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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-12 17:17:09 -04:00
Don't bind to buffer 0 since we always use vertex buffers.
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parent
5d1fbbb578
commit
d6bbf39432
@ -140,10 +140,8 @@ namespace ClassicalSharp {
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} else {
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SplitText( value );
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}
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lastSplitText = value;
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}
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static string lastSplitText;
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static void SplitText( string value ) {
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int code = 0xF;
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for( int i = 0; i < value.Length; i++ ) {
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@ -269,9 +269,6 @@ namespace ClassicalSharp.GraphicsAPI {
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device.SetStreamSource( 0, vBuffers[id], 0, batchStride );
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device.DrawPrimitives( modeMappings[(int)mode], startVertex, NumPrimitives( verticesCount, mode ) );
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}
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public override void EndVbBatch() {
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}
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public override void BeginIndexedVbBatch() {
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device.VertexFormat = formatMapping[(int)VertexFormat.Pos3fTex2fCol4b];
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@ -126,8 +126,6 @@ namespace ClassicalSharp.GraphicsAPI {
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public abstract void DrawVbBatch( DrawMode mode, int id, int startVertex, int verticesCount );
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public abstract void EndVbBatch();
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public abstract void BeginIndexedVbBatch();
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public abstract void DrawIndexedVbBatch( DrawMode mode, int vb, int ib, int indicesCount,
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@ -1,12 +1,12 @@
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using BmpPixelFormat = System.Drawing.Imaging.PixelFormat;
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using GlPixelFormat = OpenTK.Graphics.OpenGL.PixelFormat;
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using Gl = OpenTK.Graphics.OpenGL.GL.Delegates;
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using BmpPixelFormat = System.Drawing.Imaging.PixelFormat;
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using GlPixelFormat = OpenTK.Graphics.OpenGL.PixelFormat;
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using Gl = OpenTK.Graphics.OpenGL.GL.Delegates;
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namespace ClassicalSharp.GraphicsAPI {
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@ -29,9 +29,9 @@ namespace ClassicalSharp.GraphicsAPI {
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}
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base.InitDynamicBuffers();
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drawBatchFuncCol4b = DrawVbPos3fCol4b;
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drawBatchFuncTex2f = DrawVbPos3fTex2f;
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drawBatchFuncTex2fCol4b = DrawVbPos3fTex2fCol4b;
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setupBatchFuncCol4b = SetupVbPos3fCol4b;
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setupBatchFuncTex2f = SetupVbPos3fTex2f;
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setupBatchFuncTex2fCol4b = SetupVbPos3fTex2fCol4b;
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Gl.glEnableClientState( ArrayCap.VertexArray );
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}
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@ -185,10 +185,8 @@ namespace ClassicalSharp.GraphicsAPI {
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#region Vertex buffers
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Action<DrawMode, int, int, int> drawBatchFunc;
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Action<DrawMode, int, int, int> drawBatchFuncTex2f;
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Action<DrawMode, int, int, int> drawBatchFuncCol4b;
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Action<DrawMode, int, int, int> drawBatchFuncTex2fCol4b;
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Action setupBatchFunc;
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Action setupBatchFuncTex2f, setupBatchFuncCol4b, setupBatchFuncTex2fCol4b;
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public unsafe override int CreateDynamicVb( VertexFormat format, int maxVertices ) {
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int id = 0;
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@ -196,7 +194,6 @@ namespace ClassicalSharp.GraphicsAPI {
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int sizeInBytes = maxVertices * strideSizes[(int)format];
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, id );
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Gl.glBufferDataARB( BufferTarget.ArrayBuffer, new IntPtr( sizeInBytes ), IntPtr.Zero, BufferUsageHint.DynamicDraw );
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, 0 );
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return id;
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}
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@ -208,7 +205,6 @@ namespace ClassicalSharp.GraphicsAPI {
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GCHandle handle = GCHandle.Alloc( vertices, GCHandleType.Pinned );
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Gl.glBufferDataARB( BufferTarget.ArrayBuffer, new IntPtr( sizeInBytes ), handle.AddrOfPinnedObject(), BufferUsageHint.StaticDraw );
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handle.Free();
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, 0 );
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return id;
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}
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@ -220,20 +216,19 @@ namespace ClassicalSharp.GraphicsAPI {
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fixed( ushort* ptr = indices ) {
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Gl.glBufferDataARB( BufferTarget.ElementArrayBuffer, new IntPtr( sizeInBytes ), (IntPtr)ptr, BufferUsageHint.StaticDraw );
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}
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Gl.glBindBufferARB( BufferTarget.ElementArrayBuffer, 0 );
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return id;
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}
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public override void DrawDynamicVb<T>( DrawMode mode, int vb, T[] vertices, VertexFormat format, int count ) {
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public override void DrawDynamicVb<T>( DrawMode mode, int id, T[] vertices, VertexFormat format, int count ) {
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int sizeInBytes = count * strideSizes[(int)format];
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, vb );
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, id );
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GCHandle handle = GCHandle.Alloc( vertices, GCHandleType.Pinned );
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Gl.glBufferSubDataARB( BufferTarget.ArrayBuffer, IntPtr.Zero, new IntPtr( sizeInBytes ), handle.AddrOfPinnedObject() );
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handle.Free();
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BeginVbBatch( format );
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DrawVbBatch( mode, vb, 0, count );
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EndVbBatch();
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setupBatchFunc();
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Gl.glDrawArrays( modeMappings[(int)mode], 0, count );
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}
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public unsafe override void DeleteDynamicVb( int id ) {
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@ -261,8 +256,9 @@ namespace ClassicalSharp.GraphicsAPI {
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public override void DrawVb( DrawMode mode, VertexFormat format, int id, int startVertex, int verticesCount ) {
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BeginVbBatch( format );
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DrawVbBatch( mode, id, startVertex, verticesCount );
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EndVbBatch();
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, id );
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setupBatchFunc();
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Gl.glDrawArrays( modeMappings[(int)mode], startVertex, verticesCount );
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}
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VertexFormat batchFormat = (VertexFormat)999;
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@ -282,13 +278,13 @@ namespace ClassicalSharp.GraphicsAPI {
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if( format == VertexFormat.Pos3fTex2fCol4b ) {
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Gl.glEnableClientState( ArrayCap.ColorArray );
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Gl.glEnableClientState( ArrayCap.TextureCoordArray );
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drawBatchFunc = drawBatchFuncTex2fCol4b;
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setupBatchFunc = setupBatchFuncTex2fCol4b;
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} else if( format == VertexFormat.Pos3fTex2f ) {
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Gl.glEnableClientState( ArrayCap.TextureCoordArray );
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drawBatchFunc = drawBatchFuncTex2f;
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setupBatchFunc = setupBatchFuncTex2f;
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} else if( format == VertexFormat.Pos3fCol4b ) {
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Gl.glEnableClientState( ArrayCap.ColorArray );
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drawBatchFunc = drawBatchFuncCol4b;
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setupBatchFunc = setupBatchFuncCol4b;
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}
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}
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@ -297,7 +293,9 @@ namespace ClassicalSharp.GraphicsAPI {
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}
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public override void DrawVbBatch( DrawMode mode, int id, int startVertex, int verticesCount ) {
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drawBatchFunc( mode, id, startVertex, verticesCount );
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, id );
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setupBatchFunc();
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Gl.glDrawArrays( modeMappings[(int)mode], startVertex, verticesCount );
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}
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const DrawElementsType indexType = DrawElementsType.UnsignedShort;
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@ -313,35 +311,24 @@ namespace ClassicalSharp.GraphicsAPI {
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Gl.glDrawElements( modeMappings[(int)mode], indicesCount, indexType, new IntPtr( startIndex * 2 ) );
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}
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public override void EndVbBatch() {
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, 0 );
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}
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public override void EndIndexedVbBatch() {
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, 0 );
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Gl.glBindBufferARB( BufferTarget.ElementArrayBuffer, 0 );
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}
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void DrawVbPos3fTex2f( DrawMode mode, int id, int offset, int verticesCount ) {
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, id );
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void SetupVbPos3fTex2f() {
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Gl.glVertexPointer( 3, PointerType.Float, 20, new IntPtr( 0 ) );
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Gl.glTexCoordPointer( 2, PointerType.Float, 20, new IntPtr( 12 ) );
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Gl.glDrawArrays( modeMappings[(int)mode], offset, verticesCount );
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Gl.glTexCoordPointer( 2, PointerType.Float, 20, new IntPtr( 12 ) );
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}
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void DrawVbPos3fCol4b( DrawMode mode, int id, int offset, int verticesCount ) {
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, id );
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void SetupVbPos3fCol4b() {
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Gl.glVertexPointer( 3, PointerType.Float, 16, new IntPtr( 0 ) );
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Gl.glColorPointer( 4, PointerType.UnsignedByte, 16, new IntPtr( 12 ) );
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Gl.glDrawArrays( modeMappings[(int)mode], offset, verticesCount );
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}
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void DrawVbPos3fTex2fCol4b( DrawMode mode, int id, int offset, int verticesCount ) {
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Gl.glBindBufferARB( BufferTarget.ArrayBuffer, id );
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void SetupVbPos3fTex2fCol4b() {
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Gl.glVertexPointer( 3, PointerType.Float, 24, new IntPtr( 0 ) );
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Gl.glColorPointer( 4, PointerType.UnsignedByte, 24, new IntPtr( 12 ) );
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Gl.glTexCoordPointer( 2, PointerType.Float, 24, new IntPtr( 16 ) );
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Gl.glDrawArrays( modeMappings[(int)mode], offset, verticesCount );
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}
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#endregion
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@ -51,7 +51,6 @@ namespace ClassicalSharp.Selections {
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box.Render( delta );
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}
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Graphics.AlphaBlending = false;
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Graphics.EndVbBatch();
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}
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public void Dispose() {
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