diff --git a/ClassicalSharp/Game/Events.cs b/ClassicalSharp/Game/Events.cs
index 500dab5d4..93923c7c6 100644
--- a/ClassicalSharp/Game/Events.cs
+++ b/ClassicalSharp/Game/Events.cs
@@ -48,7 +48,7 @@ namespace ClassicalSharp {
/// Raised when the user changed their view/fog distance.
public event EventHandler ViewDistanceChanged;
- internal void RaiseViewDistanceChanged() { Raise( ViewDistanceChanged ); }
+ internal void RaiseViewDistanceChanged() { Raise( ViewDistanceChanged ); }
/// Raised when the held block is changed by the user or by CPE.
public event EventHandler HeldBlockChanged;
diff --git a/ClassicalSharp/Model/PlayerModel.cs b/ClassicalSharp/Model/PlayerModel.cs
index ebd2beaa7..2bd8dbefc 100644
--- a/ClassicalSharp/Model/PlayerModel.cs
+++ b/ClassicalSharp/Model/PlayerModel.cs
@@ -92,7 +92,7 @@ namespace ClassicalSharp.Model {
graphics.AlphaTest = true;
if( p.RenderHat ) {
- DrawRotate( 0, 23.5f/16f, 0, -p.PitchRadians, 0, 0, model.Hat );
+ DrawRotate( 0, 24f/16f, 0, -p.PitchRadians, 0, 0, model.Hat );
}
}
diff --git a/readme.md b/readme.md
index 62caa672c..240ecc605 100644
--- a/readme.md
+++ b/readme.md
@@ -1,7 +1,8 @@
ClassicalSharp is a custom Minecraft Classic client written in C# that works on both Windows and Linux.
**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
-You can get the latest binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
+You can grab the latest stable binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
+You can grab the very latest OpenGL build [here](http://cs.classicube.net/latest.zip) and the latest Direct3D 9 build [here](http://cs.classicube.net/latest.DirectX.zip).
#### What ClassicalSharp is
* Works with both minecraft.net and classicube.net accounts.