diff --git a/ClassicalSharp/ClassicalSharp.csproj b/ClassicalSharp/ClassicalSharp.csproj index c44b30170..c4f225fd9 100644 --- a/ClassicalSharp/ClassicalSharp.csproj +++ b/ClassicalSharp/ClassicalSharp.csproj @@ -290,7 +290,7 @@ - + diff --git a/ClassicalSharp/Singleplayer/FoilagePhysics.cs b/ClassicalSharp/Singleplayer/FoliagePhysics.cs similarity index 98% rename from ClassicalSharp/Singleplayer/FoilagePhysics.cs rename to ClassicalSharp/Singleplayer/FoliagePhysics.cs index d070c84a8..6e81ffdf0 100644 --- a/ClassicalSharp/Singleplayer/FoilagePhysics.cs +++ b/ClassicalSharp/Singleplayer/FoliagePhysics.cs @@ -10,13 +10,13 @@ using BlockID = System.Byte; namespace ClassicalSharp.Singleplayer { - public class FoilagePhysics { + public class FoliagePhysics { Game game; PhysicsBase physics; World map; Random rnd = new Random(); - public FoilagePhysics(Game game, PhysicsBase physics) { + public FoliagePhysics(Game game, PhysicsBase physics) { this.game = game; this.physics = physics; map = game.World; diff --git a/ClassicalSharp/Singleplayer/Physics.cs b/ClassicalSharp/Singleplayer/Physics.cs index c2ce533c9..a30663b95 100644 --- a/ClassicalSharp/Singleplayer/Physics.cs +++ b/ClassicalSharp/Singleplayer/Physics.cs @@ -24,7 +24,7 @@ namespace ClassicalSharp.Singleplayer { public const int tickShift = 27; FallingPhysics falling; TNTPhysics tnt; - FoilagePhysics foilage; + FoliagePhysics foliage; LiquidPhysics liquid; OtherPhysics other; @@ -49,7 +49,7 @@ namespace ClassicalSharp.Singleplayer { falling = new FallingPhysics(game, this); tnt = new TNTPhysics(game, this); - foilage = new FoilagePhysics(game, this); + foliage = new FoliagePhysics(game, this); liquid = new LiquidPhysics(game, this); other = new OtherPhysics(game, this); }