diff --git a/ClassicalSharp/Game/Events.cs b/ClassicalSharp/Game/Events.cs index 500dab5d4..93923c7c6 100644 --- a/ClassicalSharp/Game/Events.cs +++ b/ClassicalSharp/Game/Events.cs @@ -48,7 +48,7 @@ namespace ClassicalSharp { /// Raised when the user changed their view/fog distance. public event EventHandler ViewDistanceChanged; - internal void RaiseViewDistanceChanged() { Raise( ViewDistanceChanged ); } + internal void RaiseViewDistanceChanged() { Raise( ViewDistanceChanged ); } /// Raised when the held block is changed by the user or by CPE. public event EventHandler HeldBlockChanged; diff --git a/ClassicalSharp/Model/PlayerModel.cs b/ClassicalSharp/Model/PlayerModel.cs index ebd2beaa7..2bd8dbefc 100644 --- a/ClassicalSharp/Model/PlayerModel.cs +++ b/ClassicalSharp/Model/PlayerModel.cs @@ -92,7 +92,7 @@ namespace ClassicalSharp.Model { graphics.AlphaTest = true; if( p.RenderHat ) { - DrawRotate( 0, 23.5f/16f, 0, -p.PitchRadians, 0, 0, model.Hat ); + DrawRotate( 0, 24f/16f, 0, -p.PitchRadians, 0, 0, model.Hat ); } } diff --git a/readme.md b/readme.md index 62caa672c..240ecc605 100644 --- a/readme.md +++ b/readme.md @@ -1,7 +1,8 @@ ClassicalSharp is a custom Minecraft Classic client written in C# that works on both Windows and Linux. **It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.** -You can get the latest binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases). +You can grab the latest stable binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases). +You can grab the very latest OpenGL build [here](http://cs.classicube.net/latest.zip) and the latest Direct3D 9 build [here](http://cs.classicube.net/latest.DirectX.zip). #### What ClassicalSharp is * Works with both minecraft.net and classicube.net accounts.