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Change message from 'using nolimit mode is discouraged' to 'nolimit mode is pointless - it wastefully renders frames that you don't even see'
tired of people telling others that they should be playing in nolimit mode
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@ -29,7 +29,7 @@ void AxisLinesRenderer_Render(void) {
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Vec3 coords[5], pos;
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Vec3 coords[5], pos;
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int i, count;
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int i, count;
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if (!AxisLinesRenderer_Enabled || Gfx.LostContext) return;
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if (!AxisLinesRenderer_Enabled) return;
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/* Don't do it in a ContextRecreated handler, because we only want VB recreated if ShowAxisLines in on. */
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/* Don't do it in a ContextRecreated handler, because we only want VB recreated if ShowAxisLines in on. */
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if (!axisLines_vb) {
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if (!axisLines_vb) {
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axisLines_vb = Gfx_CreateDynamicVb(VERTEX_FORMAT_COLOURED, AXISLINES_NUM_VERTICES);
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axisLines_vb = Gfx_CreateDynamicVb(VERTEX_FORMAT_COLOURED, AXISLINES_NUM_VERTICES);
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@ -2560,7 +2560,7 @@ void GraphicsOptionsScreen_Show(void) {
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"&eVSync: &fNumber of frames rendered is at most the monitor's refresh rate.\n" \
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"&eVSync: &fNumber of frames rendered is at most the monitor's refresh rate.\n" \
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"&e30/60/120/144 FPS: &fRenders 30/60/120/144 frames at most each second.\n" \
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"&e30/60/120/144 FPS: &fRenders 30/60/120/144 frames at most each second.\n" \
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"&eNoLimit: &fRenders as many frames as possible each second.\n" \
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"&eNoLimit: &fRenders as many frames as possible each second.\n" \
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"&cUsing NoLimit mode is discouraged.";
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"&cNoLimit is pointless - it wastefully renders frames that you don't even see!";
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extDescs[3] = "&cNote: &eSmooth lighting is still experimental and can heavily reduce performance.";
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extDescs[3] = "&cNote: &eSmooth lighting is still experimental and can heavily reduce performance.";
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extDescs[4] = \
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extDescs[4] = \
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"&eNone: &fNo names of players are drawn.\n" \
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"&eNone: &fNo names of players are drawn.\n" \
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@ -171,7 +171,7 @@ void Selections_Render(void) {
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struct VertexColoured* data;
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struct VertexColoured* data;
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Vec3 cameraPos;
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Vec3 cameraPos;
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int i, count;
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int i, count;
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if (!selections_count || Gfx.LostContext) return;
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if (!selections_count) return;
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/* TODO: Proper selection box sorting. But this is very difficult because
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/* TODO: Proper selection box sorting. But this is very difficult because
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we can have boxes within boxes, intersecting boxes, etc. Probably not worth it. */
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we can have boxes within boxes, intersecting boxes, etc. Probably not worth it. */
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