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3DS: Chat should be sent immediately after clicking Send, also display normal keyboard layout for 'number' input types since the 3DS numpad keyboard doesn't include a decimal point
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1b6ebc5baf
commit
d00174c680
@ -319,6 +319,8 @@ static bool CreateNativeTexture(C3D_Tex* tex, u32 width, u32 height) {
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}
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}
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static void TryTransferToVRAM(C3D_Tex* tex) {
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static void TryTransferToVRAM(C3D_Tex* tex) {
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return;
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// NOTE: the linearFree below results in broken texture. maybe no DMA?
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void* vram = vramAlloc(tex->size);
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void* vram = vramAlloc(tex->size);
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if (!vram) return;
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if (!vram) return;
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@ -220,6 +220,8 @@ static void OnscreenTextChanged(const char* text) {
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String_AppendUtf8(&tmp, text, String_Length(text));
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String_AppendUtf8(&tmp, text, String_Length(text));
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Event_RaiseString(&InputEvents.TextChanged, &tmp);
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Event_RaiseString(&InputEvents.TextChanged, &tmp);
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Input_SetPressed(CCKEY_ENTER);
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Input_SetReleased(CCKEY_ENTER);
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}
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}
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void Window_OpenKeyboard(struct OpenKeyboardArgs* args) {
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void Window_OpenKeyboard(struct OpenKeyboardArgs* args) {
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@ -230,7 +232,8 @@ void Window_OpenKeyboard(struct OpenKeyboardArgs* args) {
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String_EncodeUtf8(input, args->text);
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String_EncodeUtf8(input, args->text);
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int mode = args->type & 0xFF;
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int mode = args->type & 0xFF;
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int type = (mode == KEYBOARD_TYPE_NUMBER || mode == KEYBOARD_TYPE_INTEGER) ? SWKBD_TYPE_NUMPAD : SWKBD_TYPE_WESTERN;
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// Numpad mode doesn't display . symbol, so can't be used for KEYBOARD_TYPE_NUMBER unfortunately
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int type = mode == KEYBOARD_TYPE_INTEGER ? SWKBD_TYPE_NUMPAD : SWKBD_TYPE_WESTERN;
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swkbdInit(&swkbd, type, 3, -1);
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swkbdInit(&swkbd, type, 3, -1);
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swkbdSetInitialText(&swkbd, input);
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swkbdSetInitialText(&swkbd, input);
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4
third_party/citro3d.c
vendored
4
third_party/citro3d.c
vendored
@ -1299,9 +1299,7 @@ static void C3Di_TexEnvBind(int id, C3D_TexEnv* env)
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static void C3D_TexLoadImage(C3D_Tex* tex, const void* data, GPU_TEXFACE face, int level)
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static void C3D_TexLoadImage(C3D_Tex* tex, const void* data, GPU_TEXFACE face, int level)
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{
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{
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u32 size = 0;
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u32 size = 0;
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void* out = C3D_TexGetImagePtr(tex,
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void* out = C3D_TexGetImagePtr(tex, tex->data, level, &size);
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tex->data,
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level, &size);
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if (!addrIsVRAM(out))
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if (!addrIsVRAM(out))
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memcpy(out, data, size);
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memcpy(out, data, size);
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