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Saturn: Save a few cycles in Transform function
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@ -23,7 +23,7 @@
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; $UNIFORM_VARS[0].block = -1
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; $UNIFORM_VARS[0].offset = 0
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; C1
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; $UNIFORM_VARS[1].name = "fogEnd"
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; $UNIFORM_VARS[1].name = "fogValue"
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; $UNIFORM_VARS[1].type = "vec2"
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; $UNIFORM_VARS[1].count = 1
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; $UNIFORM_VARS[1].block = -1
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@ -23,7 +23,7 @@
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; $UNIFORM_VARS[0].block = -1
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; $UNIFORM_VARS[0].offset = 0
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; C1
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; $UNIFORM_VARS[1].name = "fogEnd"
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; $UNIFORM_VARS[1].name = "fogValue"
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; $UNIFORM_VARS[1].type = "vec2"
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; $UNIFORM_VARS[1].count = 1
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; $UNIFORM_VARS[1].block = -1
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@ -375,30 +375,31 @@ void Gfx_DeleteDynamicVb(GfxResourceID* vb) { Gfx_DeleteVb(vb); }
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*#########################################################################################################################*/
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static struct Matrix _view, _proj;
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struct MatrixRow { int x, y, z, w; };
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static struct MatrixRow mvp_row1, mvp_row2, mvp_row3, mvp_trans;
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struct MatrixMVP { struct MatrixRow row1, row2, row3, trans; };
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static struct MatrixMVP mvp_;
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#define ToFixed(v) (int)(v * (1 << 12))
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static void LoadTransformMatrix(struct Matrix* src) {
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mvp_trans.x = XYZFixed(1) * ToFixed(src->row4.x);
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mvp_trans.y = XYZFixed(1) * ToFixed(src->row4.y);
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mvp_trans.z = XYZFixed(1) * ToFixed(src->row4.z);
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mvp_trans.w = XYZFixed(1) * ToFixed(src->row4.w);
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mvp_.trans.x = XYZFixed(1) * ToFixed(src->row4.x);
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mvp_.trans.y = XYZFixed(1) * ToFixed(src->row4.y);
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mvp_.trans.z = XYZFixed(1) * ToFixed(src->row4.z);
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mvp_.trans.w = XYZFixed(1) * ToFixed(src->row4.w);
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mvp_row1.x = ToFixed(src->row1.x);
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mvp_row1.y = ToFixed(src->row1.y);
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mvp_row1.z = ToFixed(src->row1.z);
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mvp_row1.w = ToFixed(src->row1.w);
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mvp_.row1.x = ToFixed(src->row1.x);
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mvp_.row1.y = ToFixed(src->row1.y);
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mvp_.row1.z = ToFixed(src->row1.z);
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mvp_.row1.w = ToFixed(src->row1.w);
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mvp_row2.x = ToFixed(src->row2.x);
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mvp_row2.y = ToFixed(src->row2.y);
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mvp_row2.z = ToFixed(src->row2.z);
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mvp_row2.w = ToFixed(src->row2.w);
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mvp_.row2.x = ToFixed(src->row2.x);
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mvp_.row2.y = ToFixed(src->row2.y);
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mvp_.row2.z = ToFixed(src->row2.z);
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mvp_.row2.w = ToFixed(src->row2.w);
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mvp_row3.x = ToFixed(src->row3.x);
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mvp_row3.y = ToFixed(src->row3.y);
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mvp_row3.z = ToFixed(src->row3.z);
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mvp_row3.w = ToFixed(src->row3.w);
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mvp_.row3.x = ToFixed(src->row3.x);
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mvp_.row3.y = ToFixed(src->row3.y);
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mvp_.row3.z = ToFixed(src->row3.z);
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mvp_.row3.w = ToFixed(src->row3.w);
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}
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void Gfx_LoadMatrix(MatrixType type, const struct Matrix* matrix) {
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@ -475,17 +476,17 @@ void Gfx_DrawVb_Lines(int verticesCount) {
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}
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static int Transform(IVec3* result, struct SATVertexTextured* a) {
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int w = a->x * mvp_row1.w + a->y * mvp_row2.w + a->z * mvp_row3.w + mvp_trans.w;
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int w = a->x * mvp_.row1.w + a->y * mvp_.row2.w + a->z * mvp_.row3.w + mvp_.trans.w;
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if (w <= 0) return 1;
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int x = a->x * mvp_row1.x + a->y * mvp_row2.x + a->z * mvp_row3.x + mvp_trans.x;
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int x = a->x * mvp_.row1.x + a->y * mvp_.row2.x + a->z * mvp_.row3.x + mvp_.trans.x;
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cpu_divu_32_32_set(x * (SCREEN_WIDTH/2), w);
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int y = a->x * mvp_row1.y + a->y * mvp_row2.y + a->z * mvp_row3.y + mvp_trans.y;
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int y = a->x * mvp_.row1.y + a->y * mvp_.row2.y + a->z * mvp_.row3.y + mvp_.trans.y;
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result->x = cpu_divu_quotient_get();
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cpu_divu_32_32_set(y * -(SCREEN_HEIGHT/2), w);
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int z = a->x * mvp_row1.z + a->y * mvp_row2.z + a->z * mvp_row3.z + mvp_trans.z;
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int z = a->x * mvp_.row1.z + a->y * mvp_.row2.z + a->z * mvp_.row3.z + mvp_.trans.z;
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result->y = cpu_divu_quotient_get();
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cpu_divu_32_32_set(z * 512, w);
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@ -290,7 +290,6 @@ void Gfx_SetFogDensity(float value) {
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void Gfx_SetFogEnd(float value) {
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fogValue.y = 1.0f / value;
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GX2SetPixelUniformReg(PS_UNI_OFFSET_FOG, PS_UNI_COUNT_FOG, &fogValue);
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// TODO
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}
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void Gfx_SetFogMode(FogFunc func) {
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