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https://github.com/ClassiCube/ClassiCube.git
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Remove useless EnvRenderer_ prefix in many static functions in EnvRenderer.c
This commit is contained in:
parent
e793332132
commit
d38f3a67b8
@ -21,7 +21,7 @@
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cc_bool EnvRenderer_Legacy, EnvRenderer_Minimal;
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#define ENV_SMALL_VERTICES 4096
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static float EnvRenderer_BlendFactor(float x) {
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static float CalcBlendFactor(float x) {
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/* return -0.05 + 0.22 * (Math_Log(x) * 0.25f); */
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double blend = -0.13 + 0.28 * (Math_Log(x) * 0.25);
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if (blend < 0.0) blend = 0.0;
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@ -31,7 +31,7 @@ static float EnvRenderer_BlendFactor(float x) {
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#define EnvRenderer_AxisSize() (EnvRenderer_Legacy ? 128 : 2048)
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/* Returns the number of vertices needed to subdivide a quad */
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static int EnvRenderer_Vertices(int axis1Len, int axis2Len) {
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static int CalcNumVertices(int axis1Len, int axis2Len) {
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int axisSize = EnvRenderer_AxisSize();
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return Math_CeilDiv(axis1Len, axisSize) * Math_CeilDiv(axis2Len, axisSize) * 4;
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}
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@ -40,7 +40,7 @@ static int EnvRenderer_Vertices(int axis1Len, int axis2Len) {
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/*########################################################################################################################*
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*------------------------------------------------------------Fog----------------------------------------------------------*
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*#########################################################################################################################*/
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static void EnvRenderer_CalcFog(float* density, PackedCol* col) {
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static void CalcFog(float* density, PackedCol* col) {
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Vec3 pos;
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IVec3 coords;
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BlockID block;
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@ -60,12 +60,12 @@ static void EnvRenderer_CalcFog(float* density, PackedCol* col) {
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} else {
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*density = 0.0f;
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/* Blend fog and sky together */
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blend = EnvRenderer_BlendFactor((float)Game_ViewDistance);
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blend = CalcBlendFactor((float)Game_ViewDistance);
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*col = PackedCol_Lerp(Env.FogCol, Env.SkyCol, blend);
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}
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}
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static void EnvRenderer_UpdateFogMinimal(float fogDensity) {
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static void UpdateFogMinimal(float fogDensity) {
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int dist;
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/* TODO: rewrite this to avoid raising the event? want to avoid recreating vbos too many times often */
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@ -82,7 +82,7 @@ static void EnvRenderer_UpdateFogMinimal(float fogDensity) {
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}
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}
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static void EnvRenderer_UpdateFogNormal(float fogDensity, PackedCol fogCol) {
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static void UpdateFogNormal(float fogDensity, PackedCol fogCol) {
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double density;
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if (fogDensity != 0.0f) {
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@ -113,13 +113,13 @@ void EnvRenderer_UpdateFog(void) {
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PackedCol fogCol;
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if (!World.Blocks) return;
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EnvRenderer_CalcFog(&fogDensity, &fogCol);
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CalcFog(&fogDensity, &fogCol);
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Gfx_ClearCol(fogCol);
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if (EnvRenderer_Minimal) {
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EnvRenderer_UpdateFogMinimal(fogDensity);
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UpdateFogMinimal(fogDensity);
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} else {
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EnvRenderer_UpdateFogNormal(fogDensity, fogCol);
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UpdateFogNormal(fogDensity, fogCol);
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}
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}
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@ -152,7 +152,7 @@ void EnvRenderer_RenderClouds(double deltaTime) {
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Gfx_LoadIdentityMatrix(MATRIX_TEXTURE);
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}
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static void EnvRenderer_DrawCloudsY(int x1, int z1, int x2, int z2, int y, VertexP3fT2fC4b* v) {
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static void DrawCloudsY(int x1, int z1, int x2, int z2, int y, VertexP3fT2fC4b* v) {
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int endX = x2, endZ = z2, startZ = z1, axisSize = EnvRenderer_AxisSize();
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float u1, u2, v1, v2;
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float yy = (float)y + 0.1f;
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@ -179,7 +179,7 @@ static void EnvRenderer_DrawCloudsY(int x1, int z1, int x2, int z2, int y, Verte
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}
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}
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static void EnvRenderer_UpdateClouds(void) {
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static void UpdateClouds(void) {
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VertexP3fT2fC4b v[ENV_SMALL_VERTICES];
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VertexP3fT2fC4b* ptr;
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int extent;
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@ -192,14 +192,14 @@ static void EnvRenderer_UpdateClouds(void) {
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extent = Utils_AdjViewDist(Game_ViewDistance);
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x1 = -extent; x2 = World.Width + extent;
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z1 = -extent; z2 = World.Length + extent;
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clouds_vertices = EnvRenderer_Vertices(x2 - x1, z2 - z1);
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clouds_vertices = CalcNumVertices(x2 - x1, z2 - z1);
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ptr = v;
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if (clouds_vertices > ENV_SMALL_VERTICES) {
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ptr = (VertexP3fT2fC4b*)Mem_Alloc(clouds_vertices, sizeof(VertexP3fT2fC4b), "clouds vertices");
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}
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EnvRenderer_DrawCloudsY(x1, z1, x2, z2, Env.CloudsHeight, ptr);
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DrawCloudsY(x1, z1, x2, z2, Env.CloudsHeight, ptr);
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clouds_vb = Gfx_CreateVb(ptr, VERTEX_FORMAT_P3FT2FC4B, clouds_vertices);
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if (clouds_vertices > ENV_SMALL_VERTICES) Mem_Free(ptr);
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@ -237,7 +237,7 @@ void EnvRenderer_RenderSky(double deltaTime) {
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}
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}
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static void EnvRenderer_DrawSkyY(int x1, int z1, int x2, int z2, int y, VertexP3fC4b* v) {
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static void DrawSkyY(int x1, int z1, int x2, int z2, int y, VertexP3fC4b* v) {
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int endX = x2, endZ = z2, startZ = z1, axisSize = EnvRenderer_AxisSize();
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PackedCol col = Env.SkyCol;
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@ -257,7 +257,7 @@ static void EnvRenderer_DrawSkyY(int x1, int z1, int x2, int z2, int y, VertexP3
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}
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}
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static void EnvRenderer_UpdateSky(void) {
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static void UpdateSky(void) {
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VertexP3fC4b v[ENV_SMALL_VERTICES];
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VertexP3fC4b* ptr;
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int extent, height;
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@ -270,7 +270,7 @@ static void EnvRenderer_UpdateSky(void) {
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extent = Utils_AdjViewDist(Game_ViewDistance);
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x1 = -extent; x2 = World.Width + extent;
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z1 = -extent; z2 = World.Length + extent;
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sky_vertices = EnvRenderer_Vertices(x2 - x1, z2 - z1);
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sky_vertices = CalcNumVertices(x2 - x1, z2 - z1);
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ptr = v;
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if (sky_vertices > ENV_SMALL_VERTICES) {
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@ -278,7 +278,7 @@ static void EnvRenderer_UpdateSky(void) {
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}
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height = max((World.Height + 2), Env.CloudsHeight) + 6;
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EnvRenderer_DrawSkyY(x1, z1, x2, z2, height, ptr);
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DrawSkyY(x1, z1, x2, z2, height, ptr);
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sky_vb = Gfx_CreateVb(ptr, VERTEX_FORMAT_P3FC4B, sky_vertices);
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if (sky_vertices > ENV_SMALL_VERTICES) Mem_Free(ptr);
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@ -323,7 +323,7 @@ void EnvRenderer_RenderSkybox(double deltaTime) {
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Gfx_SetDepthWrite(true);
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}
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static void EnvRenderer_UpdateSkybox(void) {
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static void UpdateSkybox(void) {
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static VertexP3fT2fC4b vertices[SKYBOX_COUNT] = {
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/* Front quad */
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{ -1, -1, -1, 0, 0.25f, 1.00f }, { 1, -1, -1, 0, 0.50f, 1.00f },
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@ -367,7 +367,7 @@ static IVec3 lastPos;
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#define WEATHER_VERTS_COUNT 8 * (WEATHER_EXTENT * 2 + 1) * (WEATHER_EXTENT * 2 + 1)
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#define Weather_Pack(x, z) ((x) * World.Length + (z))
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static void EnvRenderer_InitWeatherHeightmap(void) {
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static void InitWeatherHeightmap(void) {
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int i;
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Weather_Heightmap = (cc_int16*)Mem_Alloc(World.Width * World.Length, 2, "weather heightmap");
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@ -376,7 +376,7 @@ static void EnvRenderer_InitWeatherHeightmap(void) {
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}
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}
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#define EnvRenderer_RainCalcBody(get_block)\
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#define RainCalcBody(get_block)\
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for (y = maxY; y >= 0; y--, i -= World.OneY) {\
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draw = Blocks.Draw[get_block];\
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\
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@ -386,17 +386,17 @@ for (y = maxY; y >= 0; y--, i -= World.OneY) {\
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}\
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}
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static int EnvRenderer_CalcRainHeightAt(int x, int maxY, int z, int hIndex) {
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static int CalcRainHeightAt(int x, int maxY, int z, int hIndex) {
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int i = World_Pack(x, maxY, z), y;
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cc_uint8 draw;
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#ifndef EXTENDED_BLOCKS
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EnvRenderer_RainCalcBody(World.Blocks[i]);
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RainCalcBody(World.Blocks[i]);
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#else
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if (World.IDMask <= 0xFF) {
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EnvRenderer_RainCalcBody(World.Blocks[i]);
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RainCalcBody(World.Blocks[i]);
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} else {
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EnvRenderer_RainCalcBody(World.Blocks[i] | (World.Blocks2[i] << 8));
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RainCalcBody(World.Blocks[i] | (World.Blocks2[i] << 8));
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}
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#endif
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@ -404,7 +404,7 @@ static int EnvRenderer_CalcRainHeightAt(int x, int maxY, int z, int hIndex) {
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return -1;
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}
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static float EnvRenderer_RainHeight(int x, int z) {
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static float GetRainHeight(int x, int z) {
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int hIndex, height;
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int y;
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if (!World_ContainsXZ(x, z)) return (float)Env.EdgeHeight;
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@ -412,7 +412,7 @@ static float EnvRenderer_RainHeight(int x, int z) {
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hIndex = Weather_Pack(x, z);
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height = Weather_Heightmap[hIndex];
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y = height == Int16_MaxValue ? EnvRenderer_CalcRainHeightAt(x, World.MaxY, z, hIndex) : height;
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y = height == Int16_MaxValue ? CalcRainHeightAt(x, World.MaxY, z, hIndex) : height;
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return y == -1 ? 0 : y + Blocks.MaxBB[World_GetBlock(x, y, z)].Y;
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}
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@ -435,11 +435,11 @@ void EnvRenderer_OnBlockChanged(int x, int y, int z, BlockID oldBlock, BlockID n
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} else {
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/* Part of the column is now visible to rain, we don't know how exactly how high it should be though. */
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/* However, we know that if the old block was above or equal to rain height, then the new rain height must be <= old block.y */
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EnvRenderer_CalcRainHeightAt(x, y, z, hIndex);
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CalcRainHeightAt(x, y, z, hIndex);
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}
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}
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static float EnvRenderer_RainAlphaAt(float x) {
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static float CalcRainAlphaAt(float x) {
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/* Wolfram Alpha: fit {0,178},{1,169},{4,147},{9,114},{16,59},{25,9} */
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float falloff = 0.05f * x * x - 7 * x;
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return 178 + falloff * Env.WeatherFade;
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@ -461,7 +461,7 @@ void EnvRenderer_RenderWeather(double deltaTime) {
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weather = Env.Weather;
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if (weather == WEATHER_SUNNY) return;
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if (!Weather_Heightmap) EnvRenderer_InitWeatherHeightmap();
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if (!Weather_Heightmap) InitWeatherHeightmap();
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Gfx_BindTexture(weather == WEATHER_RAINY ? rain_tex : snow_tex);
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IVec3_Floor(&pos, &Camera.CurrentPos);
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@ -484,7 +484,7 @@ void EnvRenderer_RenderWeather(double deltaTime) {
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for (dz = -WEATHER_EXTENT; dz <= WEATHER_EXTENT; dz++) {
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x = pos.X + dx; z = pos.Z + dz;
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y = EnvRenderer_RainHeight(x, z);
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y = GetRainHeight(x, z);
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height = pos.Y - y;
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if (height <= 0) continue;
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@ -494,7 +494,7 @@ void EnvRenderer_RenderWeather(double deltaTime) {
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}
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dist = dx * dx + dz * dz;
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alpha = EnvRenderer_RainAlphaAt((float)dist);
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alpha = CalcRainAlphaAt((float)dist);
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Math_Clamp(alpha, 0.0f, 255.0f);
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col = (col & PACKEDCOL_RGB_MASK) | PackedCol_A_Bits(alpha);
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@ -543,7 +543,7 @@ static int sides_vertices, edges_vertices;
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static cc_bool sides_fullBright, edges_fullBright;
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static TextureLoc edges_lastTexLoc, sides_lastTexLoc;
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static void EnvRenderer_RenderBorders(BlockID block, GfxResourceID vb, GfxResourceID tex, int count) {
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static void RenderBorders(BlockID block, GfxResourceID vb, GfxResourceID tex, int count) {
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if (!vb) return;
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Gfx_SetTexturing(true);
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@ -561,8 +561,7 @@ static void EnvRenderer_RenderBorders(BlockID block, GfxResourceID vb, GfxResour
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}
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void EnvRenderer_RenderMapSides(double delta) {
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EnvRenderer_RenderBorders(Env.SidesBlock,
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sides_vb, sides_tex, sides_vertices);
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RenderBorders(Env.SidesBlock, sides_vb, sides_tex, sides_vertices);
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}
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void EnvRenderer_RenderMapEdges(double delta) {
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@ -571,11 +570,10 @@ void EnvRenderer_RenderMapEdges(double delta) {
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int yVisible = min(0, Env_SidesHeight);
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if (Camera.CurrentPos.Y < yVisible && sides_vb) return;
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EnvRenderer_RenderBorders(Env.EdgeBlock,
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edges_vb, edges_tex, edges_vertices);
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RenderBorders(Env.EdgeBlock, edges_vb, edges_tex, edges_vertices);
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}
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static void EnvRenderer_MakeBorderTex(GfxResourceID* texId, BlockID block) {
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static void MakeBorderTex(GfxResourceID* texId, BlockID block) {
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TextureLoc loc = Block_Tex(block, FACE_YMAX);
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if (Gfx.LostContext) return;
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@ -589,7 +587,7 @@ static Rect2D EnvRenderer_Rect(int x, int y, int width, int height) {
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return r;
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}
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static void EnvRenderer_CalcBorderRects(Rect2D* rects) {
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static void CalcBorderRects(Rect2D* rects) {
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int extent = Utils_AdjViewDist(Game_ViewDistance);
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rects[0] = EnvRenderer_Rect(-extent, -extent, extent + World.Width + extent, extent);
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rects[1] = EnvRenderer_Rect(-extent, World.Length, extent + World.Width + extent, extent);
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@ -598,15 +596,15 @@ static void EnvRenderer_CalcBorderRects(Rect2D* rects) {
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rects[3] = EnvRenderer_Rect(World.Width, 0, extent, World.Length);
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}
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static void EnvRenderer_UpdateBorderTextures(void) {
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EnvRenderer_MakeBorderTex(&edges_tex, Env.EdgeBlock);
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EnvRenderer_MakeBorderTex(&sides_tex, Env.SidesBlock);
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static void UpdateBorderTextures(void) {
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MakeBorderTex(&edges_tex, Env.EdgeBlock);
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MakeBorderTex(&sides_tex, Env.SidesBlock);
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}
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#define Borders_HorOffset(block) (Blocks.RenderMinBB[block].X - Blocks.MinBB[block].X)
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#define Borders_YOffset(block) (Blocks.RenderMinBB[block].Y - Blocks.MinBB[block].Y)
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static void EnvRenderer_DrawBorderX(int x, int z1, int z2, int y1, int y2, PackedCol col, VertexP3fT2fC4b** vertices) {
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static void DrawBorderX(int x, int z1, int z2, int y1, int y2, PackedCol col, VertexP3fT2fC4b** vertices) {
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int endZ = z2, endY = y2, startY = y1, axisSize = EnvRenderer_AxisSize();
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float u2, v2;
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VertexP3fT2fC4b* v = *vertices;
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@ -629,7 +627,7 @@ static void EnvRenderer_DrawBorderX(int x, int z1, int z2, int y1, int y2, Packe
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*vertices = v;
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}
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static void EnvRenderer_DrawBorderZ(int z, int x1, int x2, int y1, int y2, PackedCol col, VertexP3fT2fC4b** vertices) {
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static void DrawBorderZ(int z, int x1, int x2, int y1, int y2, PackedCol col, VertexP3fT2fC4b** vertices) {
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int endX = x2, endY = y2, startY = y1, axisSize = EnvRenderer_AxisSize();
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float u2, v2;
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VertexP3fT2fC4b* v = *vertices;
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@ -652,7 +650,7 @@ static void EnvRenderer_DrawBorderZ(int z, int x1, int x2, int y1, int y2, Packe
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*vertices = v;
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}
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static void EnvRenderer_DrawBorderY(int x1, int z1, int x2, int z2, float y, PackedCol col, float offset, float yOffset, VertexP3fT2fC4b** vertices) {
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static void DrawBorderY(int x1, int z1, int x2, int z2, float y, PackedCol col, float offset, float yOffset, VertexP3fT2fC4b** vertices) {
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int endX = x2, endZ = z2, startZ = z1, axisSize = EnvRenderer_AxisSize();
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float u2, v2;
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VertexP3fT2fC4b* v = *vertices;
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@ -676,7 +674,7 @@ static void EnvRenderer_DrawBorderY(int x1, int z1, int x2, int z2, float y, Pac
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*vertices = v;
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}
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static void EnvRenderer_UpdateMapSides(void) {
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static void UpdateMapSides(void) {
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Rect2D rects[4], r;
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BlockID block;
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PackedCol col, white = PACKEDCOL_WHITE;
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@ -692,18 +690,18 @@ static void EnvRenderer_UpdateMapSides(void) {
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block = Env.SidesBlock;
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if (Blocks.Draw[block] == DRAW_GAS) return;
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EnvRenderer_CalcBorderRects(rects);
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CalcBorderRects(rects);
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sides_vertices = 0;
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for (i = 0; i < 4; i++) {
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r = rects[i];
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sides_vertices += EnvRenderer_Vertices(r.Width, r.Height); /* YQuads outside */
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sides_vertices += CalcNumVertices(r.Width, r.Height); /* YQuads outside */
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}
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y = Env_SidesHeight;
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sides_vertices += EnvRenderer_Vertices(World.Width, World.Length); /* YQuads beneath map */
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sides_vertices += 2 * EnvRenderer_Vertices(World.Width, Math_AbsI(y)); /* ZQuads */
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sides_vertices += 2 * EnvRenderer_Vertices(World.Length, Math_AbsI(y)); /* XQuads */
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sides_vertices += CalcNumVertices(World.Width, World.Length); /* YQuads beneath map */
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sides_vertices += 2 * CalcNumVertices(World.Width, Math_AbsI(y)); /* ZQuads */
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sides_vertices += 2 * CalcNumVertices(World.Length, Math_AbsI(y)); /* XQuads */
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ptr = v;
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if (sides_vertices > ENV_SMALL_VERTICES) {
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@ -717,7 +715,7 @@ static void EnvRenderer_UpdateMapSides(void) {
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|
||||
for (i = 0; i < 4; i++) {
|
||||
r = rects[i];
|
||||
EnvRenderer_DrawBorderY(r.X, r.Y, r.X + r.Width, r.Y + r.Height, (float)y, col,
|
||||
DrawBorderY(r.X, r.Y, r.X + r.Width, r.Y + r.Height, (float)y, col,
|
||||
0, Borders_YOffset(block), &cur);
|
||||
}
|
||||
|
||||
@ -725,17 +723,17 @@ static void EnvRenderer_UpdateMapSides(void) {
|
||||
y1 = 0; y2 = y;
|
||||
if (y < 0) { y1 = y; y2 = 0; }
|
||||
|
||||
EnvRenderer_DrawBorderY(0, 0, World.Width, World.Length, 0, col, 0, 0, &cur);
|
||||
EnvRenderer_DrawBorderZ(0, 0, World.Width, y1, y2, col, &cur);
|
||||
EnvRenderer_DrawBorderZ(World.Length, 0, World.Width, y1, y2, col, &cur);
|
||||
EnvRenderer_DrawBorderX(0, 0, World.Length, y1, y2, col, &cur);
|
||||
EnvRenderer_DrawBorderX(World.Width, 0, World.Length, y1, y2, col, &cur);
|
||||
DrawBorderY(0, 0, World.Width, World.Length, 0, col, 0, 0, &cur);
|
||||
DrawBorderZ(0, 0, World.Width, y1, y2, col, &cur);
|
||||
DrawBorderZ(World.Length, 0, World.Width, y1, y2, col, &cur);
|
||||
DrawBorderX(0, 0, World.Length, y1, y2, col, &cur);
|
||||
DrawBorderX(World.Width, 0, World.Length, y1, y2, col, &cur);
|
||||
|
||||
sides_vb = Gfx_CreateVb(ptr, VERTEX_FORMAT_P3FT2FC4B, sides_vertices);
|
||||
if (sides_vertices > ENV_SMALL_VERTICES) Mem_Free(ptr);
|
||||
}
|
||||
|
||||
static void EnvRenderer_UpdateMapEdges(void) {
|
||||
static void UpdateMapEdges(void) {
|
||||
Rect2D rects[4], r;
|
||||
BlockID block;
|
||||
PackedCol col, white = PACKEDCOL_WHITE;
|
||||
@ -751,12 +749,12 @@ static void EnvRenderer_UpdateMapEdges(void) {
|
||||
block = Env.EdgeBlock;
|
||||
|
||||
if (Blocks.Draw[block] == DRAW_GAS) return;
|
||||
EnvRenderer_CalcBorderRects(rects);
|
||||
CalcBorderRects(rects);
|
||||
|
||||
edges_vertices = 0;
|
||||
for (i = 0; i < 4; i++) {
|
||||
r = rects[i];
|
||||
edges_vertices += EnvRenderer_Vertices(r.Width, r.Height); /* YPlanes outside */
|
||||
edges_vertices += CalcNumVertices(r.Width, r.Height); /* YPlanes outside */
|
||||
}
|
||||
|
||||
ptr = v;
|
||||
@ -772,7 +770,7 @@ static void EnvRenderer_UpdateMapEdges(void) {
|
||||
y = (float)Env.EdgeHeight;
|
||||
for (i = 0; i < 4; i++) {
|
||||
r = rects[i];
|
||||
EnvRenderer_DrawBorderY(r.X, r.Y, r.X + r.Width, r.Y + r.Height, y, col,
|
||||
DrawBorderY(r.X, r.Y, r.X + r.Width, r.Y + r.Height, y, col,
|
||||
Borders_HorOffset(block), Borders_YOffset(block), &cur);
|
||||
}
|
||||
|
||||
@ -801,18 +799,18 @@ static void OnContextLost(void* obj) {
|
||||
|
||||
static void UpdateAll(void) {
|
||||
DeleteVbs();
|
||||
EnvRenderer_UpdateMapSides();
|
||||
EnvRenderer_UpdateMapEdges();
|
||||
EnvRenderer_UpdateClouds();
|
||||
EnvRenderer_UpdateSky();
|
||||
EnvRenderer_UpdateSkybox();
|
||||
UpdateMapSides();
|
||||
UpdateMapEdges();
|
||||
UpdateClouds();
|
||||
UpdateSky();
|
||||
UpdateSkybox();
|
||||
EnvRenderer_UpdateFog();
|
||||
|
||||
if (Gfx.LostContext) return;
|
||||
/* TODO: Don't allocate unless used? */
|
||||
weather_vb = Gfx_CreateDynamicVb(VERTEX_FORMAT_P3FT2FC4B, WEATHER_VERTS_COUNT);
|
||||
/* TODO: Don't need to do this on every new map */
|
||||
EnvRenderer_UpdateBorderTextures();
|
||||
UpdateBorderTextures();
|
||||
}
|
||||
|
||||
static void OnContextRecreated(void* obj) {
|
||||
@ -852,37 +850,34 @@ static void OnTexturePackChanged(void* obj) {
|
||||
/* TODO: Find better way, really should delete them all here */
|
||||
Gfx_DeleteTexture(&skybox_tex);
|
||||
}
|
||||
static void OnTerrainAtlasChanged(void* obj) {
|
||||
EnvRenderer_UpdateBorderTextures();
|
||||
}
|
||||
|
||||
static void OnTerrainAtlasChanged(void* obj) { UpdateBorderTextures(); }
|
||||
static void OnViewDistanceChanged(void* obj) { UpdateAll(); }
|
||||
|
||||
static void OnEnvVariableChanged(void* obj, int envVar) {
|
||||
if (envVar == ENV_VAR_EDGE_BLOCK) {
|
||||
EnvRenderer_MakeBorderTex(&edges_tex, Env.EdgeBlock);
|
||||
EnvRenderer_UpdateMapEdges();
|
||||
MakeBorderTex(&edges_tex, Env.EdgeBlock);
|
||||
UpdateMapEdges();
|
||||
} else if (envVar == ENV_VAR_SIDES_BLOCK) {
|
||||
EnvRenderer_MakeBorderTex(&sides_tex, Env.SidesBlock);
|
||||
EnvRenderer_UpdateMapSides();
|
||||
MakeBorderTex(&sides_tex, Env.SidesBlock);
|
||||
UpdateMapSides();
|
||||
} else if (envVar == ENV_VAR_EDGE_HEIGHT || envVar == ENV_VAR_SIDES_OFFSET) {
|
||||
EnvRenderer_UpdateMapEdges();
|
||||
EnvRenderer_UpdateMapSides();
|
||||
UpdateMapEdges();
|
||||
UpdateMapSides();
|
||||
} else if (envVar == ENV_VAR_SUN_COL) {
|
||||
EnvRenderer_UpdateMapEdges();
|
||||
UpdateMapEdges();
|
||||
} else if (envVar == ENV_VAR_SHADOW_COL) {
|
||||
EnvRenderer_UpdateMapSides();
|
||||
UpdateMapSides();
|
||||
} else if (envVar == ENV_VAR_SKY_COL) {
|
||||
EnvRenderer_UpdateSky();
|
||||
UpdateSky();
|
||||
} else if (envVar == ENV_VAR_FOG_COL) {
|
||||
EnvRenderer_UpdateFog();
|
||||
} else if (envVar == ENV_VAR_CLOUDS_COL) {
|
||||
EnvRenderer_UpdateClouds();
|
||||
UpdateClouds();
|
||||
} else if (envVar == ENV_VAR_CLOUDS_HEIGHT) {
|
||||
EnvRenderer_UpdateSky();
|
||||
EnvRenderer_UpdateClouds();
|
||||
UpdateSky();
|
||||
UpdateClouds();
|
||||
} else if (envVar == ENV_VAR_SKYBOX_COL) {
|
||||
EnvRenderer_UpdateSkybox();
|
||||
UpdateSkybox();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user