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Fix overly bright env colors
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fd7988e492
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d18a8fe988
@ -100,11 +100,9 @@ static void ModernLighting_InitPalette(PackedCol* palette, float shaded, PackedC
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lavaColor = PackedCol_Lerp(0, Env.LavaLightCol, 1 - blockLerp);
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lampColor = PackedCol_ScreenBlend(lampColor, ambientColor);
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lavaColor = PackedCol_ScreenBlend(lavaColor, ambientColor);
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/* Blend the two light colors together, then blend that with the ambient color, then shade that by the face darkness */
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palette[Modern_MakePaletteIndex(lampLevel, lavaLevel)] =
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PackedCol_Scale(PackedCol_ScreenBlend(lampColor, lavaColor), shaded);
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PackedCol_Scale(PackedCol_ScreenBlend(PackedCol_ScreenBlend(lampColor, lavaColor), ambientColor), shaded);
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}
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}
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}
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@ -146,13 +144,14 @@ static void ModernLighting_AllocState(void) {
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}
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static void ModernLighting_FreeState(void) {
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ClassicLighting_FreeState();
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ModernLighting_FreePalettes();
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int i;
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ClassicLighting_FreeState();
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/* This function can be called multiple times without calling ModernLighting_AllocState, so... */
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if (!chunkLightingDataFlags) return;
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ModernLighting_FreePalettes();
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for (i = 0; i < chunksCount; i++) {
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Mem_Free(chunkLightingData[i]);
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}
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@ -548,7 +547,7 @@ static PackedCol ModernLighting_Color_Core(int x, int y, int z, int paletteFace,
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////palette test
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//cc_uint8 thing = y % MODERN_LIGHTING_LEVELS;
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//cc_uint8 thing2 = z % MODERN_LIGHTING_LEVELS;
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//return palettes[0][thing | (thing2 << 4)];
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//return palettes[paletteFace][thing | (thing2 << 4)];
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return palettes[paletteFace][lightData];
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}
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