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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-14 10:05:44 -04:00
Use single DrawVb method.
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@ -254,21 +254,9 @@ namespace ClassicalSharp.GraphicsAPI {
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return IsValid( iBuffers, ib );
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}
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public override void DrawVbPos3fTex2f( DrawMode mode, int id, int verticesCount ) {
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public override void DrawVb( DrawMode mode, VertexFormat format, int id, int verticesCount ) {
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device.SetStreamSource( 0, vBuffers[id], 0 );
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device.VertexFormat = VertexFormats.Position | VertexFormats.Texture1;
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device.DrawPrimitives( modeMappings[(int)mode], 0, verticesCount / 3 );
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}
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public override void DrawVbPos3fCol4b( DrawMode mode, int id, int verticesCount ) {
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device.SetStreamSource( 0, vBuffers[id], 0 );
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device.VertexFormat = VertexFormats.Position | VertexFormats.Diffuse;
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device.DrawPrimitives( modeMappings[(int)mode], 0, verticesCount / 3 );
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}
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public override void DrawVbPos3fTex2fCol4b( DrawMode mode, int id, int verticesCount ) {
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device.SetStreamSource( 0, vBuffers[id], 0 );
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device.VertexFormat = VertexFormats.Position | VertexFormats.Texture1 | VertexFormats.Diffuse;
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device.VertexFormat = formatMapping[(int)format];
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device.DrawPrimitives( modeMappings[(int)mode], 0, verticesCount / 3 );
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}
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@ -122,11 +122,7 @@ namespace ClassicalSharp.GraphicsAPI {
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public abstract void DeleteIb( int ib );
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public abstract void DrawVbPos3fTex2f( DrawMode mode, int id, int verticesCount );
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public abstract void DrawVbPos3fCol4b( DrawMode mode, int id, int verticesCount );
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public abstract void DrawVbPos3fTex2fCol4b( DrawMode mode, int id, int verticesCount );
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public abstract void DrawVb( DrawMode mode, VertexFormat format, int id, int verticesCount );
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public abstract void BeginVbBatch( VertexFormat format );
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@ -265,20 +265,8 @@ namespace ClassicalSharp.GraphicsAPI {
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return GL.Arb.IsBuffer( ib );
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}
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public override void DrawVbPos3fTex2f( DrawMode mode, int id, int verticesCount ) {
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BeginVbBatch( VertexFormat.VertexPos3fTex2f );
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DrawVbBatch( mode, id, verticesCount );
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EndVbBatch();
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}
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public override void DrawVbPos3fCol4b( DrawMode mode, int id, int verticesCount ) {
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BeginVbBatch( VertexFormat.VertexPos3fCol4b );
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DrawVbBatch( mode, id, verticesCount );
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EndVbBatch();
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}
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public override void DrawVbPos3fTex2fCol4b( DrawMode mode, int id, int verticesCount ) {
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BeginVbBatch( VertexFormat.VertexPos3fTex2fCol4b );
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public override void DrawVb( DrawMode mode, VertexFormat format, int id, int verticesCount ) {
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BeginVbBatch( format );
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DrawVbBatch( mode, id, verticesCount );
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EndVbBatch();
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}
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@ -16,7 +16,7 @@ namespace ClassicalSharp {
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}
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public void Render() {
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Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, VbId, Count );
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Graphics.DrawVb( DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b, VbId, Count );
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}
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public void Dispose() {
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@ -45,7 +45,7 @@ namespace ClassicalSharp {
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Graphics.Texturing = true;
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Graphics.Bind2DTexture( sideTexId );
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Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, sidesVboId, sidesVertices );
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Graphics.DrawVb( DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b, sidesVboId, sidesVertices );
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Graphics.Texturing = false;
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}
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@ -55,7 +55,7 @@ namespace ClassicalSharp {
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Graphics.Texturing = true;
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Graphics.AlphaBlending = true;
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Graphics.Bind2DTexture( edgeTexId );
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Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, edgesVboId, edgesVertices );
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Graphics.DrawVb( DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b, edgesVboId, edgesVertices );
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Graphics.AlphaBlending = false;
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Graphics.Texturing = false;
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}
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@ -29,7 +29,7 @@ namespace ClassicalSharp.Renderers {
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Vector3 pos = Window.LocalPlayer.EyePosition;
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if( pos.Y < Map.Height + skyOffset ) {
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Graphics.DrawVbPos3fCol4b( DrawMode.Triangles, skyVbo, skyVertices );
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Graphics.DrawVb( DrawMode.Triangles, VertexFormat.VertexPos3fCol4b, skyVbo, skyVertices );
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}
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RenderClouds( deltaTime );
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ResetFog();
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@ -97,7 +97,7 @@ namespace ClassicalSharp.Renderers {
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Graphics.AlphaTest = true;
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Graphics.Texturing = true;
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Graphics.Bind2DTexture( cloudTexture );
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Graphics.DrawVbPos3fTex2fCol4b( DrawMode.Triangles, cloudsVbo, cloudsVertices );
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Graphics.DrawVb( DrawMode.Triangles, VertexFormat.VertexPos3fTex2fCol4b, cloudsVbo, cloudsVertices );
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Graphics.AlphaTest = false;
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Graphics.Texturing = false;
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