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Fix sheep collision bounds to be same as classicube (Thanks Buzz), closes #157.
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@ -64,7 +64,7 @@ namespace ClassicalSharp.Model {
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public override float GetEyeY( Entity entity ) { return 20/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3( 14/16f, 20/16f, 14/16f ); }
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get { return new Vector3( 10/16f, 20/16f, 10/16f ); }
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}
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public override BoundingBox PickingBounds {
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