Merge pull request #881 from UnknownShadow200/AudioFixup3

Audio fixup part 3
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UnknownShadow200 2021-08-12 20:24:58 +10:00 committed by GitHub
commit cfb4917c92
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2 changed files with 234 additions and 122 deletions

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@ -49,6 +49,14 @@ static int GetVolume(const char* volKey, const char* boolKey) {
return volume; return volume;
} }
/* Common/Base methods */
static void AudioWarn(cc_result res, const char* action) {
Logger_Warn(res, action, Audio_DescribeError);
}
static void AudioBase_Clear(struct AudioContext* ctx);
static void* AudioBase_AdjustSound(struct AudioContext* ctx, struct Sound* snd, int volume);
static cc_result AudioBase_PlaySound(struct AudioContext* ctx, struct Sound* snd, void* data);
#if defined CC_BUILD_OPENAL #if defined CC_BUILD_OPENAL
/*########################################################################################################################* /*########################################################################################################################*
@ -69,6 +77,12 @@ static int GetVolume(const char* volKey, const char* boolKey) {
#define AL_FORMAT_MONO16 0x1101 #define AL_FORMAT_MONO16 0x1101
#define AL_FORMAT_STEREO16 0x1103 #define AL_FORMAT_STEREO16 0x1103
#define AL_INVALID_NAME 0xA001
#define AL_INVALID_ENUM 0xA002
#define AL_INVALID_VALUE 0xA003
#define AL_INVALID_OPERATION 0xA004
#define AL_OUT_OF_MEMORY 0xA005
typedef char ALboolean; typedef char ALboolean;
typedef int ALint; typedef int ALint;
typedef unsigned int ALuint; typedef unsigned int ALuint;
@ -101,8 +115,8 @@ struct AudioContext {
ALuint source; ALuint source;
ALuint buffers[AUDIO_MAX_BUFFERS]; ALuint buffers[AUDIO_MAX_BUFFERS];
ALuint freeIDs[AUDIO_MAX_BUFFERS]; ALuint freeIDs[AUDIO_MAX_BUFFERS];
int count, free, channels, sampleRate; int count, free, sampleRate;
ALenum dataFormat; ALenum channels;
cc_uint32 _tmpSize; void* _tmpData; cc_uint32 _tmpSize; void* _tmpData;
}; };
static void* audio_device; static void* audio_device;
@ -159,7 +173,7 @@ static cc_bool AudioBackend_Init(void) {
if (!LoadALFuncs()) { Logger_WarnFunc(&msg); return false; } if (!LoadALFuncs()) { Logger_WarnFunc(&msg); return false; }
res = CreateALContext(); res = CreateALContext();
if (res) { Logger_SimpleWarn(res, "initing OpenAL"); return false; } if (res) { AudioWarn(res, "initing OpenAL"); return false; }
return true; return true;
} }
@ -190,30 +204,28 @@ void Audio_Init(struct AudioContext* ctx, int buffers) {
ctx->count = buffers; ctx->count = buffers;
} }
static cc_result AudioBackend_Reset(struct AudioContext* ctx) { static void Audio_Stop(struct AudioContext* ctx) {
ALenum err; _alSourceStop(ctx->source);
ClearFree(ctx); }
if (!ctx->source) return 0;
_alDeleteSources(1, &ctx->source);
ctx->source = 0;
if ((err = _alGetError())) return err;
static void Audio_Reset(struct AudioContext* ctx) {
_alDeleteSources(1, &ctx->source);
_alDeleteBuffers(ctx->count, ctx->buffers); _alDeleteBuffers(ctx->count, ctx->buffers);
if ((err = _alGetError())) return err; ctx->source = 0;
return 0;
} }
static ALenum GetALFormat(int channels) { void Audio_Close(struct AudioContext* ctx) {
if (channels == 1) return AL_FORMAT_MONO16; if (ctx->source) {
if (channels == 2) return AL_FORMAT_STEREO16; Audio_Stop(ctx);
Logger_Abort("Unsupported audio format"); return 0; Audio_Reset(ctx);
_alGetError();
}
ClearFree(ctx);
AudioBase_Clear(ctx);
} }
static cc_result AudioBackend_UpdateFormat(struct AudioContext* ctx) { cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate) {
ALenum i, err; ALenum i, err;
ctx->dataFormat = GetALFormat(ctx->channels);
if (!ctx->source) { if (!ctx->source) {
_alGenSources(1, &ctx->source); _alGenSources(1, &ctx->source);
if ((err = _alGetError())) return err; if ((err = _alGetError())) return err;
@ -226,6 +238,15 @@ static cc_result AudioBackend_UpdateFormat(struct AudioContext* ctx) {
} }
ctx->free = ctx->count; ctx->free = ctx->count;
} }
ctx->sampleRate = sampleRate;
if (channels == 1) {
ctx->channels = AL_FORMAT_MONO16;
} else if (channels == 2) {
ctx->channels = AL_FORMAT_STEREO16;
} else {
return ERR_INVALID_ARGUMENT;
}
return 0; return 0;
} }
@ -236,7 +257,7 @@ cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 size)
if (!ctx->free) return ERR_INVALID_ARGUMENT; if (!ctx->free) return ERR_INVALID_ARGUMENT;
buffer = ctx->freeIDs[--ctx->free]; buffer = ctx->freeIDs[--ctx->free];
_alBufferData(buffer, ctx->dataFormat, data, size, ctx->sampleRate); _alBufferData(buffer, ctx->channels, data, size, ctx->sampleRate);
if ((err = _alGetError())) return err; if ((err = _alGetError())) return err;
_alSourceQueueBuffers(ctx->source, 1, &buffer); _alSourceQueueBuffers(ctx->source, 1, &buffer);
if ((err = _alGetError())) return err; if ((err = _alGetError())) return err;
@ -248,19 +269,14 @@ cc_result Audio_Play(struct AudioContext* ctx) {
return _alGetError(); return _alGetError();
} }
static void AudioBackend_Stop(struct AudioContext* ctx) {
if (ctx->source == -1) return;
_alSourceStop(ctx->source);
_alGetError();
}
cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) { cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
ALint processed = 0; ALint processed = 0;
ALuint buffer; ALuint buffer;
ALenum err; ALenum err;
*inUse = 0; *inUse = 0;
if (!ctx->source) return 0;
_alGetSourcei(ctx->source, AL_BUFFERS_PROCESSED, &processed); _alGetSourcei(ctx->source, AL_BUFFERS_PROCESSED, &processed);
if ((err = _alGetError())) return err; if ((err = _alGetError())) return err;
@ -272,6 +288,36 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
} }
*inUse = ctx->count - ctx->free; return 0; *inUse = ctx->count - ctx->free; return 0;
} }
cc_bool Audio_FastPlay(struct AudioContext* ctx, int channels, int sampleRate) {
/* Channels/Sample rate is per buffer, not a per source property */
return true;
}
cc_result Audio_PlaySound(struct AudioContext* ctx, struct Sound* snd, int volume) {
void* data = AudioBase_AdjustSound(ctx, snd, volume);
if (data) return AudioBase_PlaySound(ctx, snd, data);
return ERR_OUT_OF_MEMORY;
}
static const char* GetError(cc_result res) {
switch (res) {
case AL_ERR_INIT_CONTEXT: return "Failed to init OpenAL context";
case AL_ERR_INIT_DEVICE: return "Failed to init OpenAL device";
case AL_INVALID_NAME: return "Invalid parameter name";
case AL_INVALID_ENUM: return "Invalid parameter";
case AL_INVALID_VALUE: return "Invalid parameter value";
case AL_INVALID_OPERATION: return "Invalid operation";
case AL_OUT_OF_MEMORY: return "OpenAL out of memory";
}
return NULL;
}
cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
const char* err = GetError(res);
if (err) String_AppendConst(dst, err);
return err != NULL;
}
#elif defined CC_BUILD_WINMM #elif defined CC_BUILD_WINMM
/*########################################################################################################################* /*########################################################################################################################*
*------------------------------------------------------WinMM backend------------------------------------------------------* *------------------------------------------------------WinMM backend------------------------------------------------------*
@ -324,6 +370,7 @@ WINMMAPI MMRESULT WINAPI waveOutPrepareHeader(HWAVEOUT hwo, WAVEHDR* hdr, UINT h
WINMMAPI MMRESULT WINAPI waveOutUnprepareHeader(HWAVEOUT hwo, WAVEHDR* hdr, UINT hdrSize); WINMMAPI MMRESULT WINAPI waveOutUnprepareHeader(HWAVEOUT hwo, WAVEHDR* hdr, UINT hdrSize);
WINMMAPI MMRESULT WINAPI waveOutWrite(HWAVEOUT hwo, WAVEHDR* hdr, UINT hdrSize); WINMMAPI MMRESULT WINAPI waveOutWrite(HWAVEOUT hwo, WAVEHDR* hdr, UINT hdrSize);
WINMMAPI MMRESULT WINAPI waveOutReset(HWAVEOUT hwo); WINMMAPI MMRESULT WINAPI waveOutReset(HWAVEOUT hwo);
WINMMAPI MMRESULT WINAPI waveOutGetErrorTextA(MMRESULT err, LPSTR text, UINT textLen);
/* === END mmeapi.h === */ /* === END mmeapi.h === */
struct AudioContext { struct AudioContext {
@ -344,7 +391,11 @@ void Audio_Init(struct AudioContext* ctx, int buffers) {
ctx->count = buffers; ctx->count = buffers;
} }
static cc_result AudioBackend_Reset(struct AudioContext* ctx) { static void Audio_Stop(struct AudioContext* ctx) {
waveOutReset(ctx->handle);
}
static cc_result Audio_Reset(struct AudioContext* ctx) {
cc_result res; cc_result res;
if (!ctx->handle) return 0; if (!ctx->handle) return 0;
@ -353,16 +404,32 @@ static cc_result AudioBackend_Reset(struct AudioContext* ctx) {
return res; return res;
} }
static cc_result AudioBackend_UpdateFormat(struct AudioContext* ctx) { void Audio_Close(struct AudioContext* ctx) {
int inUse;
if (ctx->handle) {
Audio_Stop(ctx);
Audio_Poll(ctx, &inUse); /* unprepare buffers */
Audio_Reset(ctx);
}
AudioBase_Clear(ctx);
}
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate) {
WAVEFORMATEX fmt; WAVEFORMATEX fmt;
cc_result res; cc_result res;
int sampleSize = ctx->channels * 2; /* 16 bits per sample / 8 */ int sampleSize;
if ((res = AudioBackend_Reset(ctx))) return res;
if (ctx->channels == channels && ctx->sampleRate == sampleRate) return 0;
ctx->channels = channels;
ctx->sampleRate = sampleRate;
sampleSize = channels * 2; /* 16 bits per sample / 8 */
if ((res = Audio_Reset(ctx))) return res;
fmt.wFormatTag = WAVE_FORMAT_PCM; fmt.wFormatTag = WAVE_FORMAT_PCM;
fmt.nChannels = ctx->channels; fmt.nChannels = channels;
fmt.nSamplesPerSec = ctx->sampleRate; fmt.nSamplesPerSec = sampleRate;
fmt.nAvgBytesPerSec = ctx->sampleRate * sampleSize; fmt.nAvgBytesPerSec = sampleRate * sampleSize;
fmt.nBlockAlign = sampleSize; fmt.nBlockAlign = sampleSize;
fmt.wBitsPerSample = 16; fmt.wBitsPerSample = 16;
fmt.cbSize = 0; fmt.cbSize = 0;
@ -393,10 +460,6 @@ cc_result Audio_QueueData(struct AudioContext* ctx, void* data, cc_uint32 dataSi
cc_result Audio_Play(struct AudioContext* ctx) { return 0; } cc_result Audio_Play(struct AudioContext* ctx) { return 0; }
static void AudioBackend_Stop(struct AudioContext* ctx) {
if (ctx->handle) waveOutReset(ctx->handle);
}
cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) { cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
cc_result res = 0; cc_result res = 0;
WAVEHDR* hdr; WAVEHDR* hdr;
@ -414,6 +477,25 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
*inUse = count; return res; *inUse = count; return res;
} }
cc_bool Audio_FastPlay(struct AudioContext* ctx, int channels, int sampleRate) {
return !ctx->channels || (ctx->channels == channels && ctx->sampleRate == sampleRate);
}
cc_result Audio_PlaySound(struct AudioContext* ctx, struct Sound* snd, int volume) {
void* data = AudioBase_AdjustSound(ctx, snd, volume);
if (data) return AudioBase_PlaySound(ctx, snd, data);
return ERR_OUT_OF_MEMORY;
}
cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
char buffer[NATIVE_STR_LEN] = { 0 };
waveOutGetErrorTextA(res, buffer, NATIVE_STR_LEN);
if (!buffer[0]) return false;
String_AppendConst(dst, buffer);
return true;
}
#elif defined CC_BUILD_OPENSLES #elif defined CC_BUILD_OPENSLES
/*########################################################################################################################* /*########################################################################################################################*
*----------------------------------------------------OpenSL ES backend----------------------------------------------------* *----------------------------------------------------OpenSL ES backend----------------------------------------------------*
@ -472,19 +554,19 @@ static cc_bool AudioBackend_Init(void) {
ids[0] = *_SL_IID_NULL; req[0] = SL_BOOLEAN_FALSE; ids[0] = *_SL_IID_NULL; req[0] = SL_BOOLEAN_FALSE;
res = _slCreateEngine(&slEngineObject, 0, NULL, 0, NULL, NULL); res = _slCreateEngine(&slEngineObject, 0, NULL, 0, NULL, NULL);
if (res) { Logger_SimpleWarn(res, "creating OpenSL ES engine"); return false; } if (res) { AudioWarn(res, "creating OpenSL ES engine"); return false; }
res = (*slEngineObject)->Realize(slEngineObject, SL_BOOLEAN_FALSE); res = (*slEngineObject)->Realize(slEngineObject, SL_BOOLEAN_FALSE);
if (res) { Logger_SimpleWarn(res, "realising OpenSL ES engine"); return false; } if (res) { AudioWarn(res, "realising OpenSL ES engine"); return false; }
res = (*slEngineObject)->GetInterface(slEngineObject, *_SL_IID_ENGINE, &slEngineEngine); res = (*slEngineObject)->GetInterface(slEngineObject, *_SL_IID_ENGINE, &slEngineEngine);
if (res) { Logger_SimpleWarn(res, "initing OpenSL ES engine"); return false; } if (res) { AudioWarn(res, "initing OpenSL ES engine"); return false; }
res = (*slEngineEngine)->CreateOutputMix(slEngineEngine, &slOutputObject, 1, ids, req); res = (*slEngineEngine)->CreateOutputMix(slEngineEngine, &slOutputObject, 1, ids, req);
if (res) { Logger_SimpleWarn(res, "creating OpenSL ES mixer"); return false; } if (res) { AudioWarn(res, "creating OpenSL ES mixer"); return false; }
res = (*slOutputObject)->Realize(slOutputObject, SL_BOOLEAN_FALSE); res = (*slOutputObject)->Realize(slOutputObject, SL_BOOLEAN_FALSE);
if (res) { Logger_SimpleWarn(res, "realising OpenSL ES mixer"); return false; } if (res) { AudioWarn(res, "realising OpenSL ES mixer"); return false; }
return true; return true;
} }
@ -505,7 +587,14 @@ void Audio_Init(struct AudioContext* ctx, int buffers) {
ctx->count = buffers; ctx->count = buffers;
} }
static void AudioBackend_Reset(struct AudioContext* ctx) { static void Audio_Stop(struct AudioContext* ctx) {
if (!ctx->bqPlayerPlayer) return;
(*ctx->bqPlayerQueue)->Clear(ctx->bqPlayerQueue);
(*ctx->bqPlayerPlayer)->SetPlayState(ctx->bqPlayerPlayer, SL_PLAYSTATE_STOPPED);
}
static void Audio_Reset(struct AudioContext* ctx) {
SLObjectItf bqPlayerObject = ctx->bqPlayerObject; SLObjectItf bqPlayerObject = ctx->bqPlayerObject;
if (!bqPlayerObject) return; if (!bqPlayerObject) return;
@ -515,7 +604,13 @@ static void AudioBackend_Reset(struct AudioContext* ctx) {
ctx->bqPlayerQueue = NULL; ctx->bqPlayerQueue = NULL;
} }
static cc_result AudioBackend_UpdateFormat(struct AudioContext* ctx) { void Audio_Close(struct AudioContext* ctx) {
Audio_Stop(ctx);
Audio_Reset(ctx);
AudioBase_Clear(ctx);
}
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate) {
SLDataLocator_AndroidSimpleBufferQueue input; SLDataLocator_AndroidSimpleBufferQueue input;
SLDataLocator_OutputMix output; SLDataLocator_OutputMix output;
SLObjectItf bqPlayerObject; SLObjectItf bqPlayerObject;
@ -525,11 +620,15 @@ static cc_result AudioBackend_UpdateFormat(struct AudioContext* ctx) {
SLDataSource src; SLDataSource src;
SLDataSink dst; SLDataSink dst;
cc_result res; cc_result res;
AudioBackend_Reset(ctx);
if (ctx->channels == channels && ctx->sampleRate == sampleRate) return 0;
ctx->channels = channels;
ctx->sampleRate = sampleRate;
Audio_Reset(ctx);
fmt.formatType = SL_DATAFORMAT_PCM; fmt.formatType = SL_DATAFORMAT_PCM;
fmt.numChannels = ctx->channels; fmt.numChannels = channels;
fmt.samplesPerSec = ctx->sampleRate * 1000; fmt.samplesPerSec = sampleRate * 1000;
fmt.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16; fmt.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
fmt.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16; fmt.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
fmt.channelMask = 0; fmt.channelMask = 0;
@ -570,13 +669,6 @@ cc_result Audio_Play(struct AudioContext* ctx) {
return (*ctx->bqPlayerPlayer)->SetPlayState(ctx->bqPlayerPlayer, SL_PLAYSTATE_PLAYING); return (*ctx->bqPlayerPlayer)->SetPlayState(ctx->bqPlayerPlayer, SL_PLAYSTATE_PLAYING);
} }
static void AudioBackend_Stop(struct AudioContext* ctx) {
if (!ctx->bqPlayerPlayer) return;
(*ctx->bqPlayerQueue)->Clear(ctx->bqPlayerQueue);
(*ctx->bqPlayerPlayer)->SetPlayState(ctx->bqPlayerPlayer, SL_PLAYSTATE_STOPPED);
}
cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) { cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
SLBufferQueueState state = { 0 }; SLBufferQueueState state = { 0 };
cc_result res = 0; cc_result res = 0;
@ -587,6 +679,44 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
*inUse = state.count; *inUse = state.count;
return res; return res;
} }
cc_bool Audio_FastPlay(struct AudioContext* ctx, int channels, int sampleRate) {
return !ctx->channels || (ctx->channels == channels && ctx->sampleRate == sampleRate);
}
cc_result Audio_PlaySound(struct AudioContext* ctx, struct Sound* snd, int volume) {
void* data = AudioBase_AdjustSound(ctx, snd, volume);
if (data) return AudioBase_PlaySound(ctx, snd, data);
return ERR_OUT_OF_MEMORY;
}
static const char* GetError(cc_result res) {
switch (res) {
case SL_RESULT_PRECONDITIONS_VIOLATED: return "Preconditions violated";
case SL_RESULT_PARAMETER_INVALID: return "Invalid parameter";
case SL_RESULT_MEMORY_FAILURE: return "Memory failure";
case SL_RESULT_RESOURCE_ERROR: return "Resource error";
case SL_RESULT_RESOURCE_LOST: return "Resource lost";
case SL_RESULT_IO_ERROR: return "I/O error";
case SL_RESULT_BUFFER_INSUFFICIENT: return "Insufficient buffer";
case SL_RESULT_CONTENT_CORRUPTED: return "Content corrupted";
case SL_RESULT_CONTENT_UNSUPPORTED: return "Content unsupported";
case SL_RESULT_CONTENT_NOT_FOUND: return "Content not found";
case SL_RESULT_PERMISSION_DENIED: return "Permission denied";
case SL_RESULT_FEATURE_UNSUPPORTED: return "Feature unsupported";
case SL_RESULT_INTERNAL_ERROR: return "Internal error";
case SL_RESULT_UNKNOWN_ERROR: return "Unknown error";
case SL_RESULT_OPERATION_ABORTED: return "Operation aborted";
case SL_RESULT_CONTROL_LOST: return "Control lost";
}
return NULL;
}
cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
const char* err = GetError(res);
if (err) String_AppendConst(dst, err);
return err != NULL;
}
#endif #endif
/*########################################################################################################################* /*########################################################################################################################*
@ -595,22 +725,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
#ifndef AUDIO_HAS_BACKEND #ifndef AUDIO_HAS_BACKEND
static void AudioBackend_Free(void) { } static void AudioBackend_Free(void) { }
#else #else
int Audio_GetChannels(struct AudioContext* ctx) { return ctx->channels; } static void AudioBase_Clear(struct AudioContext* ctx) {
int Audio_GetSampleRate(struct AudioContext* ctx) { return ctx->sampleRate; }
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate) {
if (ctx->channels == channels && ctx->sampleRate == sampleRate) return 0;
ctx->channels = channels;
ctx->sampleRate = sampleRate;
return AudioBackend_UpdateFormat(ctx);
}
void Audio_Close(struct AudioContext* ctx) {
int inUse;
AudioBackend_Stop(ctx);
Audio_Poll(ctx, &inUse); /* unqueue buffers */
ctx->count = 0; ctx->count = 0;
ctx->channels = 0; ctx->channels = 0;
ctx->sampleRate = 0; ctx->sampleRate = 0;
@ -618,34 +733,34 @@ void Audio_Close(struct AudioContext* ctx) {
Mem_Free(ctx->_tmpData); Mem_Free(ctx->_tmpData);
ctx->_tmpData = NULL; ctx->_tmpData = NULL;
ctx->_tmpSize = 0; ctx->_tmpSize = 0;
AudioBackend_Reset(ctx);
} }
cc_result Audio_PlaySound(struct AudioContext* ctx, struct Sound* snd, int volume) { static void* AudioBase_AdjustSound(struct AudioContext* ctx, struct Sound* snd, int volume) {
cc_result res; void* data;
void* data = snd->data; if (volume >= 100) return snd->data;
void* tmp;
/* copy to temp buffer to apply volume */
if (volume < 100) {
if (ctx->_tmpSize < snd->size) {
/* TODO: check if we can realloc NULL without a problem */
if (ctx->_tmpData) {
tmp = Mem_TryRealloc(ctx->_tmpData, snd->size, 1);
} else {
tmp = Mem_TryAlloc(snd->size, 1);
}
if (!tmp) return ERR_OUT_OF_MEMORY; /* copy to temp buffer to apply volume */
ctx->_tmpData = tmp; if (ctx->_tmpSize < snd->size) {
ctx->_tmpSize = snd->size; /* TODO: check if we can realloc NULL without a problem */
if (ctx->_tmpData) {
data = Mem_TryRealloc(ctx->_tmpData, snd->size, 1);
} else {
data = Mem_TryAlloc(snd->size, 1);
} }
data = ctx->_tmpData; if (!data) return NULL;
Mem_Copy(data, snd->data, snd->size); ctx->_tmpData = data;
ApplyVolume((cc_int16*)data, snd->size / 2, volume); ctx->_tmpSize = snd->size;
} }
data = ctx->_tmpData;
Mem_Copy(data, snd->data, snd->size);
ApplyVolume((cc_int16*)data, snd->size / 2, volume);
return data;
}
static cc_result AudioBase_PlaySound(struct AudioContext* ctx, struct Sound* snd, void* data) {
cc_result res;
if ((res = Audio_SetFormat(ctx, snd->channels, snd->sampleRate))) return res; if ((res = Audio_SetFormat(ctx, snd->channels, snd->sampleRate))) return res;
if ((res = Audio_QueueData(ctx, data, snd->size))) return res; if ((res = Audio_QueueData(ctx, data, snd->size))) return res;
if ((res = Audio_Play(ctx))) return res; if ((res = Audio_Play(ctx))) return res;
@ -802,7 +917,7 @@ static const struct Sound* Soundboard_PickRandom(struct Soundboard* board, cc_ui
CC_NOINLINE static void Sounds_Fail(cc_result res) { CC_NOINLINE static void Sounds_Fail(cc_result res) {
Logger_SimpleWarn(res, "playing sounds"); AudioWarn(res, "playing sounds");
Chat_AddRaw("&cDisabling sounds"); Chat_AddRaw("&cDisabling sounds");
Audio_SetSounds(0); Audio_SetSounds(0);
} }
@ -811,7 +926,6 @@ static void Sounds_Play(cc_uint8 type, struct Soundboard* board) {
const struct Sound* snd_; const struct Sound* snd_;
struct Sound snd; struct Sound snd;
struct AudioContext* ctx; struct AudioContext* ctx;
int chans, freq;
int inUse, i, volume; int inUse, i, volume;
cc_result res; cc_result res;
@ -819,12 +933,6 @@ static void Sounds_Play(cc_uint8 type, struct Soundboard* board) {
snd_ = Soundboard_PickRandom(board, type); snd_ = Soundboard_PickRandom(board, type);
if (!snd_) return; if (!snd_) return;
if (!AudioBackend_Init()) {
AudioBackend_Free();
Audio_SoundsVolume = 0;
return;
}
snd = *snd_; snd = *snd_;
volume = Audio_SoundsVolume; volume = Audio_SoundsVolume;
@ -836,26 +944,18 @@ static void Sounds_Play(cc_uint8 type, struct Soundboard* board) {
if (type == SOUND_METAL) snd.sampleRate = (snd.sampleRate * 7) / 5; if (type == SOUND_METAL) snd.sampleRate = (snd.sampleRate * 7) / 5;
} }
/* Try to play on fresh device, or device with same data format */ /* Try to play on a context that doesn't need to be recreated */
for (i = 0; i < SOUND_MAX_CONTEXTS; i++) { for (i = 0; i < SOUND_MAX_CONTEXTS; i++) {
ctx = &sound_contexts[i]; ctx = &sound_contexts[i];
if (!ctx->count) { res = Audio_Poll(ctx, &inUse);
Audio_Init(ctx, 1);
} else {
res = Audio_Poll(ctx, &inUse);
if (res) { Sounds_Fail(res); return; } if (res) { Sounds_Fail(res); return; }
if (inUse > 0) continue; if (inUse > 0) continue;
} if (!Audio_FastPlay(ctx, snd.channels, snd.sampleRate)) continue;
chans = Audio_GetChannels(ctx);
freq = Audio_GetSampleRate(ctx);
if (!chans || (chans == snd.channels && freq == snd.sampleRate)) {
res = Audio_PlaySound(ctx, &snd, volume); res = Audio_PlaySound(ctx, &snd, volume);
if (res) Sounds_Fail(res); if (res) Sounds_Fail(res);
return; return;
}
} }
/* Try again with all contexts, even if need to recreate one (expensive) */ /* Try again with all contexts, even if need to recreate one (expensive) */
@ -891,6 +991,17 @@ static void Sounds_LoadFile(const cc_string* path, void* obj) {
static cc_bool sounds_loaded; static cc_bool sounds_loaded;
static void Sounds_Start(void) { static void Sounds_Start(void) {
int i;
if (!AudioBackend_Init()) {
AudioBackend_Free();
Audio_SoundsVolume = 0;
return;
}
for (i = 0; i < SOUND_MAX_CONTEXTS; i++) {
Audio_Init(&sound_contexts[i], 1);
}
if (sounds_loaded) return; if (sounds_loaded) return;
sounds_loaded = true; sounds_loaded = true;
Directory_Enum(&audio_dir, NULL, Sounds_LoadFile); Directory_Enum(&audio_dir, NULL, Sounds_LoadFile);
@ -899,7 +1010,6 @@ static void Sounds_Start(void) {
static void Sounds_Stop(void) { static void Sounds_Stop(void) {
int i; int i;
for (i = 0; i < SOUND_MAX_CONTEXTS; i++) { for (i = 0; i < SOUND_MAX_CONTEXTS; i++) {
if (!sound_contexts[i].count) continue;
Audio_Close(&sound_contexts[i]); Audio_Close(&sound_contexts[i]);
} }
} }

View File

@ -30,10 +30,6 @@ void Audio_PlayStepSound(cc_uint8 type);
void Audio_Init(struct AudioContext* ctx, int buffers); void Audio_Init(struct AudioContext* ctx, int buffers);
/* Stops any playing audio and then frees the audio context. */ /* Stops any playing audio and then frees the audio context. */
void Audio_Close(struct AudioContext* ctx); void Audio_Close(struct AudioContext* ctx);
/* Returns number of channels of the format audio is played in. */
int Audio_GetChannels(struct AudioContext* ctx);
/* Returns number of channels of the format audio is played in. */
int Audio_GetSampleRate(struct AudioContext* ctx);
/* Sets the format of the audio data to be played. */ /* Sets the format of the audio data to be played. */
/* NOTE: Changing the format can be expensive, depending on the backend. */ /* NOTE: Changing the format can be expensive, depending on the backend. */
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate); cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate);
@ -48,5 +44,11 @@ cc_result Audio_Play(struct AudioContext* ctx);
/* (e.g. if inUse is 0, no audio buffers are being played or queued) */ /* (e.g. if inUse is 0, no audio buffers are being played or queued) */
cc_result Audio_Poll(struct AudioContext* ctx, int* inUse); cc_result Audio_Poll(struct AudioContext* ctx, int* inUse);
/* Plays the given audio data at the given volume */
cc_result Audio_PlaySound(struct AudioContext* ctx, struct Sound* snd, int volume); cc_result Audio_PlaySound(struct AudioContext* ctx, struct Sound* snd, int volume);
/* Whether the given audio context can play audio data in the given format, */
/* without recreating the underlying audio device */
cc_bool Audio_FastPlay(struct AudioContext* ctx, int channels, int sampleRate);
/* Outputs more detailed information about errors with audio. */
cc_bool Audio_DescribeError(cc_result res, cc_string* dst);
#endif #endif