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Quick fix for last commit.
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@ -77,6 +77,7 @@ namespace ClassicalSharp {
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};
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okayIndex = buttons.Length - 1;
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game.Events.HackPermissionsChanged += CheckHacksAllowed;
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CheckHacksAllowed( null, null );
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}
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void CheckHacksAllowed( object sender, EventArgs e ) {
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@ -85,9 +86,9 @@ namespace ClassicalSharp {
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buttons[i].Disabled = false;
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}
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LocalPlayer p = game.LocalPlayer;
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bool globalHacks = p.CanAnyHacks && p.HacksEnabled;
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buttons[3].Disabled = !globalHacks || !p.CanSpeed;
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buttons[5].Disabled = !globalHacks || !p.CanPushbackBlocks;
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bool noGlobalHacks = !p.CanAnyHacks || !p.HacksEnabled;
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buttons[3].Disabled = noGlobalHacks || !p.CanSpeed;
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buttons[5].Disabled = noGlobalHacks || !p.CanPushbackBlocks;
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}
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ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick,
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