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X11: Fix 30 bit depth showing corrupted launcher colors (Thanks colbydray), fixes #642
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@ -1009,19 +1009,20 @@ static void BlitFramebuffer(int x1, int y1, int width, int height) {
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switch (win_visual.depth)
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{
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case 30: /* B10 G10 R10 A2 */
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pixel = B | (G << 10) | (B << 20) | ((A >> 6) << 30);
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case 30: /* R10 G10 B10 A2 */
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pixel = (R << 2) | ((G << 2) << 10) | ((B << 2) << 20) | ((A >> 6) << 30);
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((cc_uint32*)dst)[x] = pixel;
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break;
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case 16: /* B5 G6 R5 */
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pixel = (B >> 3) | ((G >> 2) << 5) | ((R >> 3) << 11);
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pixel = (B >> 3) | ((G >> 2) << 5) | ((R >> 3) << 11);
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((cc_uint16*)dst)[x] = pixel;
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break;
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case 15: /* B5 G5 R5 */
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pixel = (B >> 3) | ((G >> 3) << 5) | ((R >> 3) << 10);
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pixel = (B >> 3) | ((G >> 3) << 5) | ((R >> 3) << 10);
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((cc_uint16*)dst)[x] = pixel;
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break;
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case 8: /* B2 G3 R3 */
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pixel = (B >> 6) | ((G >> 5) << 2) | ((R >> 5) << 5);
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pixel = (B >> 6) | ((G >> 5) << 2) | ((R >> 5) << 5);
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((cc_uint8*) dst)[x] = pixel;
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break;
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}
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