PS3: Texturing at least works now

This commit is contained in:
UnknownShadow200 2023-10-04 23:40:49 +11:00
parent 031da68c8e
commit d932c8cbb5
2 changed files with 5 additions and 5 deletions

View File

@ -86,8 +86,8 @@ static void FP_Load(FragmentProgram* fp, const u8* source) {
}
static void LoadFragmentPrograms(void) {
FP_Load(&FP_list[0], ps_textured_fpo);
FP_Load(&FP_list[1], ps_coloured_fpo);
FP_Load(&FP_list[0], ps_coloured_fpo);
FP_Load(&FP_list[1], ps_textured_fpo);
}
static void FP_SwitchActive(void) {
@ -526,8 +526,8 @@ void Gfx_BindTexture(GfxResourceID texId) {
texture.format = GCM_TEXTURE_FORMAT_A8R8G8B8 | GCM_TEXTURE_FORMAT_LIN;
texture.mipmap = 1;
texture.dimension = GCM_TEXTURE_DIMS_2D;
texture.cubemap = GCM_FALSE;
texture.remap = ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT) |
texture.cubemap = GCM_FALSE;
texture.remap = ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT) |
(GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT) |
(GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT) |
(GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT) |

View File

@ -138,7 +138,7 @@ void android_main(void) {
SetupProgram(0, NULL);
for (;;) { RunProgram(0, NULL); }
}
#elif defined CC_BUILD_3DS || defined CC_BUILD_PSP || defined CC_BUILD_GCWII || defined CC_BUILD_DREAMCAST || defined CC_BUILD_XBOX || defined CC_BUILD_PSVITA
#elif defined CC_BUILD_3DS || defined CC_BUILD_PSP || defined CC_BUILD_GCWII || defined CC_BUILD_DREAMCAST || defined CC_BUILD_XBOX || defined CC_BUILD_PSVITA || defined CC_BUILD_PS3
int main(int argc, char** argv) {
SetupProgram(argc, argv);
while (WindowInfo.Exists) {