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Skip drawing sprite groups we can never see.
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@ -145,8 +145,16 @@ namespace ClassicalSharp.Renderers {
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DrawPart( info, ref part );
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if( part.SpriteCount > 0 ) {
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int groupCount = part.SpriteCount / 4;
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api.FaceCulling = true;
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api.DrawIndexedVb_TrisT2fC4b( part.SpriteCount, 0 );
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if( info.DrawRight || info.DrawFront )
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api.DrawIndexedVb_TrisT2fC4b( groupCount, 0 );
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if( info.DrawLeft || info.DrawBack )
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api.DrawIndexedVb_TrisT2fC4b( groupCount, groupCount );
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if( info.DrawLeft || info.DrawFront )
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api.DrawIndexedVb_TrisT2fC4b( groupCount, groupCount * 2 );
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if( info.DrawRight || info.DrawBack )
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api.DrawIndexedVb_TrisT2fC4b( groupCount, groupCount * 3 );
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api.FaceCulling = false;
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}
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game.Vertices += part.IndicesCount;
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