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@ -1062,12 +1062,12 @@ void LocalPlayers_MoveToSpawn(struct LocationUpdate* update) {
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}
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void LocalPlayer_CalcDefaultSpawn(struct LocalPlayer* p, struct LocationUpdate* update) {
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float x = 0;//(World.Width / 2) + 0.5f;
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float z = 0;//(World.Length / 2) + 0.5f;
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float x = (World.Width / 2) + 0.5f;
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float z = (World.Length / 2) + 0.5f;
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update->flags = LU_HAS_POS | LU_HAS_YAW | LU_HAS_PITCH;
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update->pos = Respawn_FindSpawnPosition(x, z, p->Base.Size);
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update->yaw = 45.0f;
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update->yaw = 0.0f;
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update->pitch = 0.0f;
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}
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@ -136,7 +136,7 @@ static void SPConnection_BeginConnect(void) {
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horSize = 16;
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verSize = 16;
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#elif defined CC_BUILD_LOWMEM
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horSize = 128;
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horSize = 64;
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verSize = 64;
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#else
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horSize = Game_ClassicMode ? 256 : 128;
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@ -150,7 +150,7 @@ static void SPConnection_BeginConnect(void) {
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Gen_Active = &NotchyGen;
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#endif
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Gen_Seed = 6789;;//Random_Next(&rnd, Int32_MaxValue);
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Gen_Seed = Random_Next(&rnd, Int32_MaxValue);
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Gen_Start();
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GeneratingScreen_Show();
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@ -14,6 +14,7 @@
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#define INT_VGA 0x10
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#define VGA_CMD_SETMODE 0x0000
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#define VGA_MODE_TEXT_BW 0x02
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#define VGA_MODE_320x200_8 0x13
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#define INT_MOUSE 0x33
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@ -199,7 +200,11 @@ void Window_Free(void) {
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Mem_Set(screen, 0, DISP_WIDTH * DISP_HEIGHT);
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__djgpp_nearptr_disable();
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// TODO restore VGA mode and palette?
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// Restore VGA to text mode
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__dpmi_regs regs;
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regs.x.ax = VGA_CMD_SETMODE | VGA_MODE_TEXT_BW;
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__dpmi_int(INT_VGA, ®s);
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}
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static void DoCreateWindow(int width, int height) {
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