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Improve documentation for C++ plugins (Thanks xnotx123)
Also get icon working on windows 98
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@ -61,8 +61,8 @@ All plugins require this boilerplate, so feel free to copy and paste it.
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---
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### Writing plugins in other languages
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When writing plugins with C++, game headers must be surroundined with `extern "C"`, i.e.
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### Writing plugins in C++
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When including game headers, they must be surrounded with `extern "C"`, i.e.
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```C
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extern "C" {
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#include "src/Chat.h"
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@ -71,6 +71,15 @@ extern "C" {
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```
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Otherwise you will get obscure `Undefined reference` errors when compiling.
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Exported plugin functions must be surrounded with `extern "C"`, i.e.
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```C
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extern "C" {
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EXPORT int Plugin_ApiVersion = 1;
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EXPORT struct IGameComponent Plugin_Component = { TestPlugin_Init };
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}
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```
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Otherwise your plugin will not load. (you'll see `error getting plugin version` in-game)
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---
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### Linux
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@ -706,9 +706,9 @@ static ATOM DoRegisterClass(void) {
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wc.lpfnWndProc = Window_Procedure;
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wc.lpszClassName = CC_WIN_CLASSNAME;
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wc.hIcon = (HICON)LoadImage(win_instance, MAKEINTRESOURCE(1), IMAGE_ICON,
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wc.hIcon = (HICON)LoadImageA(win_instance, MAKEINTRESOURCEA(1), IMAGE_ICON,
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GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON), 0);
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wc.hIconSm = (HICON)LoadImage(win_instance, MAKEINTRESOURCE(1), IMAGE_ICON,
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wc.hIconSm = (HICON)LoadImageA(win_instance, MAKEINTRESOURCEA(1), IMAGE_ICON,
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GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), 0);
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wc.hCursor = LoadCursorA(NULL, IDC_ARROW);
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@ -741,7 +741,7 @@ static void DoCreateWindow(ATOM atom, int width, int height) {
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void Window_Create(int width, int height) {
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ATOM atom;
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win_instance = GetModuleHandle(NULL);
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win_instance = GetModuleHandleA(NULL);
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/* TODO: UngroupFromTaskbar(); */
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width = Display_ScaleX(width);
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height = Display_ScaleY(height);
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