diff --git a/ClassicalSharp/ClassicalSharp.csproj b/ClassicalSharp/ClassicalSharp.csproj
index c44b30170..c4f225fd9 100644
--- a/ClassicalSharp/ClassicalSharp.csproj
+++ b/ClassicalSharp/ClassicalSharp.csproj
@@ -290,7 +290,7 @@
-
+
diff --git a/ClassicalSharp/Singleplayer/FoilagePhysics.cs b/ClassicalSharp/Singleplayer/FoliagePhysics.cs
similarity index 98%
rename from ClassicalSharp/Singleplayer/FoilagePhysics.cs
rename to ClassicalSharp/Singleplayer/FoliagePhysics.cs
index d070c84a8..6e81ffdf0 100644
--- a/ClassicalSharp/Singleplayer/FoilagePhysics.cs
+++ b/ClassicalSharp/Singleplayer/FoliagePhysics.cs
@@ -10,13 +10,13 @@ using BlockID = System.Byte;
namespace ClassicalSharp.Singleplayer {
- public class FoilagePhysics {
+ public class FoliagePhysics {
Game game;
PhysicsBase physics;
World map;
Random rnd = new Random();
- public FoilagePhysics(Game game, PhysicsBase physics) {
+ public FoliagePhysics(Game game, PhysicsBase physics) {
this.game = game;
this.physics = physics;
map = game.World;
diff --git a/ClassicalSharp/Singleplayer/Physics.cs b/ClassicalSharp/Singleplayer/Physics.cs
index c2ce533c9..a30663b95 100644
--- a/ClassicalSharp/Singleplayer/Physics.cs
+++ b/ClassicalSharp/Singleplayer/Physics.cs
@@ -24,7 +24,7 @@ namespace ClassicalSharp.Singleplayer {
public const int tickShift = 27;
FallingPhysics falling;
TNTPhysics tnt;
- FoilagePhysics foilage;
+ FoliagePhysics foliage;
LiquidPhysics liquid;
OtherPhysics other;
@@ -49,7 +49,7 @@ namespace ClassicalSharp.Singleplayer {
falling = new FallingPhysics(game, this);
tnt = new TNTPhysics(game, this);
- foilage = new FoilagePhysics(game, this);
+ foliage = new FoliagePhysics(game, this);
liquid = new LiquidPhysics(game, this);
other = new OtherPhysics(game, this);
}