Can use all valid filename ASCII characters in save level screen.

This commit is contained in:
UnknownShadow200 2015-09-28 07:10:11 +10:00
parent d632374a88
commit d3c85a8cc5
2 changed files with 6 additions and 5 deletions

View File

@ -99,8 +99,8 @@ namespace ClassicalSharp {
}
public override bool IsValidChar( char c ) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == ' ' ||
(c >= '0' && c <= '9');
return !(c == '/' || c == '\\' || c == '?' || c == '*' || c == ':'
|| c == '<' || c == '>' || c == '|' || c == '"');
}
public override bool IsValidString( string s ) {

View File

@ -107,6 +107,7 @@ namespace ClassicalSharp {
static bool IsInvalidChar( char c ) {
// Make sure we're in the printable text range from 0x20 to 0x7E
return c < ' ' || c == '&' || c > '~';
// TODO: Uncomment this for full unicode support for save level screen?
}
public override bool HandlesKeyPress( char key ) {