX = 1, maxY = 1;
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Vector3 minRaw, maxRaw;
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if (y < Atlas_RowsCount) {
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if (y < Atlas2D.RowsCount) {
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minX = Block_GetSpriteBB_MinX(tileSize, x, y, bmp);
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minY = Block_GetSpriteBB_MinY(tileSize, x, y, bmp);
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maxX = Block_GetSpriteBB_MaxX(tileSize, x, y, bmp);
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@ -478,8 +478,8 @@ static void Builder_DrawSprite(int count) {
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#define s_u1 0.0f
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#define s_u2 UV2_Scale
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loc = Block_Tex(Builder_Block, FACE_XMAX);
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v1 = Atlas1D_RowId(loc) * Atlas1D_InvTileSize;
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v2 = v1 + Atlas1D_InvTileSize * UV2_Scale;
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v1 = Atlas1D_RowId(loc) * Atlas1D.InvTileSize;
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v2 = v1 + Atlas1D.InvTileSize * UV2_Scale;
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offsetType = Blocks.SpriteOffset[Builder_Block];
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if (offsetType >= 6 && offsetType <= 7) {
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@ -926,11 +926,11 @@ static int Adv_StretchZ(int countIndex, int x, int y, int z, int chunkIndex, Blo
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static void Adv_DrawXMin(int count) {
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TextureLoc texLoc = Block_Tex(Builder_Block, FACE_XMIN);
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = adv_minBB.Z, u2 = (count - 1) + adv_maxBB.Z * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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struct Builder1DPart* part = &Builder_Parts[adv_baseOffset + Atlas1D_Index(texLoc)];
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int F = adv_bitFlags[Builder_ChunkIndex];
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@ -967,11 +967,11 @@ static void Adv_DrawXMin(int count) {
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static void Adv_DrawXMax(int count) {
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TextureLoc texLoc = Block_Tex(Builder_Block, FACE_XMAX);
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = (count - adv_minBB.Z), u2 = (1 - adv_maxBB.Z) * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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struct Builder1DPart* part = &Builder_Parts[adv_baseOffset + Atlas1D_Index(texLoc)];
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int F = adv_bitFlags[Builder_ChunkIndex];
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@ -1008,11 +1008,11 @@ static void Adv_DrawXMax(int count) {
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static void Adv_DrawZMin(int count) {
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TextureLoc texLoc = Block_Tex(Builder_Block, FACE_ZMIN);
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = (count - adv_minBB.X), u2 = (1 - adv_maxBB.X) * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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struct Builder1DPart* part = &Builder_Parts[adv_baseOffset + Atlas1D_Index(texLoc)];
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int F = adv_bitFlags[Builder_ChunkIndex];
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@ -1049,11 +1049,11 @@ static void Adv_DrawZMin(int count) {
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static void Adv_DrawZMax(int count) {
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TextureLoc texLoc = Block_Tex(Builder_Block, FACE_ZMAX);
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = adv_minBB.X, u2 = (count - 1) + adv_maxBB.X * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + adv_maxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + adv_minBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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struct Builder1DPart* part = &Builder_Parts[adv_baseOffset + Atlas1D_Index(texLoc)];
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int F = adv_bitFlags[Builder_ChunkIndex];
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@ -1090,11 +1090,11 @@ static void Adv_DrawZMax(int count) {
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static void Adv_DrawYMin(int count) {
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TextureLoc texLoc = Block_Tex(Builder_Block, FACE_YMIN);
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = adv_minBB.X, u2 = (count - 1) + adv_maxBB.X * UV2_Scale;
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float v1 = vOrigin + adv_minBB.Z * Atlas1D_InvTileSize;
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float v2 = vOrigin + adv_maxBB.Z * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + adv_minBB.Z * Atlas1D.InvTileSize;
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float v2 = vOrigin + adv_maxBB.Z * Atlas1D.InvTileSize * UV2_Scale;
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struct Builder1DPart* part = &Builder_Parts[adv_baseOffset + Atlas1D_Index(texLoc)];
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int F = adv_bitFlags[Builder_ChunkIndex];
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@ -1131,11 +1131,11 @@ static void Adv_DrawYMin(int count) {
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static void Adv_DrawYMax(int count) {
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TextureLoc texLoc = Block_Tex(Builder_Block, FACE_YMAX);
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = adv_minBB.X, u2 = (count - 1) + adv_maxBB.X * UV2_Scale;
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float v1 = vOrigin + adv_minBB.Z * Atlas1D_InvTileSize;
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float v2 = vOrigin + adv_maxBB.Z * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + adv_minBB.Z * Atlas1D.InvTileSize;
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float v2 = vOrigin + adv_maxBB.Z * Atlas1D.InvTileSize * UV2_Scale;
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struct Builder1DPart* part = &Builder_Parts[adv_baseOffset + Atlas1D_Index(texLoc)];
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int F = adv_bitFlags[Builder_ChunkIndex];
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36
src/Drawer.c
36
src/Drawer.c
@ -15,12 +15,12 @@ col.B = (uint8_t)(col.B * Drawer.TintCol.B / 255);\
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void Drawer_XMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices) {
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VertexP3fT2fC4b* ptr = *vertices; VertexP3fT2fC4b v;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = Drawer.MinBB.Z;
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float u2 = (count - 1) + Drawer.MaxBB.Z * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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ApplyTint;
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v.X = Drawer.X1; v.Col = col;
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@ -34,12 +34,12 @@ void Drawer_XMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b**
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void Drawer_XMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices) {
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VertexP3fT2fC4b* ptr = *vertices; VertexP3fT2fC4b v;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = (count - Drawer.MinBB.Z);
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float u2 = (1 - Drawer.MaxBB.Z) * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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ApplyTint;
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v.X = Drawer.X2; v.Col = col;
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@ -53,12 +53,12 @@ void Drawer_XMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b**
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void Drawer_ZMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices) {
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VertexP3fT2fC4b* ptr = *vertices; VertexP3fT2fC4b v;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = (count - Drawer.MinBB.X);
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float u2 = (1 - Drawer.MaxBB.X) * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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ApplyTint;
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v.Z = Drawer.Z1; v.Col = col;
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@ -72,12 +72,12 @@ void Drawer_ZMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b**
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void Drawer_ZMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices) {
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VertexP3fT2fC4b* ptr = *vertices; VertexP3fT2fC4b v;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = Drawer.MinBB.X;
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float u2 = (count - 1) + Drawer.MaxBB.X * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D_InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + Drawer.MaxBB.Y * Atlas1D.InvTileSize;
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float v2 = vOrigin + Drawer.MinBB.Y * Atlas1D.InvTileSize * UV2_Scale;
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ApplyTint;
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v.Z = Drawer.Z2; v.Col = col;
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@ -92,11 +92,11 @@ void Drawer_ZMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b**
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void Drawer_YMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices) {
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VertexP3fT2fC4b* ptr = *vertices; VertexP3fT2fC4b v;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = Drawer.MinBB.X;
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float u2 = (count - 1) + Drawer.MaxBB.X * UV2_Scale;
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float v1 = vOrigin + Drawer.MinBB.Z * Atlas1D_InvTileSize;
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float v2 = vOrigin + Drawer.MaxBB.Z * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + Drawer.MinBB.Z * Atlas1D.InvTileSize;
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float v2 = vOrigin + Drawer.MaxBB.Z * Atlas1D.InvTileSize * UV2_Scale;
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ApplyTint;
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v.Y = Drawer.Y1; v.Col = col;
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@ -110,12 +110,12 @@ void Drawer_YMin(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b**
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void Drawer_YMax(int count, PackedCol col, TextureLoc texLoc, VertexP3fT2fC4b** vertices) {
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VertexP3fT2fC4b* ptr = *vertices; VertexP3fT2fC4b v;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D_InvTileSize;
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float vOrigin = Atlas1D_RowId(texLoc) * Atlas1D.InvTileSize;
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float u1 = Drawer.MinBB.X;
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float u2 = (count - 1) + Drawer.MaxBB.X * UV2_Scale;
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float v1 = vOrigin + Drawer.MinBB.Z * Atlas1D_InvTileSize;
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float v2 = vOrigin + Drawer.MaxBB.Z * Atlas1D_InvTileSize * UV2_Scale;
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float v1 = vOrigin + Drawer.MinBB.Z * Atlas1D.InvTileSize;
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float v2 = vOrigin + Drawer.MaxBB.Z * Atlas1D.InvTileSize * UV2_Scale;
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ApplyTint;
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v.Y = Drawer.Y2; v.Col = col;
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@ -579,7 +579,7 @@ static void EnvRenderer_MakeBorderTex(GfxResourceID* texId, BlockID block) {
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if (Gfx.LostContext) return;
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Gfx_DeleteTexture(texId);
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*texId = Atlas_LoadTile(loc);
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*texId = Atlas2D_LoadTile(loc);
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}
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static Rect2D EnvRenderer_Rect(int x, int y, int width, int height) {
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16
src/Http.c
16
src/Http.c
@ -396,7 +396,7 @@ static void Http_MakeHeaders(String* headers, struct HttpRequest* req) {
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if (req->LastModified) {
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String_AppendConst(headers, "If-Modified-Since: ");
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DateTime_HttpDate(req->LastModified, headers);
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Http_FormatDate(req->LastModified, headers);
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String_AppendConst(headers, "\r\n");
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}
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@ -854,6 +854,20 @@ void Http_UrlEncodeUtf8(String* dst, const String* src) {
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}
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}
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void Http_FormatDate(TimeMS ms, String* str) {
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static const char* days_of_week[7] = { "Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun" };
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static const char* month_names[13] = { NULL, "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
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struct DateTime t;
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int days;
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DateTime_FromTotalMs(&t, ms);
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days = DateTime_TotalDays(&t);
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String_Format2(str, "%c, %p2 ", days_of_week[days % 7], &t.Day);
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String_Format2(str, "%c %p4 ", month_names[t.Month], &t.Year);
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String_Format3(str, "%p2:%p2:%p2 GMT", &t.Hour, &t.Minute, &t.Second);
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Http component------------------------------------------------------*
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@ -59,6 +59,9 @@ void Http_AsyncGetDataEx(const String* url, bool priority, const String* id, Tim
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void Http_UrlEncode(String* dst, const uint8_t* data, int len);
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/* Converts characters to UTF8, then calls Http_URlEncode on them. */
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void Http_UrlEncodeUtf8(String* dst, const String* src);
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/* Formats a date for inclusion in HTTP headers. */
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/* NOTE: Time is always assumed as being UTC. */
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void Http_FormatDate(TimeMS ms, String* str);
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/* Attempts to retrieve a fully completed request. */
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/* NOTE: You MUST also check Result/StatusCode, and check Size is > 0. */
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@ -52,7 +52,7 @@ static void IsometricDrawer_InitCache(void) {
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static void IsometricDrawer_Flush(void) {
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int count;
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if (iso_lastTexIndex != -1) {
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Gfx_BindTexture(Atlas1D_TexIds[iso_lastTexIndex]);
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Gfx_BindTexture(Atlas1D.TexIds[iso_lastTexIndex]);
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count = (int)(iso_vertices - iso_vertices_base);
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Gfx_UpdateDynamicVb_IndexedTris(iso_vb, iso_vertices_base, count);
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}
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@ -185,7 +185,7 @@ void MapRenderer_RenderNormal(double delta) {
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for (batch = 0; batch < MapRenderer_1DUsedCount; batch++) {
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if (normPartsCount[batch] <= 0) continue;
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if (hasNormParts[batch] || checkNormParts[batch]) {
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Gfx_BindTexture(Atlas1D_TexIds[batch]);
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Gfx_BindTexture(Atlas1D.TexIds[batch]);
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MapRenderer_RenderNormalBatch(batch);
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checkNormParts[batch] = false;
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}
|
||||
@ -280,7 +280,7 @@ void MapRenderer_RenderTranslucent(double delta) {
|
||||
for (batch = 0; batch < MapRenderer_1DUsedCount; batch++) {
|
||||
if (tranPartsCount[batch] <= 0) continue;
|
||||
if (!hasTranParts[batch]) continue;
|
||||
Gfx_BindTexture(Atlas1D_TexIds[batch]);
|
||||
Gfx_BindTexture(Atlas1D.TexIds[batch]);
|
||||
MapRenderer_RenderTranslucentBatch(batch);
|
||||
}
|
||||
Gfx_DisableMipmaps();
|
||||
@ -700,12 +700,12 @@ static void MapRenderer_EnvVariableChanged(void* obj, int envVar) {
|
||||
|
||||
static void MapRenderer_TerrainAtlasChanged(void* obj) {
|
||||
if (MapRenderer_1DUsedCount) {
|
||||
bool refreshRequired = elementsPerBitmap != Atlas1D_TilesPerAtlas;
|
||||
bool refreshRequired = elementsPerBitmap != Atlas1D.TilesPerAtlas;
|
||||
if (refreshRequired) MapRenderer_Refresh();
|
||||
}
|
||||
|
||||
MapRenderer_1DUsedCount = MapRenderer_UsedAtlases();
|
||||
elementsPerBitmap = Atlas1D_TilesPerAtlas;
|
||||
elementsPerBitmap = Atlas1D.TilesPerAtlas;
|
||||
MapRenderer_ResetPartFlags();
|
||||
}
|
||||
|
||||
|
12
src/Menus.c
12
src/Menus.c
@ -2955,7 +2955,7 @@ static void TexIdsOverlay_ContextRecreated(void* screen) {
|
||||
s->DynamicVb = Gfx_CreateDynamicVb(VERTEX_FORMAT_P3FT2FC4B, TEXID_OVERLAY_VERTICES_COUNT);
|
||||
TextAtlas_Make(&s->IdAtlas, &chars, &s->TextFont, &prefix);
|
||||
|
||||
s->XOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * Atlas_RowsCount, Game.Width);
|
||||
s->XOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * Atlas2D.RowsCount, Game.Width);
|
||||
s->YOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * ATLAS2D_TILES_PER_ROW, Game.Height);
|
||||
s->TileSize = size;
|
||||
|
||||
@ -2978,19 +2978,19 @@ static void TexIdsOverlay_RenderTerrain(struct TexIdsOverlay* s) {
|
||||
for (i = 0; i < ATLAS2D_TILES_PER_ROW * ATLAS2D_TILES_PER_ROW;) {
|
||||
ptr = vertices;
|
||||
idx = Atlas1D_Index(i + s->BaseTexLoc);
|
||||
end = i + Atlas1D_TilesPerAtlas;
|
||||
end = i + Atlas1D.TilesPerAtlas;
|
||||
|
||||
for (; i < end; i++) {
|
||||
tex.X = s->XOffset + Atlas2D_TileX(i) * size;
|
||||
tex.Y = s->YOffset + Atlas2D_TileY(i) * size;
|
||||
|
||||
tex.uv.V1 = Atlas1D_RowId(i + s->BaseTexLoc) * Atlas1D_InvTileSize;
|
||||
tex.uv.V2 = tex.uv.V1 + UV2_Scale * Atlas1D_InvTileSize;
|
||||
tex.uv.V1 = Atlas1D_RowId(i + s->BaseTexLoc) * Atlas1D.InvTileSize;
|
||||
tex.uv.V2 = tex.uv.V1 + UV2_Scale * Atlas1D.InvTileSize;
|
||||
|
||||
Gfx_Make2DQuad(&tex, col, &ptr);
|
||||
}
|
||||
|
||||
Gfx_BindTexture(Atlas1D_TexIds[idx]);
|
||||
Gfx_BindTexture(Atlas1D.TexIds[idx]);
|
||||
count = (int)(ptr - vertices);
|
||||
Gfx_UpdateDynamicVb_IndexedTris(s->DynamicVb, vertices, count);
|
||||
}
|
||||
@ -3042,7 +3042,7 @@ static void TexIdsOverlay_Render(void* screen, double delta) {
|
||||
origXOffset = s->XOffset;
|
||||
s->BaseTexLoc = 0;
|
||||
|
||||
for (rows = Atlas_RowsCount; rows > 0; rows -= ATLAS2D_TILES_PER_ROW) {
|
||||
for (rows = Atlas2D.RowsCount; rows > 0; rows -= ATLAS2D_TILES_PER_ROW) {
|
||||
TexIdsOverlay_RenderTerrain(s);
|
||||
TexIdsOverlay_RenderTextOverlay(s);
|
||||
|
||||
|
@ -1494,7 +1494,7 @@ static void BlockModel_GetBounds(struct Entity* e) {
|
||||
|
||||
static void BlockModel_Flush(void) {
|
||||
if (bModel_lastTexIndex != -1) {
|
||||
Gfx_BindTexture(Atlas1D_TexIds[bModel_lastTexIndex]);
|
||||
Gfx_BindTexture(Atlas1D.TexIds[bModel_lastTexIndex]);
|
||||
Models.Active->index = bModel_index;
|
||||
Model_UpdateVB();
|
||||
}
|
||||
|
@ -259,7 +259,7 @@ static void Terrain_Update1DCounts(void) {
|
||||
index = Atlas1D_Index(terrain_particles[i].TexLoc);
|
||||
terrain_1DCount[index] += 4;
|
||||
}
|
||||
for (i = 1; i < Atlas1D_Count; i++) {
|
||||
for (i = 1; i < Atlas1D.Count; i++) {
|
||||
terrain_1DIndices[i] = terrain_1DIndices[i - 1] + terrain_1DCount[i - 1];
|
||||
}
|
||||
}
|
||||
@ -281,11 +281,11 @@ static void Terrain_Render(float t) {
|
||||
}
|
||||
|
||||
Gfx_SetDynamicVbData(Particles_VB, vertices, terrain_count * 4);
|
||||
for (i = 0; i < Atlas1D_Count; i++) {
|
||||
for (i = 0; i < Atlas1D.Count; i++) {
|
||||
int partCount = terrain_1DCount[i];
|
||||
if (!partCount) continue;
|
||||
|
||||
Gfx_BindTexture(Atlas1D_TexIds[i]);
|
||||
Gfx_BindTexture(Atlas1D.TexIds[i]);
|
||||
Gfx_DrawVb_IndexedTris_Range(partCount, offset);
|
||||
offset += partCount;
|
||||
}
|
||||
@ -368,7 +368,7 @@ void Particles_BreakBlockEffect(Vector3I coords, BlockID old, BlockID now) {
|
||||
loc = Block_Tex(old, FACE_XMIN);
|
||||
|
||||
baseRec = Atlas1D_TexRec(loc, 1, &texIndex);
|
||||
uScale = (1.0f/16.0f); vScale = (1.0f/16.0f) * Atlas1D_InvTileSize;
|
||||
uScale = (1.0f/16.0f); vScale = (1.0f/16.0f) * Atlas1D.InvTileSize;
|
||||
|
||||
minBB = Blocks.MinBB[old]; maxBB = Blocks.MaxBB[old];
|
||||
minX = (int)(minBB.X * 16); maxX = (int)(maxBB.X * 16);
|
||||
|
@ -521,7 +521,7 @@ static bool LoadingScreen_MouseScroll(void* screen, float delta) { return true;
|
||||
static void LoadingScreen_UpdateBackgroundVB(VertexP3fT2fC4b* vertices, int count, int atlasIndex, bool* bound) {
|
||||
if (!(*bound)) {
|
||||
*bound = true;
|
||||
Gfx_BindTexture(Atlas1D_TexIds[atlasIndex]);
|
||||
Gfx_BindTexture(Atlas1D.TexIds[atlasIndex]);
|
||||
}
|
||||
|
||||
Gfx_SetVertexFormat(VERTEX_FORMAT_P3FT2FC4B);
|
||||
|
@ -223,7 +223,7 @@ static void Animations_ReadDescription(struct Stream* stream, const String* path
|
||||
#define ANIMS_FAST_SIZE 64
|
||||
static void Animations_Draw(struct AnimationData* data, TextureLoc texLoc, int size) {
|
||||
int dstX = Atlas1D_Index(texLoc), srcX;
|
||||
int dstY = Atlas1D_RowId(texLoc) * Atlas_TileSize;
|
||||
int dstY = Atlas1D_RowId(texLoc) * Atlas2D.TileSize;
|
||||
GfxResourceID tex;
|
||||
|
||||
uint8_t buffer[Bitmap_DataSize(ANIMS_FAST_SIZE, ANIMS_FAST_SIZE)];
|
||||
@ -247,7 +247,7 @@ static void Animations_Draw(struct AnimationData* data, TextureLoc texLoc, int s
|
||||
Bitmap_CopyBlock(srcX, data->FrameY, 0, 0, &anims_bmp, &frame, size);
|
||||
}
|
||||
|
||||
tex = Atlas1D_TexIds[dstX];
|
||||
tex = Atlas1D.TexIds[dstX];
|
||||
if (tex) { Gfx_UpdateTexturePart(tex, 0, dstY, &frame, Gfx.Mipmaps); }
|
||||
if (size > ANIMS_FAST_SIZE) Mem_Free(ptr);
|
||||
}
|
||||
@ -297,7 +297,7 @@ static void Animations_Validate(void) {
|
||||
tileX = Atlas2D_TileX(data.TexLoc);
|
||||
tileY = Atlas2D_TileY(data.TexLoc);
|
||||
|
||||
if (data.FrameSize > Atlas_TileSize || tileY >= Atlas_RowsCount) {
|
||||
if (data.FrameSize > Atlas2D.TileSize || tileY >= Atlas2D.RowsCount) {
|
||||
Chat_Add2("&cAnimation frames for tile (%i, %i) are bigger than the size of a tile in terrain.png", &tileX, &tileY);
|
||||
} else if (maxX > anims_bmp.Width || maxY > anims_bmp.Height) {
|
||||
Chat_Add2("&cSome of the animation frames for tile (%i, %i) are at coordinates outside animations.png", &tileX, &tileY);
|
||||
@ -317,11 +317,11 @@ static void Animations_Tick(struct ScheduledTask* task) {
|
||||
int i, size;
|
||||
|
||||
if (anims_useLavaAnim) {
|
||||
size = min(Atlas_TileSize, 64);
|
||||
size = min(Atlas2D.TileSize, 64);
|
||||
Animations_Draw(NULL, 30, size);
|
||||
}
|
||||
if (anims_useWaterAnim) {
|
||||
size = min(Atlas_TileSize, 64);
|
||||
size = min(Atlas2D.TileSize, 64);
|
||||
Animations_Draw(NULL, 14, size);
|
||||
}
|
||||
|
||||
@ -388,12 +388,8 @@ struct IGameComponent Animations_Component = {
|
||||
/*########################################################################################################################*
|
||||
*------------------------------------------------------TerrainAtlas-------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
Bitmap Atlas_Bitmap;
|
||||
int Atlas_TileSize, Atlas_RowsCount;
|
||||
int Atlas1D_Count, Atlas1D_TilesPerAtlas;
|
||||
int Atlas1D_Mask, Atlas1D_Shift;
|
||||
float Atlas1D_InvTileSize;
|
||||
GfxResourceID Atlas1D_TexIds[ATLAS1D_MAX_ATLASES];
|
||||
struct _Atlas2DData Atlas2D;
|
||||
struct _Atlas1DData Atlas1D;
|
||||
|
||||
TextureRec Atlas1D_TexRec(TextureLoc texLoc, int uCount, int* index) {
|
||||
TextureRec rec;
|
||||
@ -402,16 +398,16 @@ TextureRec Atlas1D_TexRec(TextureLoc texLoc, int uCount, int* index) {
|
||||
|
||||
/* Adjust coords to be slightly inside - fixes issues with AMD/ATI cards */
|
||||
rec.U1 = 0.0f;
|
||||
rec.V1 = y * Atlas1D_InvTileSize;
|
||||
rec.V1 = y * Atlas1D.InvTileSize;
|
||||
rec.U2 = (uCount - 1) + UV2_Scale;
|
||||
rec.V2 = rec.V1 + UV2_Scale * Atlas1D_InvTileSize;
|
||||
rec.V2 = rec.V1 + UV2_Scale * Atlas1D.InvTileSize;
|
||||
return rec;
|
||||
}
|
||||
|
||||
static void Atlas_Convert2DTo1D(void) {
|
||||
int tileSize = Atlas_TileSize;
|
||||
int tilesPerAtlas = Atlas1D_TilesPerAtlas;
|
||||
int atlasesCount = Atlas1D_Count;
|
||||
int tileSize = Atlas2D.TileSize;
|
||||
int tilesPerAtlas = Atlas1D.TilesPerAtlas;
|
||||
int atlasesCount = Atlas1D.Count;
|
||||
Bitmap atlas1D;
|
||||
int atlasX, atlasY;
|
||||
int tile = 0, i, y;
|
||||
@ -425,9 +421,9 @@ static void Atlas_Convert2DTo1D(void) {
|
||||
atlasY = Atlas2D_TileY(tile) * tileSize;
|
||||
|
||||
Bitmap_CopyBlock(atlasX, atlasY, 0, y * tileSize,
|
||||
&Atlas_Bitmap, &atlas1D, tileSize);
|
||||
&Atlas2D.Bitmap, &atlas1D, tileSize);
|
||||
}
|
||||
Atlas1D_TexIds[i] = Gfx_CreateTexture(&atlas1D, true, Gfx.Mipmaps);
|
||||
Atlas1D.TexIds[i] = Gfx_CreateTexture(&atlas1D, true, Gfx.Mipmaps);
|
||||
}
|
||||
Mem_Free(atlas1D.Scan0);
|
||||
}
|
||||
@ -436,38 +432,38 @@ static void Atlas_Update1D(void) {
|
||||
int maxAtlasHeight, maxTilesPerAtlas, maxTiles;
|
||||
|
||||
maxAtlasHeight = min(4096, Gfx.MaxTexHeight);
|
||||
maxTilesPerAtlas = maxAtlasHeight / Atlas_TileSize;
|
||||
maxTiles = Atlas_RowsCount * ATLAS2D_TILES_PER_ROW;
|
||||
maxTilesPerAtlas = maxAtlasHeight / Atlas2D.TileSize;
|
||||
maxTiles = Atlas2D.RowsCount * ATLAS2D_TILES_PER_ROW;
|
||||
|
||||
Atlas1D_TilesPerAtlas = min(maxTilesPerAtlas, maxTiles);
|
||||
Atlas1D_Count = Math_CeilDiv(maxTiles, Atlas1D_TilesPerAtlas);
|
||||
Atlas1D.TilesPerAtlas = min(maxTilesPerAtlas, maxTiles);
|
||||
Atlas1D.Count = Math_CeilDiv(maxTiles, Atlas1D.TilesPerAtlas);
|
||||
|
||||
Atlas1D_InvTileSize = 1.0f / Atlas1D_TilesPerAtlas;
|
||||
Atlas1D_Mask = Atlas1D_TilesPerAtlas - 1;
|
||||
Atlas1D_Shift = Math_Log2(Atlas1D_TilesPerAtlas);
|
||||
Atlas1D.InvTileSize = 1.0f / Atlas1D.TilesPerAtlas;
|
||||
Atlas1D.Mask = Atlas1D.TilesPerAtlas - 1;
|
||||
Atlas1D.Shift = Math_Log2(Atlas1D.TilesPerAtlas);
|
||||
}
|
||||
|
||||
void Atlas_Update(Bitmap* bmp) {
|
||||
Atlas_Bitmap = *bmp;
|
||||
Atlas_TileSize = bmp->Width / ATLAS2D_TILES_PER_ROW;
|
||||
Atlas_RowsCount = bmp->Height / Atlas_TileSize;
|
||||
Atlas_RowsCount = min(Atlas_RowsCount, ATLAS2D_MAX_ROWS_COUNT);
|
||||
Atlas2D.Bitmap = *bmp;
|
||||
Atlas2D.TileSize = bmp->Width / ATLAS2D_TILES_PER_ROW;
|
||||
Atlas2D.RowsCount = bmp->Height / Atlas2D.TileSize;
|
||||
Atlas2D.RowsCount = min(Atlas2D.RowsCount, ATLAS2D_MAX_ROWS_COUNT);
|
||||
|
||||
Atlas_Update1D();
|
||||
Atlas_Convert2DTo1D();
|
||||
}
|
||||
|
||||
static GfxResourceID Atlas_LoadTile_Raw(TextureLoc texLoc, Bitmap* element) {
|
||||
int size = Atlas_TileSize;
|
||||
int size = Atlas2D.TileSize;
|
||||
int x = Atlas2D_TileX(texLoc), y = Atlas2D_TileY(texLoc);
|
||||
if (y >= Atlas_RowsCount) return GFX_NULL;
|
||||
if (y >= Atlas2D.RowsCount) return GFX_NULL;
|
||||
|
||||
Bitmap_CopyBlock(x * size, y * size, 0, 0, &Atlas_Bitmap, element, size);
|
||||
Bitmap_CopyBlock(x * size, y * size, 0, 0, &Atlas2D.Bitmap, element, size);
|
||||
return Gfx_CreateTexture(element, false, Gfx.Mipmaps);
|
||||
}
|
||||
|
||||
GfxResourceID Atlas_LoadTile(TextureLoc texLoc) {
|
||||
int tileSize = Atlas_TileSize;
|
||||
GfxResourceID Atlas2D_LoadTile(TextureLoc texLoc) {
|
||||
int tileSize = Atlas2D.TileSize;
|
||||
Bitmap tile;
|
||||
GfxResourceID texId;
|
||||
uint8_t scan0[Bitmap_DataSize(64, 64)];
|
||||
@ -486,11 +482,11 @@ GfxResourceID Atlas_LoadTile(TextureLoc texLoc) {
|
||||
|
||||
void Atlas_Free(void) {
|
||||
int i;
|
||||
Mem_Free(Atlas_Bitmap.Scan0);
|
||||
Atlas_Bitmap.Scan0 = NULL;
|
||||
Mem_Free(Atlas2D.Bitmap.Scan0);
|
||||
Atlas2D.Bitmap.Scan0 = NULL;
|
||||
|
||||
for (i = 0; i < Atlas1D_Count; i++) {
|
||||
Gfx_DeleteTexture(&Atlas1D_TexIds[i]);
|
||||
for (i = 0; i < Atlas1D.Count; i++) {
|
||||
Gfx_DeleteTexture(&Atlas1D.TexIds[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,37 +27,42 @@ extern struct IGameComponent Animations_Component;
|
||||
/* Maximum possible number of 1D terrain atlases. (worst case, each 1D atlas only has 1 tile) */
|
||||
#define ATLAS1D_MAX_ATLASES (ATLAS2D_TILES_PER_ROW * ATLAS2D_MAX_ROWS_COUNT)
|
||||
|
||||
/* Bitmap that contains the textures of all tiles. */
|
||||
/* Tiles are indexed left to right, top to bottom. */
|
||||
extern Bitmap Atlas_Bitmap;
|
||||
/* Size of each tile in pixels. (default 16x16) */
|
||||
extern int Atlas_TileSize;
|
||||
/* Number of rows in the atlas. (default 16, can be 32) */
|
||||
extern int Atlas_RowsCount;
|
||||
/* Number of 1D atlases the atlas was split into. */
|
||||
extern int Atlas1D_Count;
|
||||
/* Number of tiles in each 1D atlas. */
|
||||
extern int Atlas1D_TilesPerAtlas;
|
||||
/* Converts a tile id into 1D atlas index, and index within that atlas. */
|
||||
extern int Atlas1D_Mask, Atlas1D_Shift;
|
||||
/* Texture V coord that equals the size of one tile. (i.e. 1/Atlas1D_TilesPerAtlas) */
|
||||
/* NOTE: The texture U coord that equals the size of one tile is 1. */
|
||||
extern float Atlas1D_InvTileSize;
|
||||
/* Textures for each 1D atlas. Only Atlas1D_Count of these are valid. */
|
||||
extern GfxResourceID Atlas1D_TexIds[ATLAS1D_MAX_ATLASES];
|
||||
CC_VAR extern struct _Atlas2DData {
|
||||
/* Bitmap that contains the textures of all tiles. */
|
||||
/* Tiles are indexed left to right, top to bottom. */
|
||||
Bitmap Bitmap;
|
||||
/* Size of each tile in pixels. (default 16x16) */
|
||||
int TileSize;
|
||||
/* Number of rows in the atlas. (default 16, can be 32) */
|
||||
int RowsCount;
|
||||
} Atlas2D;
|
||||
|
||||
CC_VAR extern struct _Atlas1DData {
|
||||
/* Number of 1D atlases the atlas was split into. */
|
||||
int Count;
|
||||
/* Number of tiles in each 1D atlas. */
|
||||
int TilesPerAtlas;
|
||||
/* Converts a tile id into 1D atlas index, and index within that atlas. */
|
||||
int Mask, Shift;
|
||||
/* Texture V coord that equals the size of one tile. (i.e. 1/Atlas1D.TilesPerAtlas) */
|
||||
/* NOTE: The texture U coord that equals the size of one tile is 1. */
|
||||
float InvTileSize;
|
||||
/* Textures for each 1D atlas. Only Atlas1D_Count of these are valid. */
|
||||
GfxResourceID TexIds[ATLAS1D_MAX_ATLASES];
|
||||
} Atlas1D;
|
||||
|
||||
#define Atlas2D_TileX(texLoc) ((texLoc) & ATLAS2D_MASK) /* texLoc % ATLAS2D_TILES_PER_ROW */
|
||||
#define Atlas2D_TileY(texLoc) ((texLoc) >> ATLAS2D_SHIFT) /* texLoc / ATLAS2D_TILES_PER_ROW */
|
||||
/* Returns the index of the given tile id within a 1D atlas */
|
||||
#define Atlas1D_RowId(texLoc) ((texLoc) & Atlas1D_Mask) /* texLoc % Atlas1D_TilesPerAtlas */
|
||||
#define Atlas1D_RowId(texLoc) ((texLoc) & Atlas1D.Mask) /* texLoc % Atlas1D_TilesPerAtlas */
|
||||
/* Returns the index of the 1D atlas within the array of 1D atlases that contains the given tile id */
|
||||
#define Atlas1D_Index(texLoc) ((texLoc) >> Atlas1D_Shift) /* texLoc / Atlas1D_TilesPerAtlas */
|
||||
#define Atlas1D_Index(texLoc) ((texLoc) >> Atlas1D.Shift) /* texLoc / Atlas1D_TilesPerAtlas */
|
||||
|
||||
/* Loads the given atlas and converts it into an array of 1D atlases. */
|
||||
/* NOTE: Use Game_ChangeTerrainAtlas to change atlas, because that raises TextureEvents.AtlasChanged */
|
||||
void Atlas_Update(Bitmap* bmp);
|
||||
/* Loads the given tile into a new separate texture. */
|
||||
GfxResourceID Atlas_LoadTile(TextureLoc texLoc);
|
||||
GfxResourceID Atlas2D_LoadTile(TextureLoc texLoc);
|
||||
/* Frees the atlas and 1D atlas textures. */
|
||||
void Atlas_Free(void);
|
||||
/* Returns the UV rectangle of the given tile id in the 1D atlases. */
|
||||
|
14
src/Utils.c
14
src/Utils.c
@ -88,20 +88,6 @@ void DateTime_FromTotalMs(struct DateTime* time, TimeMS ms) {
|
||||
}
|
||||
}
|
||||
|
||||
void DateTime_HttpDate(TimeMS ms, String* str) {
|
||||
static const char* days_of_week[7] = { "Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun" };
|
||||
static const char* month_names[13] = { NULL, "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
|
||||
struct DateTime t;
|
||||
int days;
|
||||
|
||||
DateTime_FromTotalMs(&t, ms);
|
||||
days = DateTime_TotalDays(&t);
|
||||
|
||||
String_Format2(str, "%c, %p2 ", days_of_week[days % 7], &t.Day);
|
||||
String_Format2(str, "%c %p4 ", month_names[t.Month], &t.Year);
|
||||
String_Format3(str, "%p2:%p2:%p2 GMT", &t.Hour, &t.Minute, &t.Second);
|
||||
}
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*----------------------------------------------------------Misc-----------------------------------------------------------*
|
||||
|
@ -29,7 +29,6 @@ struct DateTime {
|
||||
int DateTime_TotalDays(const struct DateTime* time);
|
||||
TimeMS DateTime_TotalMs(const struct DateTime* time);
|
||||
void DateTime_FromTotalMs(struct DateTime* time, TimeMS ms);
|
||||
void DateTime_HttpDate(TimeMS ms, String* str);
|
||||
|
||||
CC_NOINLINE int Utils_ParseEnum(const String* text, int defValue, const char** names, int namesCount);
|
||||
bool Utils_IsUrlPrefix(const String* value, int index);
|
||||
|
@ -13,7 +13,6 @@ struct AABB;
|
||||
/* Packs an x,y,z into a single index */
|
||||
#define World_Pack(x, y, z) (((y) * World.Length + (z)) * World.Width + (x))
|
||||
|
||||
/* Contains general data about the world, primarily the blocks. */
|
||||
CC_VAR extern struct _WorldData {
|
||||
/* The blocks in the world. */
|
||||
BlockRaw* Blocks;
|
||||
@ -92,7 +91,6 @@ enum EnvVar {
|
||||
ENV_VAR_SKYBOX_COL
|
||||
};
|
||||
|
||||
/* Contains data about the current environment of the world. */
|
||||
CC_VAR extern struct _EnvData {
|
||||
BlockID EdgeBlock, SidesBlock;
|
||||
int EdgeHeight, SidesOffset;
|
||||
|
Loading…
x
Reference in New Issue
Block a user