Synchronise html input with initial text of text input widgets

This way backspacing in gen level/env settings etc works properly
This commit is contained in:
UnknownShadow200 2019-10-28 15:52:55 +11:00
parent b9dd22b41c
commit d11038d6e9
4 changed files with 32 additions and 10 deletions

View File

@ -883,6 +883,7 @@ static void EditHotkeyScreen_Init(void* screen) {
ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -35);
Menu_Back(s, 5, &s->cancel, Menu_SwitchHotkeys);
Window_OpenKeyboard();
Window_SetKeyboardText(&text);
}
static const struct ScreenVTABLE EditHotkeyScreen_VTABLE = {
@ -1001,6 +1002,7 @@ static cc_bool GenLevelScreen_PointerDown(void* screen, int id, int x, int y) {
if (s->selected) s->selected->base.showCaret = false;
s->selected = (struct MenuInputWidget*)&s->inputs[i];
s->selected->base.showCaret = true;
Window_SetKeyboardText(&s->inputs[i].base.text);
return true;
}
@ -2100,6 +2102,7 @@ static void MenuOptionsScreen_Input(void* screen, void* widget) {
MenuOptionsScreen_RedrawInput(s);
Window_OpenKeyboard();
Window_SetKeyboardText(&value);
}
static void MenuOptionsScreen_OnHacksChanged(void* screen) {

View File

@ -233,7 +233,7 @@ static const struct ScreenVTABLE HUDScreen_VTABLE = {
void HUDScreen_Show(void) {
struct HUDScreen* s = &HUDScreen_Instance;
s->VTABLE = &HUDScreen_VTABLE;
Gui_HUD = (struct Screen*)s;
Gui_HUD = s;
Gui_Replace((struct Screen*)s, GUI_PRIORITY_STATUS);
}
@ -822,13 +822,14 @@ void ChatScreen_Show(void) {
s->lastDownloadStatus = Int32_MinValue;
s->VTABLE = &ChatScreen_VTABLE;
Gui_Chat = (struct Screen*)s;
Gui_Chat = s;
Gui_Replace((struct Screen*)s, GUI_PRIORITY_HUD);
}
void ChatScreen_OpenInput(const String* text) {
struct ChatScreen* s = &ChatScreen_Instance;
struct ChatScreen* s = &ChatScreen_Instance;
#ifdef CC_BUILD_TOUCH
/* TODO: This is the wrong approach. need an event for all text input. */
s->suppressNextPress = !Input_TouchMode;
#else
s->suppressNextPress = true;
@ -836,6 +837,7 @@ void ChatScreen_OpenInput(const String* text) {
s->grabsInput = true;
Camera_CheckFocus();
Window_OpenKeyboard();
Window_SetKeyboardText(text);
String_Copy(&s->input.base.text, text);
InputWidget_UpdateText(&s->input.base);

View File

@ -615,6 +615,7 @@ static void Window_InitRawMouse(void) {
}
void Window_OpenKeyboard(void) { }
void Window_SetKeyboardText(const String* text) { }
void Window_CloseKeyboard(void) { }
void Window_EnableRawMouse(void) {
@ -1518,6 +1519,7 @@ void Window_FreeFramebuffer(Bitmap* bmp) {
}
void Window_OpenKeyboard(void) { }
void Window_SetKeyboardText(const String* text) { }
void Window_CloseKeyboard(void) { }
void Window_EnableRawMouse(void) { Window_DefaultEnableRawMouse(); }
void Window_UpdateRawMouse(void) { Window_DefaultUpdateRawMouse(); }
@ -1788,6 +1790,7 @@ void Cursor_SetVisible(cc_bool visible) {
}
void Window_OpenKeyboard(void) { }
void Window_SetKeyboardText(const String* text) { }
void Window_CloseKeyboard(void) { }
void Window_EnableRawMouse(void) {
@ -2711,12 +2714,9 @@ void Window_FreeFramebuffer(Bitmap* bmp) {
/* TODO: Do we still need to unlock it though? */
}
void Window_OpenKeyboard(void) {
SDL_StartTextInput();
}
void Window_CloseKeyboard(void) {
SDL_StopTextInput();
}
void Window_OpenKeyboard(void) { SDL_StartTextInput(); }
void Window_SetKeyboardText(const String* text) { }
void Window_CloseKeyboard(void) { SDL_StopTextInput(); }
void Window_EnableRawMouse(void) {
Window_RegrabMouse();
@ -3224,9 +3224,19 @@ void Window_OpenKeyboard(void) {
});
}
void Window_SetKeyboardText(const String* text) {
char str[600];
if (!Input_TouchMode) return;
Platform_ConvertString(str, text);
EM_ASM_({
if (!window.cc_inputElem) return;
window.cc_inputElem.value = UTF8ToString($0);
}, str);
}
void Window_CloseKeyboard(void) {
if (!Input_TouchMode) return;
Platform_LogConst("CLOSE SESAME");
EM_ASM({
if (!window.cc_inputElem) return;
document.body.removeChild(window.cc_inputElem);
@ -3630,6 +3640,7 @@ void Window_OpenKeyboard(void) {
JavaGetCurrentEnv(env);
JavaCallVoid(env, "openKeyboard", "()V", NULL);
}
void Window_SetKeyboardText(const String* text) { }
void Window_CloseKeyboard(void) {
JNIEnv* env;

View File

@ -126,6 +126,12 @@ void Window_FreeFramebuffer(Bitmap* bmp);
/* Displays on-screen keyboard for platforms that lack physical keyboard input. */
/* NOTE: On desktop platforms, this won't do anything. */
void Window_OpenKeyboard(void);
/* Sets the text used for keyboard input. */
/* NOTE: This is only used for mobile on-screen keyboard input with the web client, */
/* because it is backed by a HTML input, rather than true keyboard input events. */
/* As such, this is necessary to ensure the HTML input is consistent with */
/* whatever text input widget is actually being displayed on screen. */
void Window_SetKeyboardText(const String* text);
/* Hides/Removes the previously displayed on-screen keyboard. */
void Window_CloseKeyboard(void);